From 0ba349bdf219fb7789ee90b72c5d6b92be6340cf Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sat, 16 Jul 2016 19:52:32 +0200 Subject: Removed oculus glfw sample (already on raylib) Replaced by example rlgl_oculus_rift --- examples/oculus_glfw_sample/base.vs | 26 -------------------------- 1 file changed, 26 deletions(-) delete mode 100644 examples/oculus_glfw_sample/base.vs (limited to 'examples/oculus_glfw_sample/base.vs') diff --git a/examples/oculus_glfw_sample/base.vs b/examples/oculus_glfw_sample/base.vs deleted file mode 100644 index 638cb8ae..00000000 --- a/examples/oculus_glfw_sample/base.vs +++ /dev/null @@ -1,26 +0,0 @@ -#version 330 - -// Input vertex attributes -in vec3 vertexPosition; -in vec2 vertexTexCoord; -in vec3 vertexNormal; -in vec4 vertexColor; - -// Input uniform values -uniform mat4 mvpMatrix; - -// Output vertex attributes (to fragment shader) -out vec2 fragTexCoord; -out vec4 fragColor; - -// NOTE: Add here your custom variables - -void main() -{ - // Send vertex attributes to fragment shader - fragTexCoord = vertexTexCoord; - fragColor = vertexColor; - - // Calculate final vertex position - gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); -} \ No newline at end of file -- cgit v1.2.3