From fec0ce34c5da82fcd36446abddd235e36bc0f5be Mon Sep 17 00:00:00 2001 From: raysan5 Date: Tue, 19 Oct 2021 14:57:12 +0200 Subject: Remove trailing spaces --- examples/others/resources/shaders/glsl100/point_particle.vs | 6 +++--- examples/others/resources/shaders/glsl330/point_particle.vs | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) (limited to 'examples/others') diff --git a/examples/others/resources/shaders/glsl100/point_particle.vs b/examples/others/resources/shaders/glsl100/point_particle.vs index 890834c4..f3b70074 100644 --- a/examples/others/resources/shaders/glsl100/point_particle.vs +++ b/examples/others/resources/shaders/glsl100/point_particle.vs @@ -7,18 +7,18 @@ attribute vec3 vertexPosition; uniform mat4 mvp; uniform float currentTime; -// NOTE: Add here your custom variables +// NOTE: Add here your custom variables void main() { // Unpack data from vertexPosition vec2 pos = vertexPosition.xy; float period = vertexPosition.z; - + // Calculate final vertex position (jiggle it around a bit horizontally) pos += vec2(100.0, 0.0) * sin(period * currentTime); gl_Position = mvp * vec4(pos.x, pos.y, 0.0, 1.0); - + // Calculate the screen space size of this particle (also vary it over time) gl_PointSize = 10.0 - 5.0 * abs(sin(period * currentTime)); } \ No newline at end of file diff --git a/examples/others/resources/shaders/glsl330/point_particle.vs b/examples/others/resources/shaders/glsl330/point_particle.vs index e43b91de..e38c8b5a 100644 --- a/examples/others/resources/shaders/glsl330/point_particle.vs +++ b/examples/others/resources/shaders/glsl330/point_particle.vs @@ -7,18 +7,18 @@ in vec3 vertexPosition; uniform mat4 mvp; uniform float currentTime; -// NOTE: Add here your custom variables +// NOTE: Add here your custom variables void main() { // Unpack data from vertexPosition vec2 pos = vertexPosition.xy; float period = vertexPosition.z; - + // Calculate final vertex position (jiggle it around a bit horizontally) pos += vec2(100, 0) * sin(period * currentTime); gl_Position = mvp * vec4(pos, 0.0, 1.0); - + // Calculate the screen space size of this particle (also vary it over time) gl_PointSize = 10 - 5 * abs(sin(period * currentTime)); } \ No newline at end of file -- cgit v1.2.3