From 9882796df04218403fda23e2adbab8f347f88270 Mon Sep 17 00:00:00 2001 From: Chris Date: Sat, 2 Oct 2021 13:07:42 +0100 Subject: Rename BRDG typo to BDRF (#2028) --- examples/models/models_material_pbr.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/models') diff --git a/examples/models/models_material_pbr.c b/examples/models/models_material_pbr.c index 7f11fd70..48bdfd88 100644 --- a/examples/models/models_material_pbr.c +++ b/examples/models/models_material_pbr.c @@ -229,7 +229,7 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness) Shader shdrBRDF = LoadShader(TextFormat("resources/shaders/glsl%i/brdf.vs", GLSL_VERSION), TextFormat("resources/shaders/glsl%i/brdf.fs", GLSL_VERSION)); - mat.maps[MATERIAL_MAP_BRDG].texture = GenTextureBRDF(shdrBRDF, BRDF_SIZE); + mat.maps[MATERIAL_MAP_BRDF].texture = GenTextureBRDF(shdrBRDF, BRDF_SIZE); UnloadShader(shdrBRDF); //-------------------------------------------------------------------------------------------------------- -- cgit v1.2.3