From 3876f19d6a385001a4238ec27bcf3d7643dd190f Mon Sep 17 00:00:00 2001 From: raysan5 Date: Tue, 12 Jul 2016 01:54:47 +0200 Subject: Corrected some issues on OpenGL ES --- examples/resources/shaders/glsl100/grayscale.fs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'examples/resources/shaders/glsl100/grayscale.fs') diff --git a/examples/resources/shaders/glsl100/grayscale.fs b/examples/resources/shaders/glsl100/grayscale.fs index cf857488..15174ea5 100644 --- a/examples/resources/shaders/glsl100/grayscale.fs +++ b/examples/resources/shaders/glsl100/grayscale.fs @@ -8,14 +8,14 @@ varying vec4 fragColor; // Input uniform values uniform sampler2D texture0; -uniform vec4 fragTintColor; +uniform vec4 colDiffuse; // NOTE: Add here your custom variables void main() { // Texel color fetching from texture sampler - vec4 texelColor = texture2D(texture0, fragTexCoord)*fragTintColor*fragColor; + vec4 texelColor = texture2D(texture0, fragTexCoord)*colDiffuse*fragColor; // Convert texel color to grayscale using NTSC conversion weights float gray = dot(texelColor.rgb, vec3(0.299, 0.587, 0.114)); -- cgit v1.2.3