From 4b8d06f50139b33d7670c286e2e3f006843ac8ba Mon Sep 17 00:00:00 2001 From: Jak <5613046+Syphonx@users.noreply.github.com> Date: Mon, 22 Apr 2019 19:03:00 +0100 Subject: [rnet] module WIP (#809) Added experimental network module --- examples/network/network_udp_server.c | 134 ++++++++++++++++++++++++++++++++++ 1 file changed, 134 insertions(+) create mode 100644 examples/network/network_udp_server.c (limited to 'examples/network/network_udp_server.c') diff --git a/examples/network/network_udp_server.c b/examples/network/network_udp_server.c new file mode 100644 index 00000000..982cdf63 --- /dev/null +++ b/examples/network/network_udp_server.c @@ -0,0 +1,134 @@ +/******************************************************************************************* + * + * raylib [network] example - UDP Server + * + * Welcome to raylib! + * + * To test examples, just press F6 and execute raylib_compile_execute script + * Note that compiled executable is placed in the same folder as .c file + * + * You can find all basic examples on C:\raylib\raylib\examples folder or + * raylib official webpage: www.raylib.com + * + * Enjoy using raylib. :) + * + * This example has been created using raylib 2.0 (www.raylib.com) + * raylib is licensed under an unmodified zlib/libpng license (View raylib.h + *for details) + * + * Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) + * + ********************************************************************************************/ + +#include "raylib.h" +#include "rnet.h" + +#include +#include +#include + +float elapsed = 0.0f; +float delay = 1.0f; +bool ping = false; +bool pong = false; +const char * pingmsg = "Ping!"; +const char * pongmsg = "Pong!"; +int msglen = 0; +SocketConfig server_cfg = {.host = "127.0.0.1", .port = "4950", .server = true, .type = SOCKET_UDP, .nonblocking = true}; +SocketResult *server_res = NULL; +SocketSet * socket_set = NULL; +char recvBuffer[512]; + +// Once connected to the network, check the sockets for pending information +// and when information is ready, send either a Ping or a Pong. +void NetworkUpdate() +{ + // CheckSockets + // + // If any of the sockets in the socket_set are pending (received data, or requests) + // then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket) + int active = CheckSockets(socket_set, 0); + if (active != 0) { + TraceLog(LOG_DEBUG, + "There are currently %d socket(s) with data to be processed.", active); + } + + // IsSocketReady + // + // If the socket is ready, attempt to receive data from the socket + // int bytesRecv = 0; + // if (IsSocketReady(server_res->socket)) { + // bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen); + // } + int bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen); + + // If we received data, was that data a "Ping!" or a "Pong!" + if (bytesRecv > 0) { + if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; } + if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; } + } + + // After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa + elapsed += GetFrameTime(); + if (elapsed > delay) { + if (ping) { + ping = false; + SocketSend(server_res->socket, pingmsg, msglen); + } else if (pong) { + pong = false; + SocketSend(server_res->socket, pongmsg, msglen); + } + elapsed = 0.0f; + } +} + +int main() +{ + // Setup + int screenWidth = 800; + int screenHeight = 450; + InitWindow( + screenWidth, screenHeight, "raylib [network] example - udp server"); + SetTargetFPS(60); + SetTraceLogLevel(LOG_DEBUG); + + // Networking + InitNetwork(); + + // Create the server + // + // Performs + // getaddrinfo + // socket + // setsockopt + // bind + // listen + server_res = AllocSocketResult(); + if (!SocketCreate(&server_cfg, server_res)) { + TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", + server_res->status, server_res->socket->status); + } else { + if (!SocketBind(&server_cfg, server_res)) { + TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", + server_res->status, server_res->socket->status); + } + } + + // Create & Add sockets to the socket set + socket_set = AllocSocketSet(1); + msglen = strlen(pingmsg) + 1; + memset(recvBuffer, '\0', sizeof(recvBuffer)); + AddSocket(socket_set, server_res->socket); + + // Main game loop + while (!WindowShouldClose()) { + BeginDrawing(); + ClearBackground(RAYWHITE); + NetworkUpdate(); + EndDrawing(); + } + + // Cleanup + CloseWindow(); + return 0; +} \ No newline at end of file -- cgit v1.2.3