From cacd4a9d90d6f6dcafc3b32c9f77aa2aa9b4b2b7 Mon Sep 17 00:00:00 2001 From: Ray Date: Thu, 30 Jan 2020 12:27:04 +0100 Subject: Some examples tweaks --- examples/shaders/resources/shaders/glsl100/eratosthenes.fs | 6 +++--- examples/shaders/resources/shaders/glsl100/julia_set.fs | 1 - 2 files changed, 3 insertions(+), 4 deletions(-) (limited to 'examples/shaders') diff --git a/examples/shaders/resources/shaders/glsl100/eratosthenes.fs b/examples/shaders/resources/shaders/glsl100/eratosthenes.fs index d576eb87..ba6de891 100644 --- a/examples/shaders/resources/shaders/glsl100/eratosthenes.fs +++ b/examples/shaders/resources/shaders/glsl100/eratosthenes.fs @@ -37,9 +37,9 @@ vec4 Colorizer(float counter, float maxSize) void main() { - vec4 color = vec4(1.0); - float scale = 1000.0; // Makes 100x100 square grid. Change this variable to make a smaller or larger grid. - float value = scale*floor(fragTexCoord.y*scale) + floor(fragTexCoord.x*scale); // Group pixels into boxes representing integer values + vec4 color = vec4(1.0); + float scale = 1000.0; // Makes 100x100 square grid. Change this variable to make a smaller or larger grid. + float value = scale*floor(fragTexCoord.y*scale) + floor(fragTexCoord.x*scale); // Group pixels into boxes representing integer values int valuei = int(value); //if ((valuei == 0) || (valuei == 1) || (valuei == 2)) gl_FragColor = vec4(1.0); diff --git a/examples/shaders/resources/shaders/glsl100/julia_set.fs b/examples/shaders/resources/shaders/glsl100/julia_set.fs index 361dc87c..bce25db1 100644 --- a/examples/shaders/resources/shaders/glsl100/julia_set.fs +++ b/examples/shaders/resources/shaders/glsl100/julia_set.fs @@ -32,7 +32,6 @@ vec3 Hsv2rgb(vec3 c) return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } - void main() { /********************************************************************************************** -- cgit v1.2.3