From 0e5cd442be3b90c041a5874fbec52659f214827e Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 19 Sep 2022 18:29:08 +0200 Subject: REVIEWED: Renamed some shaders, fix #2707 --- examples/shaders/shaders_fog.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/shaders/shaders_fog.c') diff --git a/examples/shaders/shaders_fog.c b/examples/shaders/shaders_fog.c index 5cd68d2c..de5c23df 100644 --- a/examples/shaders/shaders_fog.c +++ b/examples/shaders/shaders_fog.c @@ -63,7 +63,7 @@ int main(void) modelC.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Load shader and set up some uniforms - Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting.vs", GLSL_VERSION), + Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/lighting.vs", GLSL_VERSION), TextFormat("resources/shaders/glsl%i/fog.fs", GLSL_VERSION)); shader.locs[SHADER_LOC_MATRIX_MODEL] = GetShaderLocation(shader, "matModel"); shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos"); -- cgit v1.2.3