From aeb1a0da84adc9e6987e1436431ea9cf495c8802 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Fri, 30 Jul 2021 12:54:54 +0200 Subject: REVERTED: Removed the need for `rlMatrix` Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like `#define MATRIX_TYPE`, so it can be checked in other modules. --- examples/shaders/shaders_hot_reloading.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/shaders') diff --git a/examples/shaders/shaders_hot_reloading.c b/examples/shaders/shaders_hot_reloading.c index 05da7b7a..6f66f361 100644 --- a/examples/shaders/shaders_hot_reloading.c +++ b/examples/shaders/shaders_hot_reloading.c @@ -77,7 +77,7 @@ int main(void) // Try reloading updated shader Shader updatedShader = LoadShader(0, TextFormat(fragShaderFileName, GLSL_VERSION)); - if (updatedShader.id != rlGetShaderDefault().id) // It was correctly loaded + if (updatedShader.id != rlGetShaderIdDefault()) // It was correctly loaded { UnloadShader(shader); shader = updatedShader; -- cgit v1.2.3