From 37e2d993e7c690582fd941308b970639246f36c8 Mon Sep 17 00:00:00 2001 From: Ray Date: Thu, 29 Oct 2020 18:41:05 +0100 Subject: Updated assets Reduce size and better license CC0 --- examples/shaders/resources/mask.png | Bin 57703 -> 74346 bytes examples/shaders/resources/plasma.png | Bin 580562 -> 42966 bytes examples/shaders/shaders_simple_mask.c | 3 +-- 3 files changed, 1 insertion(+), 2 deletions(-) (limited to 'examples') diff --git a/examples/shaders/resources/mask.png b/examples/shaders/resources/mask.png index b871f05c..6fb5ded3 100644 Binary files a/examples/shaders/resources/mask.png and b/examples/shaders/resources/mask.png differ diff --git a/examples/shaders/resources/plasma.png b/examples/shaders/resources/plasma.png index e706c64a..ebdf13b7 100644 Binary files a/examples/shaders/resources/plasma.png and b/examples/shaders/resources/plasma.png differ diff --git a/examples/shaders/shaders_simple_mask.c b/examples/shaders/shaders_simple_mask.c index b24d7216..cf1ee905 100644 --- a/examples/shaders/shaders_simple_mask.c +++ b/examples/shaders/shaders_simple_mask.c @@ -64,8 +64,7 @@ int main(void) model2.materials[0].maps[MAP_DIFFUSE].texture = texDiffuse; // Using MAP_EMISSION as a spare slot to use for 2nd texture - // NOTE: Don't use MAP_IRRADIANCE, MAP_PREFILTER or MAP_CUBEMAP - // as they are bound as cube maps + // NOTE: Don't use MAP_IRRADIANCE, MAP_PREFILTER or MAP_CUBEMAP as they are bound as cube maps Texture texMask = LoadTexture("resources/mask.png"); model1.materials[0].maps[MAP_EMISSION].texture = texMask; model2.materials[0].maps[MAP_EMISSION].texture = texMask; -- cgit v1.2.3