From 9040526f175ac6e19551fa72e2dc25790be9f818 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Fri, 21 Jul 2017 17:17:37 +0200 Subject: Adapt to new materials system --- examples/shaders/shaders_custom_uniform.c | 2 +- examples/shaders/shaders_model_shader.c | 4 ++-- examples/shaders/shaders_postprocessing.c | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) (limited to 'examples/shaders') diff --git a/examples/shaders/shaders_custom_uniform.c b/examples/shaders/shaders_custom_uniform.c index 89f87df9..a0f6fd22 100644 --- a/examples/shaders/shaders_custom_uniform.c +++ b/examples/shaders/shaders_custom_uniform.c @@ -34,7 +34,7 @@ int main() Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map) - dwarf.material.texDiffuse = texture; // Set dwarf model diffuse texture + dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position diff --git a/examples/shaders/shaders_model_shader.c b/examples/shaders/shaders_model_shader.c index ef5665d2..f1a349c6 100644 --- a/examples/shaders/shaders_model_shader.c +++ b/examples/shaders/shaders_model_shader.c @@ -37,8 +37,8 @@ int main() Shader shader = LoadShader("resources/shaders/glsl330/base.vs", "resources/shaders/glsl330/grayscale.fs"); // Load model shader - dwarf.material.shader = shader; // Set shader effect to 3d model - dwarf.material.maps[TEXMAP_DIFFUSE].tex = texture; // Bind texture to model + dwarf.material.shader = shader; // Set shader effect to 3d model + dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Bind texture to model Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c index bb239efa..ae77a723 100644 --- a/examples/shaders/shaders_postprocessing.c +++ b/examples/shaders/shaders_postprocessing.c @@ -76,7 +76,7 @@ int main() Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map) - dwarf.material.texDiffuse = texture; // Set dwarf model diffuse texture + dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position -- cgit v1.2.3