From fe3256be9fd20e4bc743934785f5a8a5d57a8832 Mon Sep 17 00:00:00 2001 From: Ray Date: Fri, 12 Mar 2021 18:00:36 +0100 Subject: Renamed some functions to use latest raylib version --- examples/shaders/shaders_rlgl_mesh_instanced.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'examples/shaders') diff --git a/examples/shaders/shaders_rlgl_mesh_instanced.c b/examples/shaders/shaders_rlgl_mesh_instanced.c index 4cf780aa..702fbcb2 100644 --- a/examples/shaders/shaders_rlgl_mesh_instanced.c +++ b/examples/shaders/shaders_rlgl_mesh_instanced.c @@ -73,8 +73,8 @@ int main(void) Matrix *transforms = RL_MALLOC(count*sizeof(Matrix)); // Pre-multiplied transformations passed to rlgl - Shader shader = LoadShader(FormatText("resources/shaders/glsl%i/base_lighting_instanced.vs", GLSL_VERSION), - FormatText("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION)); + Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting_instanced.vs", GLSL_VERSION), + TextFormat("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION)); // Get some shader loactions shader.locs[LOC_MATRIX_MVP] = GetShaderLocation(shader, "mvp"); -- cgit v1.2.3