From 8f91ed81c58fd5cdbeda4db5478649bd677712da Mon Sep 17 00:00:00 2001 From: raysan5 Date: Tue, 31 May 2016 20:08:36 +0200 Subject: Updated Oculus sample to Oculus SDK 1.4 Still working on the sample but almost finished. Some rlgl internals redesign required and it will be ready! --- .../oculus_glfw_sample/OculusSDK/LibOVR/Include/Extras/OVR_Math.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/Extras/OVR_Math.h') diff --git a/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/Extras/OVR_Math.h b/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/Extras/OVR_Math.h index 3a8a8045..c182ed5b 100644 --- a/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/Extras/OVR_Math.h +++ b/examples/oculus_glfw_sample/OculusSDK/LibOVR/Include/Extras/OVR_Math.h @@ -1,7 +1,7 @@ /********************************************************************************//** \file OVR_Math.h \brief Implementation of 3D primitives such as vectors, matrices. -\copyright Copyright 2015 Oculus VR, LLC All Rights reserved. +\copyright Copyright 2014-2016 Oculus VR, LLC All Rights reserved. *************************************************************************************/ #ifndef OVR_Math_h @@ -1754,7 +1754,7 @@ public: : Rotation(s.Rotation), Translation(s.Translation) { // Ensure normalized rotation if converting from float to double - if (sizeof(T) > sizeof(Math::OtherFloatType)) + if (sizeof(T) > sizeof(typename Math::OtherFloatType)) Rotation.Normalize(); } -- cgit v1.2.3