From 5361d498c33deeb1e1ad44aed24a53a4f9e97618 Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 2 Jul 2023 17:27:38 +0200 Subject: WARNING: REDESIGN: `Vector2Angle()`<-->`Vector2LineAngle()` #2887 --- examples/others/raymath_vector_angle.c | 106 +++++++++++++++++++++++++++++++ examples/others/raymath_vector_angle.png | Bin 0 -> 16339 bytes 2 files changed, 106 insertions(+) create mode 100644 examples/others/raymath_vector_angle.c create mode 100644 examples/others/raymath_vector_angle.png (limited to 'examples/others') diff --git a/examples/others/raymath_vector_angle.c b/examples/others/raymath_vector_angle.c new file mode 100644 index 00000000..86cd91a9 --- /dev/null +++ b/examples/others/raymath_vector_angle.c @@ -0,0 +1,106 @@ +/******************************************************************************************* +* +* raylib [shapes] example - Vector Angle +* +* Example originally created with raylib 1.0, last time updated with raylib 4.2 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2023 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "raymath.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [math] example - vector angle"); + + Vector2 v0 = { screenWidth/2, screenHeight/2 }; + Vector2 v1 = { 100.0f, 80.0f }; + Vector2 v2 = { 0 }; // Updated with mouse position + + float angle = 0.0f; // Angle in degrees + int angleMode = 0; // 0-Vector2Angle(), 1-Vector2LineAngle() + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyPressed(KEY_SPACE)) angleMode = !angleMode; + + if (angleMode == 0) + { + // Calculate angle between two vectors, considering a common origin (v0) + v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f }); + v2 = GetMousePosition(); + angle = Vector2Angle(Vector2Normalize(Vector2Subtract(v1, v0)), Vector2Normalize(Vector2Subtract(v2, v0)))*RAD2DEG; + } + else if (angleMode == 1) + { + // Calculate angle defined by a two vectors line, in reference to horizontal line + v1 = (Vector2){ screenWidth/2, screenHeight/2 }; + v2 = GetMousePosition(); + angle = Vector2LineAngle(v1, v2)*RAD2DEG; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + if (angleMode == 0) DrawText("v0", v0.x, v0.y, 10, DARKGRAY); + DrawText("v1", v1.x, v1.y, 10, DARKGRAY); + DrawText("v2", v2.x, v2.y, 10, DARKGRAY); + + if (angleMode == 0) + { + DrawText("MODE: Angle between V1 and V2", 10, 10, 20, BLACK); + + DrawLineEx(v0, v1, 2.0f, BLACK); + DrawLineEx(v0, v2, 2.0f, RED); + + // TODO: Properly draw circle sector + DrawCircleSector(v0, 40.0f, Vector2LineAngle(v0, v1)*RAD2DEG, angle, 32, Fade(GREEN, 0.6f)); + } + else if (angleMode == 1) + { + DrawText("MODE: Angle formed by line V1 to V2", 10, 10, 20, BLACK); + + DrawLine(0, screenHeight/2, screenWidth, screenHeight/2, LIGHTGRAY); + DrawLineEx(v1, v2, 2.0f, RED); + + DrawCircleSector(v1, 40.0f, 90.0f, 180 - angle - 90, 32, Fade(GREEN, 0.6f)); + } + + DrawText("Press SPACE to change MODE", 460, 10, 20, DARKGRAY); + DrawText(TextFormat("ANGLE: %2.2f", angle), 10, 40, 20, LIME); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/others/raymath_vector_angle.png b/examples/others/raymath_vector_angle.png new file mode 100644 index 00000000..29995e00 Binary files /dev/null and b/examples/others/raymath_vector_angle.png differ -- cgit v1.2.3