From 89c16baf182aed201b75b99a253c0b074ffffeed Mon Sep 17 00:00:00 2001 From: Leandro Gabriel <45115495+VelocityIsNotSpeed@users.noreply.github.com> Date: Sat, 3 Aug 2019 06:07:41 -0300 Subject: Replace tabs with spaces and update year of copyright notices (#927) * Update year of copyright notices * Fix mistake in comment * Fix typo ("algorythms") * Replace tabs with spaces * Remove trailing whitespace and fix mistake in comment * Fix ExportImageAsCode missing comment rectangle corner * Replace tab with spaces * Replace tabs with spaces --- examples/network/network_ping_pong.c | 310 +++++++++++++++++------------------ 1 file changed, 155 insertions(+), 155 deletions(-) (limited to 'examples/network/network_ping_pong.c') diff --git a/examples/network/network_ping_pong.c b/examples/network/network_ping_pong.c index 719f6739..684678c5 100644 --- a/examples/network/network_ping_pong.c +++ b/examples/network/network_ping_pong.c @@ -48,178 +48,178 @@ char recvBuffer[512]; // Attempt to connect to the network (Either TCP, or UDP) void NetworkConnect() { - // If the server is configured as UDP, ignore connection requests - if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) { - ping = true; - connected = true; - } else { - // If the client is connected, run the server code to check for a connection - if (client_connected) { - int active = CheckSockets(socket_set, 0); - if (active != 0) { - TraceLog(LOG_DEBUG, - "There are currently %d socket(s) with data to be processed.", active); - } - if (active > 0) { - if ((connection = SocketAccept(server_res->socket, &connection_cfg)) != NULL) { - AddSocket(socket_set, connection); - ping = true; - connected = true; - } - } - } else { - // Check if we're connected every _delay_ seconds - elapsed += GetFrameTime(); - if (elapsed > delay) { - if (IsSocketConnected(client_res->socket)) { - client_connected = true; - } - elapsed = 0.0f; - } - } - } + // If the server is configured as UDP, ignore connection requests + if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) { + ping = true; + connected = true; + } else { + // If the client is connected, run the server code to check for a connection + if (client_connected) { + int active = CheckSockets(socket_set, 0); + if (active != 0) { + TraceLog(LOG_DEBUG, + "There are currently %d socket(s) with data to be processed.", active); + } + if (active > 0) { + if ((connection = SocketAccept(server_res->socket, &connection_cfg)) != NULL) { + AddSocket(socket_set, connection); + ping = true; + connected = true; + } + } + } else { + // Check if we're connected every _delay_ seconds + elapsed += GetFrameTime(); + if (elapsed > delay) { + if (IsSocketConnected(client_res->socket)) { + client_connected = true; + } + elapsed = 0.0f; + } + } + } } // Once connected to the network, check the sockets for pending information // and when information is ready, send either a Ping or a Pong. void NetworkUpdate() { - // CheckSockets - // - // If any of the sockets in the socket_set are pending (received data, or requests) - // then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket) - int active = CheckSockets(socket_set, 0); - if (active != 0) { - TraceLog(LOG_DEBUG, - "There are currently %d socket(s) with data to be processed.", active); - } + // CheckSockets + // + // If any of the sockets in the socket_set are pending (received data, or requests) + // then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket) + int active = CheckSockets(socket_set, 0); + if (active != 0) { + TraceLog(LOG_DEBUG, + "There are currently %d socket(s) with data to be processed.", active); + } - // IsSocketReady - // - // If the socket is ready, attempt to receive data from the socket - int bytesRecv = 0; - if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) { - if (IsSocketReady(client_res->socket)) { - bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen); - } - if (IsSocketReady(server_res->socket)) { - bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen); - } - } else { - if (IsSocketReady(connection)) { - bytesRecv = SocketReceive(connection, recvBuffer, msglen); - } - } + // IsSocketReady + // + // If the socket is ready, attempt to receive data from the socket + int bytesRecv = 0; + if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) { + if (IsSocketReady(client_res->socket)) { + bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen); + } + if (IsSocketReady(server_res->socket)) { + bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen); + } + } else { + if (IsSocketReady(connection)) { + bytesRecv = SocketReceive(connection, recvBuffer, msglen); + } + } - // If we received data, was that data a "Ping!" or a "Pong!" - if (bytesRecv > 0) { - if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; } - if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; } - } + // If we received data, was that data a "Ping!" or a "Pong!" + if (bytesRecv > 0) { + if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; } + if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; } + } - // After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa - elapsed += GetFrameTime(); - if (elapsed > delay) { - if (ping) { - ping = false; - if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) { - SocketSend(client_res->socket, pingmsg, msglen); - } else { - SocketSend(client_res->socket, pingmsg, msglen); - } - } else if (pong) { - pong = false; - if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) { - SocketSend(client_res->socket, pongmsg, msglen); - } else { - SocketSend(client_res->socket, pongmsg, msglen); - } - } - elapsed = 0.0f; - } + // After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa + elapsed += GetFrameTime(); + if (elapsed > delay) { + if (ping) { + ping = false; + if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) { + SocketSend(client_res->socket, pingmsg, msglen); + } else { + SocketSend(client_res->socket, pingmsg, msglen); + } + } else if (pong) { + pong = false; + if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) { + SocketSend(client_res->socket, pongmsg, msglen); + } else { + SocketSend(client_res->socket, pongmsg, msglen); + } + } + elapsed = 0.0f; + } } int main() { - // Setup - int screenWidth = 800; - int screenHeight = 450; - InitWindow( - screenWidth, screenHeight, "raylib [network] example - ping pong"); - SetTargetFPS(60); - SetTraceLogLevel(LOG_DEBUG); + // Setup + int screenWidth = 800; + int screenHeight = 450; + InitWindow( + screenWidth, screenHeight, "raylib [network] example - ping pong"); + SetTargetFPS(60); + SetTraceLogLevel(LOG_DEBUG); - // Networking - InitNetwork(); + // Networking + InitNetwork(); - // Create the server - // - // Performs - // getaddrinfo - // socket - // setsockopt - // bind - // listen - server_res = AllocSocketResult(); - if (!SocketCreate(&server_cfg, server_res)) { - TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", - server_res->status, server_res->socket->status); - } else { - if (!SocketBind(&server_cfg, server_res)) { - TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", - server_res->status, server_res->socket->status); - } else { - if (!(server_cfg.type == SOCKET_UDP)) { - if (!SocketListen(&server_cfg, server_res)) { - TraceLog(LOG_WARNING, - "Failed to start listen server: status %d, errno %d", - server_res->status, server_res->socket->status); - } - } - } - } + // Create the server + // + // Performs + // getaddrinfo + // socket + // setsockopt + // bind + // listen + server_res = AllocSocketResult(); + if (!SocketCreate(&server_cfg, server_res)) { + TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", + server_res->status, server_res->socket->status); + } else { + if (!SocketBind(&server_cfg, server_res)) { + TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", + server_res->status, server_res->socket->status); + } else { + if (!(server_cfg.type == SOCKET_UDP)) { + if (!SocketListen(&server_cfg, server_res)) { + TraceLog(LOG_WARNING, + "Failed to start listen server: status %d, errno %d", + server_res->status, server_res->socket->status); + } + } + } + } - // Create the client - // - // Performs - // getaddrinfo - // socket - // setsockopt - // connect (TCP only) - client_res = AllocSocketResult(); - if (!SocketCreate(&client_cfg, client_res)) { - TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", - client_res->status, client_res->socket->status); - } else { - if (!(client_cfg.type == SOCKET_UDP)) { - if (!SocketConnect(&client_cfg, client_res)) { - TraceLog(LOG_WARNING, - "Failed to connect to server: status %d, errno %d", - client_res->status, client_res->socket->status); - } - } - } + // Create the client + // + // Performs + // getaddrinfo + // socket + // setsockopt + // connect (TCP only) + client_res = AllocSocketResult(); + if (!SocketCreate(&client_cfg, client_res)) { + TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", + client_res->status, client_res->socket->status); + } else { + if (!(client_cfg.type == SOCKET_UDP)) { + if (!SocketConnect(&client_cfg, client_res)) { + TraceLog(LOG_WARNING, + "Failed to connect to server: status %d, errno %d", + client_res->status, client_res->socket->status); + } + } + } - // Create & Add sockets to the socket set - socket_set = AllocSocketSet(3); - msglen = strlen(pingmsg) + 1; - memset(recvBuffer, '\0', sizeof(recvBuffer)); - AddSocket(socket_set, server_res->socket); - AddSocket(socket_set, client_res->socket); + // Create & Add sockets to the socket set + socket_set = AllocSocketSet(3); + msglen = strlen(pingmsg) + 1; + memset(recvBuffer, '\0', sizeof(recvBuffer)); + AddSocket(socket_set, server_res->socket); + AddSocket(socket_set, client_res->socket); - // Main game loop - while (!WindowShouldClose()) { - BeginDrawing(); - ClearBackground(RAYWHITE); - if (connected) { - NetworkUpdate(); - } else { - NetworkConnect(); - } - EndDrawing(); - } + // Main game loop + while (!WindowShouldClose()) { + BeginDrawing(); + ClearBackground(RAYWHITE); + if (connected) { + NetworkUpdate(); + } else { + NetworkConnect(); + } + EndDrawing(); + } - // Cleanup - CloseWindow(); - return 0; + // Cleanup + CloseWindow(); + return 0; } \ No newline at end of file -- cgit v1.2.3