From f437f7b405debec305aa13db80d7cddd675cc29e Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sun, 17 Oct 2021 21:00:52 +0200 Subject: Reviewed makefile and examples building --- .../text/resources/shaders/glsl100/alpha_discard.fs | 20 ++++++++++++++++++++ examples/text/resources/shaders/glsl100/sdf.fs | 2 ++ 2 files changed, 22 insertions(+) create mode 100644 examples/text/resources/shaders/glsl100/alpha_discard.fs (limited to 'examples/text/resources') diff --git a/examples/text/resources/shaders/glsl100/alpha_discard.fs b/examples/text/resources/shaders/glsl100/alpha_discard.fs new file mode 100644 index 00000000..a6b1e20c --- /dev/null +++ b/examples/text/resources/shaders/glsl100/alpha_discard.fs @@ -0,0 +1,20 @@ +#version 100 + +precision mediump float; + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +void main() +{ + vec4 texelColor = texture2D(texture0, fragTexCoord); + + if (texelColor.a == 0.0) discard; + + gl_FragColor = texelColor*fragColor*colDiffuse; +} diff --git a/examples/text/resources/shaders/glsl100/sdf.fs b/examples/text/resources/shaders/glsl100/sdf.fs index b4214d92..31323d96 100644 --- a/examples/text/resources/shaders/glsl100/sdf.fs +++ b/examples/text/resources/shaders/glsl100/sdf.fs @@ -1,5 +1,7 @@ #version 100 +precision mediump float; + // Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; varying vec4 fragColor; -- cgit v1.2.3