From 6546474fa45234ed0a84f62be705d9a9aee43079 Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 17 Jul 2017 00:33:40 +0200 Subject: Manual integration of material-pbr into develop --- examples/shaders/shaders_model_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/shaders') diff --git a/examples/shaders/shaders_model_shader.c b/examples/shaders/shaders_model_shader.c index 51e9c1b3..ef5665d2 100644 --- a/examples/shaders/shaders_model_shader.c +++ b/examples/shaders/shaders_model_shader.c @@ -38,7 +38,7 @@ int main() "resources/shaders/glsl330/grayscale.fs"); // Load model shader dwarf.material.shader = shader; // Set shader effect to 3d model - dwarf.material.texDiffuse = texture; // Bind texture to model + dwarf.material.maps[TEXMAP_DIFFUSE].tex = texture; // Bind texture to model Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position -- cgit v1.2.3