From dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8 Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 4 Apr 2017 01:54:49 +0200 Subject: Reorganize examples folder --- examples/resources/shaders/glsl100/grayscale.fs | 25 ------------------------- 1 file changed, 25 deletions(-) delete mode 100644 examples/resources/shaders/glsl100/grayscale.fs (limited to 'examples/resources/shaders/glsl100/grayscale.fs') diff --git a/examples/resources/shaders/glsl100/grayscale.fs b/examples/resources/shaders/glsl100/grayscale.fs deleted file mode 100644 index 15174ea5..00000000 --- a/examples/resources/shaders/glsl100/grayscale.fs +++ /dev/null @@ -1,25 +0,0 @@ -#version 100 - -precision mediump float; - -// Input vertex attributes (from vertex shader) -varying vec2 fragTexCoord; -varying vec4 fragColor; - -// Input uniform values -uniform sampler2D texture0; -uniform vec4 colDiffuse; - -// NOTE: Add here your custom variables - -void main() -{ - // Texel color fetching from texture sampler - vec4 texelColor = texture2D(texture0, fragTexCoord)*colDiffuse*fragColor; - - // Convert texel color to grayscale using NTSC conversion weights - float gray = dot(texelColor.rgb, vec3(0.299, 0.587, 0.114)); - - // Calculate final fragment color - gl_FragColor = vec4(gray, gray, gray, texelColor.a); -} \ No newline at end of file -- cgit v1.2.3