From 2fe68a8a121ec9bd864467b69c79a30a9b9eaf45 Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 20 Dec 2023 00:51:51 +0100 Subject: REVIEWED PR deferred render --- examples/shaders/shaders_deferred_render.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'examples') diff --git a/examples/shaders/shaders_deferred_render.c b/examples/shaders/shaders_deferred_render.c index 9df1b249..6ba71e4e 100644 --- a/examples/shaders/shaders_deferred_render.c +++ b/examples/shaders/shaders_deferred_render.c @@ -254,8 +254,8 @@ int main(void) EndMode3D(); // As a last step, we now copy over the depth buffer from our g-buffer to the default framebuffer. - rlBindFramebuffer(GL_READ_FRAMEBUFFER, gBuffer.framebuffer); - rlBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + rlBindFramebuffer(RL_READ_FRAMEBUFFER, gBuffer.framebuffer); + rlBindFramebuffer(RL_DRAW_FRAMEBUFFER, 0); rlBlitFramebuffer(0, 0, screenWidth, screenHeight, 0, 0, screenWidth, screenHeight, 0x00000100); // GL_DEPTH_BUFFER_BIT rlDisableFramebuffer(); -- cgit v1.2.3