From 7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sun, 5 Feb 2017 03:15:43 +0100 Subject: Remove rlua from raylib main repo Moved to own repo at https://github.com/raysan5/raylib-lua --- examples/models_geometric_shapes.lua | 67 ------------------------------------ 1 file changed, 67 deletions(-) delete mode 100644 examples/models_geometric_shapes.lua (limited to 'examples/models_geometric_shapes.lua') diff --git a/examples/models_geometric_shapes.lua b/examples/models_geometric_shapes.lua deleted file mode 100644 index 0ce08e9f..00000000 --- a/examples/models_geometric_shapes.lua +++ /dev/null @@ -1,67 +0,0 @@ -------------------------------------------------------------------------------------------- --- --- raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...) --- --- This example has been created using raylib 1.6 (www.raylib.com) --- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) --- --- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) --- -------------------------------------------------------------------------------------------- - --- Initialization -------------------------------------------------------------------------------------------- -local screenWidth = 800 -local screenHeight = 450 - -InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes") - --- Define the camera to look into our 3d world -local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0) - -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second -------------------------------------------------------------------------------------------- - --- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key - -- Update - --------------------------------------------------------------------------------------- - -- TODO: Update your variables here - --------------------------------------------------------------------------------------- - - -- Draw - --------------------------------------------------------------------------------------- - BeginDrawing() - - ClearBackground(RAYWHITE) - - Begin3dMode(camera) -- ERROR: Lua Error: attempt to index a number value - - DrawCube(Vector3(-4.0, 0.0, 2.0), 2.0, 5.0, 2.0, RED) - DrawCubeWires(Vector3(-4.0, 0.0, 2.0), 2.0, 5.0, 2.0, GOLD) - DrawCubeWires(Vector3(-4.0, 0.0, -2.0), 3.0, 6.0, 2.0, MAROON) - - DrawSphere(Vector3(-1.0, 0.0, -2.0), 1.0, GREEN) - DrawSphereWires(Vector3(1.0, 0.0, 2.0), 2.0, 16, 16, LIME) - - DrawCylinder(Vector3(4.0, 0.0, -2.0), 1.0, 2.0, 3.0, 4, SKYBLUE) - DrawCylinderWires(Vector3(4.0, 0.0, -2.0), 1.0, 2.0, 3.0, 4, DARKBLUE) - DrawCylinderWires(Vector3(4.5, -1.0, 2.0), 1.0, 1.0, 2.0, 6, BROWN) - - DrawCylinder(Vector3(1.0, 0.0, -4.0), 0.0, 1.5, 3.0, 8, GOLD) - DrawCylinderWires(Vector3(1.0, 0.0, -4.0), 0.0, 1.5, 3.0, 8, PINK) - - DrawGrid(10, 1.0) -- Draw a grid - - End3dMode() - - DrawFPS(10, 10) - - EndDrawing() - --------------------------------------------------------------------------------------- -end - --- De-Initialization -------------------------------------------------------------------------------------------- -CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------- \ No newline at end of file -- cgit v1.2.3