From b8481369f7209804d70220a29ba2efbd6171d7a9 Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 22 Nov 2016 12:15:58 +0100 Subject: Reviewed some lua examples and added new ones --- examples/models_billboard.lua | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'examples/models_billboard.lua') diff --git a/examples/models_billboard.lua b/examples/models_billboard.lua index 457198e6..9d81f6ce 100644 --- a/examples/models_billboard.lua +++ b/examples/models_billboard.lua @@ -22,19 +22,16 @@ local camera = Camera(Vector3(5.0, 4.0, 5.0), Vector3(0.0, 2.0, 0.0), Vector3(0. local bill = LoadTexture("resources/billboard.png") -- Our texture billboard local billPosition = Vector3(0.0, 2.0, 0.0) -- Position where draw billboard -SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode -SetCameraPosition(camera.position) -- Set internal camera position to match our camera position -SetCameraTarget(camera.target) -- Set internal camera target to match our camera target -SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y +SetCameraMode(camera, CameraMode.ORBITAL) -- Set an orbital camera mode -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second +SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- - camera = UpdateCamera(camera) -- Update internal camera and our camera + camera = UpdateCamera(camera) -- Update camera --------------------------------------------------------------------------------------- -- Draw -- cgit v1.2.3