From 2545f62565fd246d1c59bf9a6bcf4942f4ad12ad Mon Sep 17 00:00:00 2001 From: Lambert Wang <77245864+lambert-wang@users.noreply.github.com> Date: Sat, 8 May 2021 09:26:24 -0700 Subject: Added support for additional mouse buttons (#1753) * Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang --- examples/shaders/shaders_hot_reloading.c | 2 +- examples/shaders/shaders_julia_set.c | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'examples/shaders') diff --git a/examples/shaders/shaders_hot_reloading.c b/examples/shaders/shaders_hot_reloading.c index 9b46a157..05da7b7a 100644 --- a/examples/shaders/shaders_hot_reloading.c +++ b/examples/shaders/shaders_hot_reloading.c @@ -67,7 +67,7 @@ int main(void) SetShaderValue(shader, mouseLoc, mousePos, SHADER_UNIFORM_VEC2); // Hot shader reloading - if (shaderAutoReloading || (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) + if (shaderAutoReloading || (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))) { long currentFragShaderModTime = GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION)); diff --git a/examples/shaders/shaders_julia_set.c b/examples/shaders/shaders_julia_set.c index b6138b7b..4a12ba02 100644 --- a/examples/shaders/shaders_julia_set.c +++ b/examples/shaders/shaders_julia_set.c @@ -115,10 +115,10 @@ int main(void) // TODO: The idea is to zoom and move around with mouse // Probably offset movement should be proportional to zoom level - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) || IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) + if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) || IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) zoom += zoom*0.003f; - if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) zoom -= zoom*0.003f; + if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) zoom += zoom*0.003f; + if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) zoom -= zoom*0.003f; Vector2 mousePos = GetMousePosition(); -- cgit v1.2.3