From aeb1a0da84adc9e6987e1436431ea9cf495c8802 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Fri, 30 Jul 2021 12:54:54 +0200 Subject: REVERTED: Removed the need for `rlMatrix` Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like `#define MATRIX_TYPE`, so it can be checked in other modules. --- examples/models/models_skybox.c | 1 + 1 file changed, 1 insertion(+) (limited to 'examples/models') diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c index 2b98435a..168d61f6 100644 --- a/examples/models/models_skybox.c +++ b/examples/models/models_skybox.c @@ -11,6 +11,7 @@ #include "raylib.h" #include "rlgl.h" +#include "raymath.h" #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 -- cgit v1.2.3