From 639f41cf5412affbe85439e318205cf855716114 Mon Sep 17 00:00:00 2001 From: Ray Date: Sat, 30 Sep 2017 00:45:03 +0200 Subject: Renamed example file --- examples/models/models_plane_rotations.c | 198 ------------------------------- examples/models/models_yaw_pitch_roll.c | 198 +++++++++++++++++++++++++++++++ 2 files changed, 198 insertions(+), 198 deletions(-) delete mode 100644 examples/models/models_plane_rotations.c create mode 100644 examples/models/models_yaw_pitch_roll.c (limited to 'examples') diff --git a/examples/models/models_plane_rotations.c b/examples/models/models_plane_rotations.c deleted file mode 100644 index 8178a5e8..00000000 --- a/examples/models/models_plane_rotations.c +++ /dev/null @@ -1,198 +0,0 @@ -/******************************************************************************************* -* -* raylib [models] example - Plane rotations (pitch, roll, yaw) -* -* This example has been created using raylib 1.8 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Example based on Berni work on Raspberry Pi: -* http://forum.raylib.com/index.php?p=/discussion/124/line-versus-triangle-drawing-order -* -* Copyright (c) 2017 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" -#include "raymath.h" - -// Draw angle gauge controls -void DrawAngleGauge(Texture2D angleGauge, int x, int y, float angle, char title[], Color color); - -//---------------------------------------------------------------------------------- -// Main entry point -//---------------------------------------------------------------------------------- -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [models] example - plane rotations (pitch, roll, yaw)"); - - Texture2D texAngleGauge = LoadTexture("resources/angle_gauge.png"); - Texture2D texBackground = LoadTexture("resources/background.png"); - Texture2D texPitch = LoadTexture("resources/pitch.png"); - Texture2D texPlane = LoadTexture("resources/plane.png"); - - RenderTexture2D framebuffer = LoadRenderTexture(192, 192); - - // Model loading - Model model = LoadModel("resources/plane.obj"); // Load OBJ model - model.material.maps[MAP_DIFFUSE].texture = LoadTexture("resources/plane_diffuse.png"); // Set map diffuse texture - - GenTextureMipmaps(&model.material.maps[MAP_DIFFUSE].texture); - - Camera camera = { 0 }; - camera.position = (Vector3){ 0.0f, 60.0f, -120.0f };// Camera position perspective - camera.target = (Vector3){ 0.0f, 12.0f, 0.0f }; // Camera looking at point - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) - camera.fovy = 30.0f; // Camera field-of-view Y - - float pitch = 0.0f; - float roll = 0.0f; - float yaw = 0.0f; - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - - // Plane roll (x-axis) controls - if (IsKeyDown(KEY_LEFT)) roll += 1.0f; - else if (IsKeyDown(KEY_RIGHT)) roll -= 1.0f; - else - { - if (roll > 0.0f) roll -= 0.5f; - else if (roll < 0.0f) roll += 0.5f; - } - - // Plane pitch (z-axis) controls - if (IsKeyDown(KEY_DOWN)) pitch += 0.6f; - else if (IsKeyDown(KEY_UP)) pitch -= 0.6f; - else - { - if (pitch > 0.3f) pitch -= 0.3f; - else if (pitch < -0.3f) pitch += 0.3f; - } - - // Wraps the phase of an angle to fit between -180 and +180 degrees - int pitchOffset = pitch; - while (pitchOffset > 180) pitchOffset -= 360; - while (pitchOffset < -180) pitchOffset += 360; - pitchOffset *= 10; - - // Plane yaw (y-axis) controls - if (IsKeyDown(KEY_S)) yaw += 1.0f; - else if (IsKeyDown(KEY_A)) yaw -= 1.0f; - else - { - if (yaw > 0.0f) yaw -= 0.5f; - else if (yaw < 0.0f) yaw += 0.5f; - } - - Matrix transform = MatrixIdentity(); - - transform = MatrixMultiply(transform, MatrixRotateZ(DEG2RAD*roll)); - transform = MatrixMultiply(transform, MatrixRotateX(DEG2RAD*pitch)); - transform = MatrixMultiply(transform, MatrixRotateY(DEG2RAD*yaw)); - - model.transform = transform; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - // Draw framebuffer texture (Ahrs Display) - int centerX = framebuffer.texture.width/2; - int centerY = framebuffer.texture.height/2; - float scaleFactor = 0.5f; - - BeginTextureMode(framebuffer); - - BeginBlendMode(BLEND_ALPHA); - - DrawTexturePro(texBackground, (Rectangle){0,0,texBackground.width, texBackground.height}, - (Rectangle){ centerX, centerY, texBackground.width*scaleFactor, texBackground.height*scaleFactor}, - (Vector2){texBackground.width/2*scaleFactor, texBackground.height/2*scaleFactor + pitchOffset*scaleFactor}, roll, WHITE); - - DrawTexturePro(texPitch, (Rectangle){ 0, 0, texPitch.width, texPitch.height }, - (Rectangle){ centerX, centerY, texPitch.width*scaleFactor, texPitch.height*scaleFactor }, - (Vector2){ texPitch.width/2*scaleFactor, texPitch.height/2*scaleFactor + pitchOffset*scaleFactor }, roll, WHITE); - - DrawTexturePro(texPlane, (Rectangle){0,0,texPlane.width, texPlane.height }, - (Rectangle){ centerX, centerY, texPlane.width*scaleFactor, texPlane.height*scaleFactor }, - (Vector2){texPlane.width/2*scaleFactor, texPlane.height/2*scaleFactor }, 0, WHITE); - - EndBlendMode(); - - EndTextureMode(); - - // Draw 3D model (recomended to draw 3D always before 2D) - Begin3dMode(camera); - - DrawModel(model, (Vector3){ 0, 6.0f, 0 }, 1.0f, WHITE); // Draw 3d model with texture - DrawGrid(10, 10.0f); - - End3dMode(); - - // Draw 2D GUI stuff - DrawAngleGauge(texAngleGauge, 80, 80, roll, "roll", RED); - DrawAngleGauge(texAngleGauge, 190, 80, pitch, "pitch", GREEN); - DrawAngleGauge(texAngleGauge, 300, 80, yaw, "yaw", SKYBLUE); - - DrawRectangle(30, 360, 260, 70, Fade(SKYBLUE, 0.5f)); - DrawRectangleLines(30, 360, 260, 70, Fade(DARKBLUE, 0.5f)); - DrawText("Pitch controlled with: KEY_UP / KEY_DOWN", 40, 370, 10, DARKGRAY); - DrawText("Roll controlled with: KEY_LEFT / KEY_RIGHT", 40, 390, 10, DARKGRAY); - DrawText("Yaw controlled with: KEY_A / KEY_S", 40, 410, 10, DARKGRAY); - - // Draw framebuffer texture - DrawTextureRec(framebuffer.texture, (Rectangle){ 0, 0, framebuffer.texture.width, -framebuffer.texture.height }, - (Vector2){ screenWidth - framebuffer.texture.width - 20, 20 }, Fade(WHITE, 0.8f)); - - DrawRectangleLines(screenWidth - framebuffer.texture.width - 20, 20, framebuffer.texture.width, framebuffer.texture.height, DARKGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - - // Unload all loaded data - UnloadModel(model); - - UnloadRenderTexture(framebuffer); - - UnloadTexture(texAngleGauge); - UnloadTexture(texBackground); - UnloadTexture(texPitch); - UnloadTexture(texPlane); - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -// Draw angle gauge controls -void DrawAngleGauge(Texture2D angleGauge, int x, int y, float angle, char title[], Color color) -{ - Rectangle srcRec = { 0, 0, angleGauge.width, angleGauge.height }; - Rectangle dstRec = { x, y, angleGauge.width, angleGauge.height }; - Vector2 origin = { angleGauge.width/2, angleGauge.height/2}; - int textSize = 20; - - DrawTexturePro(angleGauge, srcRec, dstRec, origin, angle, color); - - DrawText(FormatText("%5.1f°", angle), x - MeasureText(FormatText("%5.1f°", angle), textSize) / 2, y + 10, textSize, DARKGRAY); - DrawText(title, x - MeasureText(title, textSize) / 2, y + 60, textSize, DARKGRAY); -} \ No newline at end of file diff --git a/examples/models/models_yaw_pitch_roll.c b/examples/models/models_yaw_pitch_roll.c new file mode 100644 index 00000000..2bae2bf8 --- /dev/null +++ b/examples/models/models_yaw_pitch_roll.c @@ -0,0 +1,198 @@ +/******************************************************************************************* +* +* raylib [models] example - Plane rotations (yaw, pitch, roll) +* +* This example has been created using raylib 1.8 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Example based on Berni work on Raspberry Pi: +* http://forum.raylib.com/index.php?p=/discussion/124/line-versus-triangle-drawing-order +* +* Copyright (c) 2017 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" +#include "raymath.h" + +// Draw angle gauge controls +void DrawAngleGauge(Texture2D angleGauge, int x, int y, float angle, char title[], Color color); + +//---------------------------------------------------------------------------------- +// Main entry point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - plane rotations (yaw, pitch, roll)"); + + Texture2D texAngleGauge = LoadTexture("resources/angle_gauge.png"); + Texture2D texBackground = LoadTexture("resources/background.png"); + Texture2D texPitch = LoadTexture("resources/pitch.png"); + Texture2D texPlane = LoadTexture("resources/plane.png"); + + RenderTexture2D framebuffer = LoadRenderTexture(192, 192); + + // Model loading + Model model = LoadModel("resources/plane.obj"); // Load OBJ model + model.material.maps[MAP_DIFFUSE].texture = LoadTexture("resources/plane_diffuse.png"); // Set map diffuse texture + + GenTextureMipmaps(&model.material.maps[MAP_DIFFUSE].texture); + + Camera camera = { 0 }; + camera.position = (Vector3){ 0.0f, 60.0f, -120.0f };// Camera position perspective + camera.target = (Vector3){ 0.0f, 12.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 30.0f; // Camera field-of-view Y + + float pitch = 0.0f; + float roll = 0.0f; + float yaw = 0.0f; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + + // Plane roll (x-axis) controls + if (IsKeyDown(KEY_LEFT)) roll += 1.0f; + else if (IsKeyDown(KEY_RIGHT)) roll -= 1.0f; + else + { + if (roll > 0.0f) roll -= 0.5f; + else if (roll < 0.0f) roll += 0.5f; + } + + // Plane yaw (y-axis) controls + if (IsKeyDown(KEY_S)) yaw += 1.0f; + else if (IsKeyDown(KEY_A)) yaw -= 1.0f; + else + { + if (yaw > 0.0f) yaw -= 0.5f; + else if (yaw < 0.0f) yaw += 0.5f; + } + + // Plane pitch (z-axis) controls + if (IsKeyDown(KEY_DOWN)) pitch += 0.6f; + else if (IsKeyDown(KEY_UP)) pitch -= 0.6f; + else + { + if (pitch > 0.3f) pitch -= 0.3f; + else if (pitch < -0.3f) pitch += 0.3f; + } + + // Wraps the phase of an angle to fit between -180 and +180 degrees + int pitchOffset = pitch; + while (pitchOffset > 180) pitchOffset -= 360; + while (pitchOffset < -180) pitchOffset += 360; + pitchOffset *= 10; + + Matrix transform = MatrixIdentity(); + + transform = MatrixMultiply(transform, MatrixRotateZ(DEG2RAD*roll)); + transform = MatrixMultiply(transform, MatrixRotateX(DEG2RAD*pitch)); + transform = MatrixMultiply(transform, MatrixRotateY(DEG2RAD*yaw)); + + model.transform = transform; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // Draw framebuffer texture (Ahrs Display) + int centerX = framebuffer.texture.width/2; + int centerY = framebuffer.texture.height/2; + float scaleFactor = 0.5f; + + BeginTextureMode(framebuffer); + + BeginBlendMode(BLEND_ALPHA); + + DrawTexturePro(texBackground, (Rectangle){0,0,texBackground.width, texBackground.height}, + (Rectangle){ centerX, centerY, texBackground.width*scaleFactor, texBackground.height*scaleFactor}, + (Vector2){texBackground.width/2*scaleFactor, texBackground.height/2*scaleFactor + pitchOffset*scaleFactor}, roll, WHITE); + + DrawTexturePro(texPitch, (Rectangle){ 0, 0, texPitch.width, texPitch.height }, + (Rectangle){ centerX, centerY, texPitch.width*scaleFactor, texPitch.height*scaleFactor }, + (Vector2){ texPitch.width/2*scaleFactor, texPitch.height/2*scaleFactor + pitchOffset*scaleFactor }, roll, WHITE); + + DrawTexturePro(texPlane, (Rectangle){0,0,texPlane.width, texPlane.height }, + (Rectangle){ centerX, centerY, texPlane.width*scaleFactor, texPlane.height*scaleFactor }, + (Vector2){texPlane.width/2*scaleFactor, texPlane.height/2*scaleFactor }, 0, WHITE); + + EndBlendMode(); + + EndTextureMode(); + + // Draw 3D model (recomended to draw 3D always before 2D) + Begin3dMode(camera); + + DrawModel(model, (Vector3){ 0, 6.0f, 0 }, 1.0f, WHITE); // Draw 3d model with texture + DrawGrid(10, 10.0f); + + End3dMode(); + + // Draw 2D GUI stuff + DrawAngleGauge(texAngleGauge, 80, 80, roll, "roll", RED); + DrawAngleGauge(texAngleGauge, 190, 80, pitch, "pitch", GREEN); + DrawAngleGauge(texAngleGauge, 300, 80, yaw, "yaw", SKYBLUE); + + DrawRectangle(30, 360, 260, 70, Fade(SKYBLUE, 0.5f)); + DrawRectangleLines(30, 360, 260, 70, Fade(DARKBLUE, 0.5f)); + DrawText("Pitch controlled with: KEY_UP / KEY_DOWN", 40, 370, 10, DARKGRAY); + DrawText("Roll controlled with: KEY_LEFT / KEY_RIGHT", 40, 390, 10, DARKGRAY); + DrawText("Yaw controlled with: KEY_A / KEY_S", 40, 410, 10, DARKGRAY); + + // Draw framebuffer texture + DrawTextureRec(framebuffer.texture, (Rectangle){ 0, 0, framebuffer.texture.width, -framebuffer.texture.height }, + (Vector2){ screenWidth - framebuffer.texture.width - 20, 20 }, Fade(WHITE, 0.8f)); + + DrawRectangleLines(screenWidth - framebuffer.texture.width - 20, 20, framebuffer.texture.width, framebuffer.texture.height, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + + // Unload all loaded data + UnloadModel(model); + + UnloadRenderTexture(framebuffer); + + UnloadTexture(texAngleGauge); + UnloadTexture(texBackground); + UnloadTexture(texPitch); + UnloadTexture(texPlane); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +// Draw angle gauge controls +void DrawAngleGauge(Texture2D angleGauge, int x, int y, float angle, char title[], Color color) +{ + Rectangle srcRec = { 0, 0, angleGauge.width, angleGauge.height }; + Rectangle dstRec = { x, y, angleGauge.width, angleGauge.height }; + Vector2 origin = { angleGauge.width/2, angleGauge.height/2}; + int textSize = 20; + + DrawTexturePro(angleGauge, srcRec, dstRec, origin, angle, color); + + DrawText(FormatText("%5.1f°", angle), x - MeasureText(FormatText("%5.1f°", angle), textSize) / 2, y + 10, textSize, DARKGRAY); + DrawText(title, x - MeasureText(title, textSize) / 2, y + 60, textSize, DARKGRAY); +} \ No newline at end of file -- cgit v1.2.3 From b2789949ee93028e5780e45fcc503db67fdcf6ef Mon Sep 17 00:00:00 2001 From: Ray San Date: Mon, 2 Oct 2017 14:12:03 +0200 Subject: Working on Makefiles... --- examples/Makefile | 350 ++++++++++++++++++++++--------------- src/Makefile | 170 ++++++++---------- src/raylib.h | 15 +- templates/android_project/Makefile | 14 +- 4 files changed, 304 insertions(+), 245 deletions(-) (limited to 'examples') diff --git a/examples/Makefile b/examples/Makefile index e6ae80f7..5f13846d 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -50,6 +50,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) endif endif +# define OpenAL Soft library type: STATIC (.a) or SHARED (.so/.dll) +# NOTE: OpenAL Soft library should be provided in the selected form +OPENAL_LIBTYPE ?= STATIC + +# on PLATFORM_WEB force OpenAL Soft shared library +ifeq ($(PLATFORM),PLATFORM_WEB) + OPENAL_LIBTYPE = SHARED +endif + # define default raylib path for include and library search ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) @@ -62,34 +71,67 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) RAYLIB_PATH ?= .. endif endif - ifeq ($(PLATFORM),PLATFORM_RPI) RAYLIB_PATH ?= /home/pi/raylib endif -# define NO to use OpenAL Soft as static library (shared by default) -SHARED_OPENAL ?= NO + +ifeq ($(PLATFORM),PLATFORM_RPI) + # RPI cross-compiler + RPI_CROSS_COMPILE ?= NO +endif ifeq ($(PLATFORM),PLATFORM_WEB) - SHARED_OPENAL = NO + # Emscripten required variables + EMSDK_PATH = C:/emsdk + EMSCRIPTEN_VERSION = 1.37.9 + CLANG_VERSION=e1.37.9_64bit + PYTHON_VERSION=2.7.5.3_64bit + NODE_VERSION=4.1.1_64bit + export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) + EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) +endif +ifeq ($(PLATFORM),PLATFORM_ANDROID) + # Android required path variables + ANDROID_NDK = C:/android-ndk + ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16 + + # Android architecture: ARM or ARM64 + ANDROID_ARCH ?= ARM endif -# define compiler: gcc for C program, define as g++ for C++ +# default C compiler: gcc +CC = gcc + +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + # OSX default compiler + CC = clang + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + ifeq ($(RPI_CROSS_COMPILE),YES) + # RPI cross-compiler + CC = armv6j-hardfloat-linux-gnueabi-gcc + endif +endif ifeq ($(PLATFORM),PLATFORM_WEB) - # define emscripten compiler + # HTML5 emscripten compiler CC = emcc -else -ifeq ($(PLATFORM_OS),OSX) - # define llvm compiler for mac - CC = clang -else - # define default gcc compiler - CC = gcc endif +ifeq ($(PLATFORM),PLATFORM_ANDROID) + # Android toolchain (must be provided for desired architecture and compiler) + # NOTE: gcc compiler is being deprecated at Android NDK r16 + ifeq ($(ANDROID_ARCH),ARM) + CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang + endif + ifeq ($(ANDROID_ARCH),ARM64) + CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang + endif endif # define compiler flags: -# -O2 defines optimization level +# -O1 defines optimization level # -Og enable debugging # -s strip unnecessary data from build # -Wall turns on most, but not all, compiler warnings @@ -97,30 +139,42 @@ endif # -std=gnu99 defines C language mode (GNU C from 1999 revision) # -fgnu89-inline declaring inline functions support (GCC optimized) # -Wno-missing-braces ignore invalid warning (GCC bug 53119) -# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +# -D_DEFAULT_SOURCE use with -std=c99 +CFLAGS += -O1 -s -Wall -std=c99 + +# additional flags for compiler (if desired) +#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - CFLAGS = -O2 -s -Wall -std=c99 + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows endif ifeq ($(PLATFORM_OS),LINUX) - CFLAGS = -O2 -s -Wall -std=c99 -no-pie -D_DEFAULT_SOURCE - endif - ifeq ($(PLATFORM_OS),OSX) - CFLAGS = -O2 -s -Wall -std=c99 + CFLAGS += -no-pie -D_DEFAULT_SOURCE endif endif +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS += -std=gnu99 -fgnu89-inline +endif ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling # -O2 # if used, also set --memory-init-file 0 # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) # --preload-file file.res # embbed file.res resource into .data file + CFLAGS += -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling endif -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline +ifeq ($(PLATFORM),PLATFORM_ANDROID) + # Compiler flags for arquitecture + CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 + # Compilation functions attributes options + CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC + # Compiler options for the linker + CFLAGS += -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes + # Preprocessor macro definitions + CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16 endif -#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define raylib release directory for compiled library ifeq ($(PLATFORM),PLATFORM_DESKTOP) @@ -134,100 +188,113 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx endif endif +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi +endif ifeq ($(PLATFORM),PLATFORM_WEB) RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 endif -ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi +ifeq ($(PLATFORM),PLATFORM_ANDROID) + ifeq ($(ANDROID_ARCH),ARM) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/android/armeabi-v7a + endif + ifeq ($(ANDROID_ARCH),ARM64) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/android/arm64-v8a + endif endif # define any directories containing required header files -INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external +INCLUDE_PATHS = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES += -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -endif ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - # external libraries headers - # GLFW3 - INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include - # OpenAL Soft - INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include + # external libraries headers (GLFW3 and OpenAL Soft) + INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/glfw3/include + INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/openal_soft/include endif ifeq ($(PLATFORM_OS),LINUX) # you may optionally create this directory and install raylib # and related headers there. Edit ../src/Makefile appropriately. - INCLUDES += -I/usr/local/include/raylib + INCLUDE_PATHS += -I/usr/local/include/raylib endif ifeq ($(PLATFORM_OS),OSX) # additional directories for MacOS endif endif +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDE_PATHS += -I../src -I/opt/vc/include + INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux + INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # GLFW3 library + INCLUDE_PATHS += -Iexternal/glfw3/include +endif +ifeq ($(PLATFORM),PLATFORM_ANDROID) + # Android required libraries + INCLUDE_PATHS += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include + # Include android_native_app_glue.h + INCLUDE_PATHS += -Iexternal/android/native_app_glue + #INCLUDE_PATHS += -I$(ANDROID_NDK)/sources/android/native_app_glue +endif # define library paths containing required libs -LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src +LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src -ifeq ($(PLATFORM),PLATFORM_RPI) - LFLAGS += -L/opt/vc/lib -endif ifeq ($(PLATFORM),PLATFORM_DESKTOP) # add standard directories for GNU/Linux ifeq ($(PLATFORM_OS),WINDOWS) - # external libraries to link with - # GLFW3 - LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) - # OpenAL Soft - LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) + # external libraries to link with (GLFW3 and OpenAL Soft) + LDFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) + LDFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) endif endif +ifeq ($(PLATFORM),PLATFORM_RPI) + LDFLAGS += -L/opt/vc/lib +endif # define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - # libraries for Debian GNU/Linux desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -lGL -lopenal -lm -lpthread -ldl - # on XWindow requires also below libraries - LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - else - ifeq ($(PLATFORM_OS),OSX) - # libraries for OS X 10.9 desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa - else + ifeq ($(PLATFORM_OS),WINDOWS) # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 + LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 # if static OpenAL Soft required, define the corresponding libs - ifeq ($(SHARED_OPENAL),NO) - LIBS += -lopenal32 -lwinmm + ifeq ($(OPENAL_LIBTYPE),STATIC) + LDLIBS += -lopenal32 -lwinmm CFLAGS += -Wl,-allow-multiple-definition else - LIBS += -lopenal32dll + LDLIBS += -lopenal32dll endif PHYSAC_LIBS = -static -lpthread endif + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LDLIBS = -lraylib -lglfw -lGL -lopenal -lm -lpthread -ldl + # on XWindow requires also below libraries + LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + endif + ifeq ($(PLATFORM_OS),OSX) + # libraries for OS X 10.9 desktop compiling + # required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev + LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa endif endif ifeq ($(PLATFORM),PLATFORM_RPI) # libraries for Raspberry Pi compiling # NOTE: OpenAL Soft library should be installed (libopenal1 package) - LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal + LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal endif ifeq ($(PLATFORM),PLATFORM_WEB) # NOTE: Set the correct path to libraylib.bc - LIBS = $(RAYLIB_RELEASE)/libraylib.bc + LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc endif - -# define additional parameters and flags for windows -ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains windows exe icon - # -Wl,--subsystem,windows hides the console window - WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows +ifeq ($(PLATFORM),PLATFORM_ANDROID) + # libraries for Android shared library compilation + LDLIBS = -lnative_app_glue -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm endif ifeq ($(PLATFORM),PLATFORM_WEB) @@ -304,43 +371,43 @@ all: examples # generic compilation pattern %: %.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile all examples examples: $(EXAMPLES) # compile [core] example - basic window core/core_basic_window: core/core_basic_window.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [core] example - keyboard input core/core_input_keys: core/core_input_keys.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [core] example - mouse input core/core_input_mouse: core/core_input_mouse.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [core] example - mouse wheel core/core_mouse_wheel: core/core_mouse_wheel.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [core] example - gamepad input core/core_input_gamepad: core/core_input_gamepad.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [core] example - generate random values core/core_random_values: core/core_random_values.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [core] example - color selection (collision detection) core/core_color_select: core/core_color_select.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [core] example - drop files core/core_drop_files: core/core_drop_files.c ifeq ($(PLATFORM),PLATFORM_DESKTOP) - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) else @echo core_drop_files: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB or PLATFORM_RPI endif @@ -348,218 +415,218 @@ endif # compile [core] example - storage values core/core_storage_values: core/core_storage_values.c ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI)) - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) else @echo core_storage_values: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB endif # compile [core] example - gestures detection core/core_gestures_detection: core/core_gestures_detection.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [core] example - 3d mode core/core_3d_mode: core/core_3d_mode.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [core] example - 3d picking core/core_3d_picking: core/core_3d_picking.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [core] example - 3d camera free core/core_3d_camera_free: core/core_3d_camera_free.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [core] example - 3d camera first person core/core_3d_camera_first_person: core/core_3d_camera_first_person.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [core] example - 2d camera core/core_2d_camera: core/core_2d_camera.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [core] example - world screen core/core_world_screen: core/core_world_screen.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [core] example - vr simulator core/core_vr_simulator: core/core_vr_simulator.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [shapes] example - raylib logo (with basic shapes) shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [shapes] example - basic shapes usage (rectangle, circle, ...) shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [shapes] example - raylib color palette shapes/shapes_colors_palette: shapes/shapes_colors_palette.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [shapes] example - raylib logo animation shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [shapes] example - lines bezier shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [textures] example - raylib logo texture loading textures/textures_logo_raylib: textures/textures_logo_raylib.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [textures] example - image loading and conversion to texture textures/textures_image_loading: textures/textures_image_loading.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [textures] example - texture rectangle drawing textures/textures_rectangle: textures/textures_rectangle.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [textures] example - texture source and destination rectangles textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [textures] example - texture to image textures/textures_to_image: textures/textures_to_image.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [textures] example - texture raw data textures/textures_raw_data: textures/textures_raw_data.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [textures] example - texture particles blending textures/textures_particles_blending: textures/textures_particles_blending.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [textures] example - texture image processing textures/textures_image_processing: textures/textures_image_processing.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [textures] example - texture image drawing textures/textures_image_drawing: textures/textures_image_drawing.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [text] example - sprite fonts loading text/text_sprite_fonts: text/text_sprite_fonts.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [text] example - bmfonts and ttf loading text/text_bmfont_ttf: text/text_bmfont_ttf.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [text] example - raylib fonts text/text_raylib_fonts: text/text_raylib_fonts.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [text] example - text formatting text/text_format_text: text/text_format_text.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [text] example - text writing animation text/text_writing_anim: text/text_writing_anim.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [text] example - text ttf loading text/text_ttf_loading: text/text_ttf_loading.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [text] example - text bmfont unordered text/text_bmfont_unordered: text/text_bmfont_unordered.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [text] example - text input box text/text_input_box: text/text_input_box.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [models] example - basic geometric 3d shapes models/models_geometric_shapes: models/models_geometric_shapes.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [models] example - box collisions models/models_box_collisions: models/models_box_collisions.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [models] example - basic window models/models_planes: models/models_planes.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [models] example - billboard usage models/models_billboard: models/models_billboard.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [models] example - OBJ model loading models/models_obj_loading: models/models_obj_loading.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [models] example - heightmap loading models/models_heightmap: models/models_heightmap.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [models] example - cubesmap loading models/models_cubicmap: models/models_cubicmap.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [models] example - model mesh picking models/models_mesh_picking: models/models_mesh_picking.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [shaders] example - model shader shaders/shaders_model_shader: shaders/shaders_model_shader.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [shaders] example - shapes texture shader shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [shaders] example - custom uniform in shader shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [shaders] example - postprocessing shader shaders/shaders_postprocessing: shaders/shaders_postprocessing.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [audio] example - sound loading and playing (WAV and OGG) audio/audio_sound_loading: audio/audio_sound_loading.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [audio] example - music stream playing (OGG) audio/audio_music_stream: audio/audio_music_stream.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [audio] example - module playing (XM) audio/audio_module_playing: audio/audio_module_playing.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [audio] example - raw audio streaming audio/audio_raw_stream: audio/audio_raw_stream.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # compile [physac] example - physics demo physac/physics_demo: physac/physics_demo.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM) # compile [physac] example - physics friction physac/physics_friction: physac/physics_friction.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM) # compile [physac] example - physics movement physac/physics_movement: physac/physics_movement.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM) # compile [physac] example - physics restitution physac/physics_restitution: physac/physics_restitution.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM) # compile [physac] example - physics shatter physac/physics_shatter: physac/physics_shatter.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS) + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM) ifeq ($(PLATFORM),PLATFORM_ANDROID) external/native_app_glue.o : native_app_glue.c native_app_glue.h - $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG) + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(SHAREDFLAG) endif # fix dylib install path name for each executable (MAC) @@ -571,15 +638,15 @@ endif # clean everything clean: ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -delete - rm -f *.o - else + ifeq ($(PLATFORM_OS),WINDOWS) + del *.o *.exe /s + endif ifeq ($(PLATFORM_OS),LINUX) find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f - else - del *.o *.exe /s endif + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o endif endif ifeq ($(PLATFORM),PLATFORM_RPI) @@ -588,5 +655,10 @@ ifeq ($(PLATFORM),PLATFORM_RPI) endif ifeq ($(PLATFORM),PLATFORM_WEB) del *.o *.html *.js +endif +ifeq ($(PLATFORM),PLATFORM_ANDROID) + del temp\bin\* lib\* temp\obj\* temp\src\* /f/s/q + del temp\*.keystore + rmdir temp /s /q endif @echo Cleaning done diff --git a/src/Makefile b/src/Makefile index 6f456beb..e9383c54 100644 --- a/src/Makefile +++ b/src/Makefile @@ -44,19 +44,16 @@ # possible platforms: PLATFORM_DESKTOP PLATFORM_ANDROID PLATFORM_RPI PLATFORM_WEB PLATFORM ?= PLATFORM_DESKTOP -# define raylib default path, required to look for emsdk and android-toolchain -RAYLIB_PATH ?= C:/raylib +# define raylib library type: STATIC (.a) or SHARED (.so/.dll) +RAYLIB_LIBTYPE ?= STATIC -# define YES if you want shared/dynamic version of library instead of static (default) -SHARED_RAYLIB ?= NO - -# use OpenAL Soft as shared library (.so / .dll) -# NOTE: If defined NO, static OpenAL Soft library should be provided -SHARED_OPENAL ?= NO +# define OpenAL Soft library type: STATIC (.a) or SHARED (.so/.dll) +# NOTE: OpenAL Soft library should be provided in the selected form +OPENAL_LIBTYPE ?= STATIC # on PLATFORM_WEB force OpenAL Soft shared library ifeq ($(PLATFORM),PLATFORM_WEB) - SHARED_OPENAL = YES + OPENAL_LIBTYPE = SHARED endif # determine if the file has root access (only for installing raylib) @@ -82,9 +79,14 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) endif endif +ifeq ($(PLATFORM),PLATFORM_RPI) + # RPI cross-compiler + RPI_CROSS_COMPILE ?= NO +endif + ifeq ($(PLATFORM),PLATFORM_WEB) # Emscripten required variables - EMSDK_PATH = $(RAYLIB_PATH)/emsdk + EMSDK_PATH = C:/emsdk EMSCRIPTEN_VERSION = 1.37.9 CLANG_VERSION=e1.37.9_64bit PYTHON_VERSION=2.7.5.3_64bit @@ -100,15 +102,6 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) # Android architecture: ARM or ARM64 ANDROID_ARCH ?= ARM - - # Android compiler: gcc or clang - # NOTE: Define YES to use clang instead of gcc - ANDROID_LLVM ?= NO -endif - -ifeq ($(PLATFORM),PLATFORM_RPI) - # RPI cross-compiler - CROSS_COMPILE ?= NO endif # define raylib graphics api depending on selected platform @@ -118,14 +111,17 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1 #GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1 endif + ifeq ($(PLATFORM),PLATFORM_RPI) # on RPI OpenGL ES 2.0 must be used GRAPHICS = GRAPHICS_API_OPENGL_ES2 endif + ifeq ($(PLATFORM),PLATFORM_WEB) # on HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0 GRAPHICS = GRAPHICS_API_OPENGL_ES2 endif + ifeq ($(PLATFORM),PLATFORM_ANDROID) # by default use OpenGL ES 2.0 on Android GRAPHICS = GRAPHICS_API_OPENGL_ES2 @@ -134,52 +130,41 @@ endif # NOTE: makefiles targets require tab indentation # NOTE: define compiler: gcc for C program, define as g++ for C++ -# default gcc compiler +# default C compiler: gcc CC = gcc - -# For OS X ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),OSX) - CC = clang + # OSX default compiler + CC = clang endif endif - -# Android toolchain compiler -ifeq ($(PLATFORM),PLATFORM_ANDROID) - ifeq ($(ANDROID_ARCH),ARM) - ifeq ($(ANDROID_LLVM),YES) - CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang - else - CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc - endif - endif - ifeq ($(ANDROID_ARCH),ARM64) - ifeq ($(ANDROID_LLVM),YES) - CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang - else - CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-gcc - endif - endif -endif - -# RPI cross-compiler ifeq ($(PLATFORM),PLATFORM_RPI) - ifeq ($(CROSS_COMPILE),YES) - # rpi compiler + ifeq ($(RPI_CROSS_COMPILE),YES) + # RPI cross-compiler CC = armv6j-hardfloat-linux-gnueabi-gcc endif endif - -# HTML5 emscripten compiler ifeq ($(PLATFORM),PLATFORM_WEB) + # HTML5 emscripten compiler CC = emcc endif +ifeq ($(PLATFORM),PLATFORM_ANDROID) + # Android toolchain (must be provided for desired architecture and compiler) + # NOTE: gcc compiler is being deprecated at Android NDK r16 + ifeq ($(ANDROID_ARCH),ARM) + CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang + endif + ifeq ($(ANDROID_ARCH),ARM64) + CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang + endif +endif + # default archiver program to pack libraries AR = ar -# Android archiver +# Android archiver (also depends on desired architecture) ifeq ($(PLATFORM),PLATFORM_ANDROID) ifeq ($(ANDROID_ARCH),ARM) AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar @@ -192,6 +177,7 @@ endif # define compiler flags: # -O1 defines optimization level # -Og enable debugging +# -s strip unnecessary data from build # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) # -std=gnu99 defines C language mode (GNU C from 1999 revision) @@ -200,15 +186,16 @@ endif # -D_DEFAULT_SOURCE use with -std=c99 CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces +# additional flags for compiler (if desired) +#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources # -O2 # if used, also set --memory-init-file 0 # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) # -s USE_PTHREADS=1 # multithreading support + CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling endif - ifeq ($(PLATFORM),PLATFORM_ANDROID) # Compiler flags for arquitecture CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 @@ -220,54 +207,51 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16 endif -#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes - -# if shared library required, make sure code is compiled as position independent -ifeq ($(SHARED_RAYLIB),YES) - CFLAGS += -fPIC - SHAREDFLAG = BUILDING_DLL -else - SHAREDFLAG = BUILDING_STATIC +# define raylib libtype required compilation flags +ifeq ($(RAYLIB_LIBTYPE),SHARED) + # make sure code is compiled as position independent + # BE CAREFUL: It seems that for gcc -fpic si not the same as -fPIC + # MinGW32 just doesn't need -fPIC, it shows warnings + CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED endif # if static OpenAL Soft required, define the corresponding flags -ifeq ($(SHARED_OPENAL),NO) - SHAREDLIBS += -lopenal32 -lwinmm - SHAREDOPENALFLAG = AL_LIBTYPE_STATIC +# NOTE: ALLIBS flag only required for raylib Win32 SHARED library building +ifeq ($(OPENAL_LIBTYPE),STATIC) + ALLIBS = -lopenal32 -lwinmm + ALFLAGS = AL_LIBTYPE_STATIC else - SHAREDLIBS += -lopenal32dll - SHAREDOPENALFLAG = SHARED_OPENAL + ALLIBS = -lopenal32dll endif -#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes - +# define include paths for required headers # external required libraries (stb and others) -INCLUDES = -I. -Iexternal +INCLUDE_PATHS = -I. -Iexternal # OpenAL Soft library -INCLUDES += -Iexternal/openal_soft/include +INCLUDE_PATHS += -Iexternal/openal_soft/include # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_DESKTOP) # GLFW3 library - INCLUDES += -Iexternal/glfw3/include + INCLUDE_PATHS += -Iexternal/glfw3/include endif ifeq ($(PLATFORM),PLATFORM_RPI) # RPI requried libraries - INCLUDES += -I/opt/vc/include - INCLUDES += -I/opt/vc/include/interface/vmcs_host/linux - INCLUDES += -I/opt/vc/include/interface/vcos/pthreads + INCLUDE_PATHS += -I/opt/vc/include + INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux + INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads endif ifeq ($(PLATFORM),PLATFORM_WEB) # GLFW3 library - INCLUDES += -Iexternal/glfw3/include + INCLUDE_PATHS += -Iexternal/glfw3/include endif ifeq ($(PLATFORM),PLATFORM_ANDROID) # Android required libraries - INCLUDES += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include + INCLUDE_PATHS += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include # Include android_native_app_glue.h - INCLUDES += -Iexternal/android/native_app_glue - #INCLUDES += -I$(ANDROID_NDK)/sources/android/native_app_glue + INCLUDE_PATHS += -Iexternal/android/native_app_glue + #INCLUDE_PATHS += -I$(ANDROID_NDK)/sources/android/native_app_glue endif # define output directory for compiled library @@ -301,7 +285,7 @@ endif # The wildcard takes all files that finish with ".c", then it replaces the # extentions with ".o", that are the object files. OBJS = $(patsubst %.c, %.o, $(wildcard *.c)) -OBJS += external/stb_vorbis.o +OBJS += stb_vorbis.o # typing 'make' will invoke the default target entry called 'all', # in this case, the 'default' target entry is raylib @@ -324,12 +308,12 @@ raylib: $(OBJS) ifeq ($(PLATFORM),PLATFORM_WEB) # compile raylib for web. emcc -O1 $(OBJS) -o $(OUTPUT_PATH)/libraylib.bc - @echo "libraylib.bc generated (web version)!" + @echo "raylib library generated (libraylib.bc)!" else - ifeq ($(SHARED_RAYLIB),YES) + ifeq ($(RAYLIB_LIBTYPE),SHARED) # NOTE: If using OpenAL Soft as static library, all its dependencies must be also linked in the shared library ifeq ($(PLATFORM_OS),WINDOWS) - $(CC) -shared -o $(OUTPUT_PATH)/raylib.dll $(OBJS) $(SHAREDLIBS) -Lexternal/glfw3/lib/win32 -Lexternal/openal_soft/lib/win32 -lglfw3 -lgdi32 -Wl,--out-implib,$(OUTPUT_PATH)/libraylibdll.a + $(CC) -shared -o $(OUTPUT_PATH)/raylib.dll $(OBJS) $(ALLIBS) -Lexternal/glfw3/lib/win32 -Lexternal/openal_soft/lib/win32 -lglfw3 -lgdi32 -Wl,--out-implib,$(OUTPUT_PATH)/libraylibdll.a @echo "raylib dynamic library (raylib.dll) and import library (libraylibdll.a) generated!" endif ifeq ($(PLATFORM_OS),LINUX) @@ -351,7 +335,7 @@ else # compile raylib static library. $(AR) rcs $(OUTPUT_PATH)/libraylib.a $(OBJS) @echo "raylib static library generated (libraylib.a)!" - ifeq ($(SHARED_OPENAL),NO) + ifeq ($(OPENAL_LIBTYPE),STATIC) @echo "expected OpenAL Soft static library linking" else @echo "expected OpenAL Soft shared library linking" @@ -363,39 +347,39 @@ endif # compile core module core.o : core.c raylib.h rlgl.h utils.h raymath.h gestures.h - $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG) + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) # compile rlgl module rlgl.o : rlgl.c rlgl.h raymath.h - $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(GRAPHICS) + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) # compile shapes module shapes.o : shapes.c raylib.h rlgl.h - $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(SHAREDFLAG) + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) # compile textures module textures.o : textures.c rlgl.h utils.h - $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) -D$(SHAREDFLAG) + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) # compile text module text.o : text.c raylib.h utils.h - $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(SHAREDFLAG) + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) # compile models module models.o : models.c raylib.h rlgl.h raymath.h - $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG) + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) # compile audio module audio.o : audio.c raylib.h - $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG) -D$(SHAREDOPENALFLAG) + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(ALFLAGS) # compile stb_vorbis library external/stb_vorbis.o: external/stb_vorbis.c external/stb_vorbis.h - $(CC) -c -o $@ $< -O1 $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) # compile utils module utils.o : utils.c utils.h - $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG) + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) # It installs generated and needed files to compile projects using raylib. # The installation works manually. @@ -407,7 +391,7 @@ ifeq ($(ROOT),root) # libraries and header files. These directory (/usr/local/lib and # /usr/local/include/) are for libraries that are installed # manually (without a package manager). - ifeq ($(SHARED_RAYLIB),YES) + ifeq ($(RAYLIB_LIBTYPE),SHARED) cp --update $(OUTPUT_PATH)/libraylib.so /usr/local/lib/libraylib.so else cp --update raylib.h /usr/local/include/raylib.h @@ -427,14 +411,14 @@ uninstall : ifeq ($(ROOT),root) ifeq ($(PLATFORM_OS),LINUX) rm --force /usr/local/include/raylib.h - ifeq ($(SHARED_RAYLIB),YES) + ifeq ($(RAYLIB_LIBTYPE),SHARED) rm --force /usr/local/lib/libraylib.so else rm --force /usr/local/lib/libraylib.a endif - @echo "raylib dev files removed!" + @echo "raylib development files removed!" else - @echo "This function works only on GNU/Linux systems" + @echo "This function works only on GNU/Linux systems" endif else @echo "Error: no root permissions" diff --git a/src/raylib.h b/src/raylib.h index f46f276c..7d656ec8 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -74,14 +74,17 @@ //#define PLATFORM_WEB // HTML5 (emscripten, asm.js) // Security check in case no PLATFORM_* defined -#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB) - #define PLATFORM_DESKTOP +#if !defined(PLATFORM_DESKTOP) && \ + !defined(PLATFORM_ANDROID) && \ + !defined(PLATFORM_RPI) && \ + !defined(PLATFORM_WEB) + #define PLATFORM_DESKTOP #endif -#if defined(_WIN32) && defined(BUILDING_DLL) - #define RLAPI __declspec(dllexport) // We are building raylib as a Win32 DLL -#elif defined(_WIN32) && defined(RAYLIB_DLL) - #define RLAPI __declspec(dllimport) // We are using raylib as a Win32 DLL +#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED) + #define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll) +#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED) + #define RLAPI __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll) #else #define RLAPI // We are building or using raylib as a static library (or Linux shared library) #endif diff --git a/templates/android_project/Makefile b/templates/android_project/Makefile index 64ee1673..58fd87a9 100644 --- a/templates/android_project/Makefile +++ b/templates/android_project/Makefile @@ -60,16 +60,16 @@ CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16 INCLUDES = -I. -Isrc/include -I$(ANDROID_NDK)/sources/android/native_app_glue # Linker options -LFLAGS = -Wl,-soname,lib$(LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a -LFLAGS = -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings +LDFLAGS = -Wl,-soname,lib$(LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a +LDFLAGS = -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings # Force linking of library module to define symbol -LFLAGS = -u ANativeActivity_onCreate +LDFLAGS = -u ANativeActivity_onCreate # Library paths containing required libs -LFLAGS += -L. -Lsrc -Llib -Lsrc/libs +LDFLAGS += -L. -Lsrc -Llib -Lsrc/libs # Define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname -LIBS = -lnative_app_glue -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm +LDLIBS = -lnative_app_glue -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm # Building APK # NOTE: typing 'make' will invoke the default target entry called 'all', @@ -103,14 +103,14 @@ native_app_glue: # OUTPUT: $(PROJECT_DIR)/lib/lib$(LIBRARY_NAME).so project_code_ok: $(CC) -c src/game_basic.c -o temp/obj/game_basic.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot - $(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_basic.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) + $(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_basic.o -shared $(INCLUDES) $(LDFLAGS) $(LDLIBS) project_code: $(CC) -c src/core.c -o temp/obj/core.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot $(CC) -c src/rlgl.c -o temp/obj/rlgl.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -DGRAPHICS_API_OPENGL_ES2 $(CC) -c src/utils.c -o temp/obj/utils.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot $(CC) -c src/game_crash.c -o temp/obj/game_crash.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot - $(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_crash.o temp/obj/core.o temp/obj/rlgl.o temp/obj/utils.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) + $(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_crash.o temp/obj/core.o temp/obj/rlgl.o temp/obj/utils.o -shared $(INCLUDES) $(LDFLAGS) $(LDLIBS) # Generate key for APK signing # OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore -- cgit v1.2.3 From 2051be3825afb89e7dc01711c573827491e14789 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Mon, 9 Oct 2017 10:13:02 +0200 Subject: Add mesh generation example -IN PROGRESS- --- examples/models/models_mesh_generation.c | 89 +++++++++++++++++++++++++++++++ examples/models/resources/pixels.png | Bin 0 -> 168 bytes 2 files changed, 89 insertions(+) create mode 100644 examples/models/models_mesh_generation.c create mode 100644 examples/models/resources/pixels.png (limited to 'examples') diff --git a/examples/models/models_mesh_generation.c b/examples/models/models_mesh_generation.c new file mode 100644 index 00000000..2b3d5c5f --- /dev/null +++ b/examples/models/models_mesh_generation.c @@ -0,0 +1,89 @@ +/******************************************************************************************* +* +* raylib example - procedural mesh generation +* +* This example has been created using raylib 1.8 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2017 Ramon Santamaria (Ray San) +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation"); + + //Model model = LoadModelFromMesh(GenMeshPlane(2, 2, 5, 5)); // Texture coordinates must be divided by resX, resZ + //Model model = LoadModelFromMesh(GenMeshCube(2.0f, 1.0f, 2.0f)); // OK! + //Model model = LoadModelFromMesh(GenMeshSphere(2, 32, 32)); // OK! (par_shapes) + //Model model = LoadModelFromMesh(GenMeshHemiSphere(2, 16, 16)); // OK! (par_shapes) + //Model model = LoadModelFromMesh(GenMeshCylinder(1, 2, 16)); // OK! (par_shapes) + Model model = LoadModelFromMesh(GenMeshTorus(0.25f, 4.0f, 16, 32)); + //Model model = LoadModelFromMesh(GenMeshKnot(1.0f, 2.0f, 16, 128)); + model.material.maps[MAP_DIFFUSE].texture = LoadTexture("resources/pixels.png"); + + // Debug information + /* + printf("model.mesh.vertexCount: %i\n", model.mesh.vertexCount); + printf("model.mesh.triangleCount: %i\n", model.mesh.triangleCount); + printf("model.mesh.vboId (position): %i\n", model.mesh.vboId[0]); + printf("model.mesh.vboId (texcoords): %i\n", model.mesh.vboId[1]); + printf("model.mesh.vboId (normals): %i\n", model.mesh.vboId[2]); + printf("model.mesh.vboId (indices): %i\n", model.mesh.vboId[6]); + */ + + // Define the camera to look into our 3d world + Camera camera = {{ 5.0f, 5.0f, 5.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + + Vector3 position = { 0.0f, 0.0f, 0.0f }; + + SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera); // Update internal camera and our camera + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawModel(model, position, 1.0f, WHITE); + + DrawGrid(10, 1.0); + + End3dMode(); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadModel(model); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file diff --git a/examples/models/resources/pixels.png b/examples/models/resources/pixels.png new file mode 100644 index 00000000..c9a4134b Binary files /dev/null and b/examples/models/resources/pixels.png differ -- cgit v1.2.3 From 9446746001fe0ae2255b901b03bdd835c21553ce Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sat, 14 Oct 2017 00:11:37 +0200 Subject: Corrected issues on examples --- examples/models/models_mesh_picking.c | 2 +- examples/shaders/shaders_shapes_textures.c | 2 +- examples/shapes/shapes_basic_shapes.c | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'examples') diff --git a/examples/models/models_mesh_picking.c b/examples/models/models_mesh_picking.c index 2f54468a..e150fe92 100644 --- a/examples/models/models_mesh_picking.c +++ b/examples/models/models_mesh_picking.c @@ -89,7 +89,7 @@ int main() cursorColor = PURPLE; hitObjectName = "Triangle"; - bary = VectorBarycenter(nearestHit.position, ta, tb, tc); + bary = Vector3Barycenter(nearestHit.position, ta, tb, tc); hitTriangle = true; } else hitTriangle = false; diff --git a/examples/shaders/shaders_shapes_textures.c b/examples/shaders/shaders_shapes_textures.c index 40e99a8f..e8c36a19 100644 --- a/examples/shaders/shaders_shapes_textures.c +++ b/examples/shaders/shaders_shapes_textures.c @@ -65,7 +65,7 @@ int main() DrawText("USING CUSTOM SHADER", 190, 40, 10, RED); DrawRectangle(250 - 60, 90, 120, 60, RED); - DrawRectangleGradient(250 - 90, 170, 180, 130, MAROON, GOLD); + DrawRectangleGradientH(250 - 90, 170, 180, 130, MAROON, GOLD); DrawRectangleLines(250 - 40, 320, 80, 60, ORANGE); // Activate our default shader for next drawings diff --git a/examples/shapes/shapes_basic_shapes.c b/examples/shapes/shapes_basic_shapes.c index 6b2719fc..4b7cc261 100644 --- a/examples/shapes/shapes_basic_shapes.c +++ b/examples/shapes/shapes_basic_shapes.c @@ -46,7 +46,7 @@ int main() DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE); DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED); - DrawRectangleGradient(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD); + DrawRectangleGradientH(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD); DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE); DrawTriangle((Vector2){screenWidth/4*3, 80}, -- cgit v1.2.3 From 5430d5d52e61ce5cd7e02d99b5d98f8fc56ddb28 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sat, 14 Oct 2017 00:13:23 +0200 Subject: Review Makefiles --- examples/Makefile | 253 +++++++++++--------------------- src/Makefile | 203 +++++++++++--------------- templates/standard_game/Makefile | 308 ++++++++++++++++++++------------------- 3 files changed, 332 insertions(+), 432 deletions(-) (limited to 'examples') diff --git a/examples/Makefile b/examples/Makefile index 5f13846d..0ac51050 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -1,8 +1,6 @@ #************************************************************************************************** # -# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) -# -# NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library +# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 # # Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) # @@ -25,19 +23,34 @@ .PHONY: all clean -# define raylib platform to compile for -# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# Define required raylib variables # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() PLATFORM ?= PLATFORM_DESKTOP +RAYLIB_PATH ?= .. +PROJECT_NAME ?= raylib_example + +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_PATH ?= /home/pi/raylib +endif + +# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) +# NOTE: Libraries should be provided in the selected form +RAYLIB_LIBTYPE ?= STATIC +OPENAL_LIBTYPE ?= STATIC -# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +# On PLATFORM_WEB force OpenAL Soft shared library +ifeq ($(PLATFORM),PLATFORM_WEB) + OPENAL_LIBTYPE = SHARED +endif + +# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS=WINDOWS LIBPATH=win32 else - UNAMEOS:=$(shell uname) + UNAMEOS=$(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS=LINUX LIBPATH=linux @@ -50,32 +63,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) endif endif -# define OpenAL Soft library type: STATIC (.a) or SHARED (.so/.dll) -# NOTE: OpenAL Soft library should be provided in the selected form -OPENAL_LIBTYPE ?= STATIC - -# on PLATFORM_WEB force OpenAL Soft shared library -ifeq ($(PLATFORM),PLATFORM_WEB) - OPENAL_LIBTYPE = SHARED -endif - -# define default raylib path for include and library search -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - RAYLIB_PATH ?= C:\raylib\raylib - endif - ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_PATH ?= .. - endif - ifeq ($(PLATFORM_OS),OSX) - RAYLIB_PATH ?= .. - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_PATH ?= /home/pi/raylib -endif - - ifeq ($(PLATFORM),PLATFORM_RPI) # RPI cross-compiler RPI_CROSS_COMPILE ?= NO @@ -91,16 +78,27 @@ ifeq ($(PLATFORM),PLATFORM_WEB) export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) endif -ifeq ($(PLATFORM),PLATFORM_ANDROID) - # Android required path variables - ANDROID_NDK = C:/android-ndk - ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16 - # Android architecture: ARM or ARM64 - ANDROID_ARCH ?= ARM +# Define raylib release directory for compiled library +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 + endif + ifeq ($(PLATFORM_OS),LINUX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux + endif + ifeq ($(PLATFORM_OS),OSX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi endif -# default C compiler: gcc +# Define default C compiler: gcc CC = gcc ifeq ($(PLATFORM),PLATFORM_DESKTOP) @@ -119,18 +117,17 @@ ifeq ($(PLATFORM),PLATFORM_WEB) # HTML5 emscripten compiler CC = emcc endif -ifeq ($(PLATFORM),PLATFORM_ANDROID) - # Android toolchain (must be provided for desired architecture and compiler) - # NOTE: gcc compiler is being deprecated at Android NDK r16 - ifeq ($(ANDROID_ARCH),ARM) - CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang - endif - ifeq ($(ANDROID_ARCH),ARM64) - CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang - endif + +# Define default make program: Mingw32-make +MAKE = mingw32-make + +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + MAKE = make + endif endif -# define compiler flags: +# Define compiler flags: # -O1 defines optimization level # -Og enable debugging # -s strip unnecessary data from build @@ -139,10 +136,10 @@ endif # -std=gnu99 defines C language mode (GNU C from 1999 revision) # -fgnu89-inline declaring inline functions support (GCC optimized) # -Wno-missing-braces ignore invalid warning (GCC bug 53119) -# -D_DEFAULT_SOURCE use with -std=c99 -CFLAGS += -O1 -s -Wall -std=c99 +# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces -# additional flags for compiler (if desired) +# Additional flags for compiler (if desired) #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) @@ -155,154 +152,85 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) endif endif ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS += -std=gnu99 -fgnu89-inline + CFLAGS += -std=gnu99 endif ifeq ($(PLATFORM),PLATFORM_WEB) - # -O2 # if used, also set --memory-init-file 0 - # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) - # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing - # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) - # --preload-file file.res # embbed file.res resource into .data file - CFLAGS += -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -endif -ifeq ($(PLATFORM),PLATFORM_ANDROID) - # Compiler flags for arquitecture - CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 - # Compilation functions attributes options - CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC - # Compiler options for the linker - CFLAGS += -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes - # Preprocessor macro definitions - CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16 -endif - -# define raylib release directory for compiled library -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 - endif - ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux - endif - ifeq ($(PLATFORM_OS),OSX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 -endif -ifeq ($(PLATFORM),PLATFORM_ANDROID) - ifeq ($(ANDROID_ARCH),ARM) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/android/armeabi-v7a - endif - ifeq ($(ANDROID_ARCH),ARM64) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/android/arm64-v8a - endif + # -O2 # if used, also set --memory-init-file 0 + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) + # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + # -s USE_PTHREADS=1 # multithreading support + CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling TOTAL_MEMORY=16777216 --preload-file resources endif -# define any directories containing required header files -INCLUDE_PATHS = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external +# Define include paths for required headers +# NOTE: Several external required libraries (stb and others) +INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - # external libraries headers (GLFW3 and OpenAL Soft) - INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/glfw3/include - INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/openal_soft/include - endif - ifeq ($(PLATFORM_OS),LINUX) - # you may optionally create this directory and install raylib - # and related headers there. Edit ../src/Makefile appropriately. - INCLUDE_PATHS += -I/usr/local/include/raylib - endif - ifeq ($(PLATFORM_OS),OSX) - # additional directories for MacOS - endif -endif +# Define additional directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDE_PATHS += -I../src -I/opt/vc/include - INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux + # RPI requried libraries + INCLUDE_PATHS += -I/opt/vc/include + INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # GLFW3 library - INCLUDE_PATHS += -Iexternal/glfw3/include -endif -ifeq ($(PLATFORM),PLATFORM_ANDROID) - # Android required libraries - INCLUDE_PATHS += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include - # Include android_native_app_glue.h - INCLUDE_PATHS += -Iexternal/android/native_app_glue - #INCLUDE_PATHS += -I$(ANDROID_NDK)/sources/android/native_app_glue -endif -# define library paths containing required libs +# Define library paths containing required libs LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),WINDOWS) - # external libraries to link with (GLFW3 and OpenAL Soft) - LDFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) - LDFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) - endif -endif ifeq ($(PLATFORM),PLATFORM_RPI) LDFLAGS += -L/opt/vc/lib endif -# define any libraries to link into executable +# Define any libraries required on linking # if you want to link libraries (libname.so or libname.a), use the -lname ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - # libraries for Windows desktop compiling + # Libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 - # if static OpenAL Soft required, define the corresponding libs + + # Define required flags and libs for OpenAL Soft STATIC/SHARED usage + # NOTE: ALLIBS flag only required for raylib Win32 SHARED library building ifeq ($(OPENAL_LIBTYPE),STATIC) LDLIBS += -lopenal32 -lwinmm - CFLAGS += -Wl,-allow-multiple-definition + CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition else LDLIBS += -lopenal32dll endif PHYSAC_LIBS = -static -lpthread endif ifeq ($(PLATFORM_OS),LINUX) - # libraries for Debian GNU/Linux desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libegl1-mesa-dev - LDLIBS = -lraylib -lglfw -lGL -lopenal -lm -lpthread -ldl - # on XWindow requires also below libraries + # Libraries for Debian GNU/Linux desktop compiling + # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev + LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl + + # On XWindow requires also below libraries LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor endif ifeq ($(PLATFORM_OS),OSX) - # libraries for OS X 10.9 desktop compiling - # required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev + # Libraries for OSX 10.9 desktop compiling + # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa endif endif ifeq ($(PLATFORM),PLATFORM_RPI) - # libraries for Raspberry Pi compiling - # NOTE: OpenAL Soft library should be installed (libopenal1 package) + # Libraries for Raspberry Pi compiling + # NOTE: Required packages: libopenal1 LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal endif ifeq ($(PLATFORM),PLATFORM_WEB) - # NOTE: Set the correct path to libraylib.bc + # Libraries for web (HTML5) compiling LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc endif -ifeq ($(PLATFORM),PLATFORM_ANDROID) - # libraries for Android shared library compilation - LDLIBS = -lnative_app_glue -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -endif +# Define output extension to generate a .html file using provided shell ifeq ($(PLATFORM),PLATFORM_WEB) EXT = .html WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html endif -# define all object files required +# Define all object files required EXAMPLES = \ core/core_basic_window \ core/core_input_keys \ @@ -365,15 +293,16 @@ EXAMPLES = \ physac/physics_shatter \ fix_dylib \ +CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST)) -# typing 'make' will invoke the default target entry +# Default target entry all: examples -# generic compilation pattern +# Generic compilation pattern %: %.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -# compile all examples +# Compile all examples examples: $(EXAMPLES) # compile [core] example - basic window @@ -635,7 +564,7 @@ ifeq ($(PLATFORM_OS),OSX) find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file endif -# clean everything +# Clean everything clean: ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) @@ -655,10 +584,6 @@ ifeq ($(PLATFORM),PLATFORM_RPI) endif ifeq ($(PLATFORM),PLATFORM_WEB) del *.o *.html *.js -endif -ifeq ($(PLATFORM),PLATFORM_ANDROID) - del temp\bin\* lib\* temp\obj\* temp\src\* /f/s/q - del temp\*.keystore - rmdir temp /s /q endif @echo Cleaning done + diff --git a/src/Makefile b/src/Makefile index f577ebae..2545fd59 100644 --- a/src/Makefile +++ b/src/Makefile @@ -40,35 +40,33 @@ .PHONY: all clean install uninstall -# define raylib platform to compile for -# possible platforms: PLATFORM_DESKTOP PLATFORM_ANDROID PLATFORM_RPI PLATFORM_WEB +# Define required raylib variables PLATFORM ?= PLATFORM_DESKTOP +RAYLIB_PATH ?= .. -# define raylib library type: STATIC (.a) or SHARED (.so/.dll) -RAYLIB_LIBTYPE ?= SHARED - -# define OpenAL Soft library type: STATIC (.a) or SHARED (.so/.dll) +# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) # NOTE: OpenAL Soft library should be provided in the selected form -OPENAL_LIBTYPE ?= SHARED +RAYLIB_LIBTYPE ?= STATIC +OPENAL_LIBTYPE ?= STATIC -# on PLATFORM_WEB force OpenAL Soft shared library +# On PLATFORM_WEB force OpenAL Soft shared library ifeq ($(PLATFORM),PLATFORM_WEB) OPENAL_LIBTYPE = SHARED endif -# determine if the file has root access (only for installing raylib) +# Determine if the file has root access (only for installing raylib) # "whoami" prints the name of the user that calls him (so, if it is the root # user, "whoami" prints "root"). ROOT = $(shell whoami) -# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS=WINDOWS else - UNAMEOS:=$(shell uname) + UNAMEOS=$(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS=LINUX else @@ -95,6 +93,33 @@ ifeq ($(PLATFORM),PLATFORM_WEB) EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) endif +# Define output directory for compiled library +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32 + endif + ifeq ($(PLATFORM_OS),LINUX) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux + endif + ifeq ($(PLATFORM_OS),OSX) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5 +endif +ifeq ($(PLATFORM),PLATFORM_ANDROID) + ifeq ($(ANDROID_ARCH),ARM) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/android/armeabi-v7a + endif + ifeq ($(ANDROID_ARCH),ARM64) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/android/arm64-v8a + endif +endif + ifeq ($(PLATFORM),PLATFORM_ANDROID) # Android required path variables ANDROID_NDK = C:/android-ndk @@ -104,33 +129,31 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) ANDROID_ARCH ?= ARM endif -# define raylib graphics api depending on selected platform +# Define raylib graphics api depending on selected platform ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # by default use OpenGL 3.3 on desktop platforms + # By default use OpenGL 3.3 on desktop platforms GRAPHICS ?= GRAPHICS_API_OPENGL_33 #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1 #GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1 endif ifeq ($(PLATFORM),PLATFORM_RPI) - # on RPI OpenGL ES 2.0 must be used + # On RPI OpenGL ES 2.0 must be used GRAPHICS = GRAPHICS_API_OPENGL_ES2 endif ifeq ($(PLATFORM),PLATFORM_WEB) - # on HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0 + # On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0 GRAPHICS = GRAPHICS_API_OPENGL_ES2 endif ifeq ($(PLATFORM),PLATFORM_ANDROID) - # by default use OpenGL ES 2.0 on Android + # By default use OpenGL ES 2.0 on Android GRAPHICS = GRAPHICS_API_OPENGL_ES2 endif -# NOTE: makefiles targets require tab indentation -# NOTE: define compiler: gcc for C program, define as g++ for C++ - -# default C compiler: gcc +# Default C compiler: gcc +# NOTE: define g++ compiler if using C++ CC = gcc ifeq ($(PLATFORM),PLATFORM_DESKTOP) @@ -151,7 +174,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB) endif ifeq ($(PLATFORM),PLATFORM_ANDROID) # Android toolchain (must be provided for desired architecture and compiler) - # NOTE: gcc compiler is being deprecated at Android NDK r16 + # NOTE: gcc compiler is being deprecated in Android NDK r16 ifeq ($(ANDROID_ARCH),ARM) CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc endif @@ -160,8 +183,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) endif endif - -# default archiver program to pack libraries +# Default archiver program to pack libraries AR = ar # Android archiver (also depends on desired architecture) @@ -174,7 +196,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) endif endif -# define compiler flags: +# Define compiler flags: # -O1 defines optimization level # -Og enable debugging # -s strip unnecessary data from build @@ -186,7 +208,7 @@ endif # -D_DEFAULT_SOURCE use with -std=c99 CFLAGS += -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces -# additional flags for compiler (if desired) +# Additional flags for compiler (if desired) #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes ifeq ($(PLATFORM),PLATFORM_WEB) # -O2 # if used, also set --memory-init-file 0 @@ -207,7 +229,7 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16 endif -# define raylib libtype required compilation flags +# Define required compilation flags for raylib SHARED lib ifeq ($(RAYLIB_LIBTYPE),SHARED) # make sure code is compiled as position independent # BE CAREFUL: It seems that for gcc -fpic si not the same as -fPIC @@ -215,37 +237,17 @@ ifeq ($(RAYLIB_LIBTYPE),SHARED) CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED endif -# if static OpenAL Soft required, define the corresponding flags -# NOTE: ALLIBS flag only required for raylib Win32 SHARED library building -ifeq ($(OPENAL_LIBTYPE),STATIC) - ALLIBS = -lopenal32 -lwinmm - ALFLAGS = -DAL_LIBTYPE_STATIC -else - ALLIBS = -lopenal32dll -endif - -# define include paths for required headers -# external required libraries (stb and others) -INCLUDE_PATHS = -I. -Iexternal +# Define include paths for required headers +# NOTE: Several external required libraries (stb and others) +INCLUDE_PATHS = -I. -Iexternal -Iexternal/include -# OpenAL Soft library -INCLUDE_PATHS += -Iexternal/openal_soft/include - -# define any directories containing required header files -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # GLFW3 library - INCLUDE_PATHS += -Iexternal/glfw3/include -endif +# Define additional directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) # RPI requried libraries INCLUDE_PATHS += -I/opt/vc/include INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # GLFW3 library - INCLUDE_PATHS += -Iexternal/glfw3/include -endif ifeq ($(PLATFORM),PLATFORM_ANDROID) # Android required libraries INCLUDE_PATHS += -I$(ANDROID_TOOLCHAIN)/sysroot/usr/include @@ -254,58 +256,30 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) #INCLUDE_PATHS += -I$(ANDROID_NDK)/sources/android/native_app_glue endif -# Linker options +# Define linker options ifeq ($(PLATFORM),PLATFORM_ANDROID) LDFLAGS = -Wl,-soname,libraylib.so -Wl,--exclude-libs,libatomic.a LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings # Force linking of library module to define symbol LDFLAGS += -u ANativeActivity_onCreate # Library paths containing required libs - LDFLAGS += -L. -Lsrc -L$(OUTPUT_PATH) -Lexternal/openal_soft/lib/android + LDFLAGS += -L. -Lsrc -L$(RAYLIB_RELEASE_PATH) -Lexternal/openal_soft/lib/android LDLIBS = -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm endif -# define output directory for compiled library -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - OUTPUT_PATH = ../release/libs/win32/mingw32 - endif - ifeq ($(PLATFORM_OS),LINUX) - OUTPUT_PATH = ../release/libs/linux - endif - ifeq ($(PLATFORM_OS),OSX) - OUTPUT_PATH = ../release/libs/osx - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - OUTPUT_PATH = ../release/libs/rpi -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - OUTPUT_PATH = ../release/libs/html5 -endif -ifeq ($(PLATFORM),PLATFORM_ANDROID) - ifeq ($(ANDROID_ARCH),ARM) - OUTPUT_PATH = ../release/libs/android/armeabi-v7a - endif - ifeq ($(ANDROID_ARCH),ARM64) - OUTPUT_PATH = ../release/libs/android/arm64-v8a - endif -endif - -# define all object files required with a wildcard -# The wildcard takes all files that finish with ".c", then it replaces the -# extentions with ".o", that are the object files. +# Define all object files required with a wildcard +# The wildcard takes all files that finish with ".c", +# and replaces extentions with ".o", that are the object files OBJS = $(patsubst %.c, %.o, $(wildcard *.c)) OBJS += stb_vorbis.o -# typing 'make' will invoke the default target entry called 'all', -# in this case, the 'default' target entry is raylib +# Default target entry all: raylib -# generate standalone Android toolchain +# Generate standalone Android toolchain # NOTE: Android toolchain could already be provided -toolchain: +generate_android_toolchain: ifeq ($(PLATFORM),PLATFORM_ANDROID) ifeq ($(ANDROID_ARCH),ARM) $(ANDROID_NDK)/build/tools/make-standalone-toolchain.sh --platform=android-9 --toolchain=arm-linux-androideabi-4.9 --use-llvm --install-dir=$(ANDROID_TOOLCHAIN) @@ -315,37 +289,37 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) endif endif -# compile raylib library +# Compile raylib library raylib: $(OBJS) ifeq ($(PLATFORM),PLATFORM_WEB) - # compile raylib for web. - emcc -O1 $(OBJS) -o $(OUTPUT_PATH)/libraylib.bc + # Compile raylib for web. + emcc -O1 $(OBJS) -o $(RAYLIB_RELEASE_PATH)/libraylib.bc @echo "raylib library generated (libraylib.bc)!" else ifeq ($(RAYLIB_LIBTYPE),SHARED) # NOTE: If using OpenAL Soft as static library, all its dependencies must be also linked in the shared library ifeq ($(PLATFORM_OS),WINDOWS) - $(CC) -shared -o $(OUTPUT_PATH)/raylib.dll $(OBJS) $(ALLIBS) -Lexternal/glfw3/lib/win32 -Lexternal/openal_soft/lib/win32 -lglfw3 -lgdi32 -Wl,--out-implib,$(OUTPUT_PATH)/libraylibdll.a + $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/raylib.dll $(OBJS) $(ALLIBS) -Lexternal/glfw3/lib/win32 -Lexternal/openal_soft/lib/win32 -lglfw3 -lgdi32 -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/libraylibdll.a @echo "raylib dynamic library (raylib.dll) and import library (libraylibdll.a) generated!" endif ifeq ($(PLATFORM_OS),LINUX) - # compile raylib to shared library version for GNU/Linux. + # Compile raylib to shared library version for GNU/Linux. # WARNING: you should type "make clean" before doing this target - $(CC) -shared -o $(OUTPUT_PATH)/libraylib.so $(OBJS) -lglfw -lGL -lopenal -lm -lpthread -ldl + $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so $(OBJS) -lglfw -lGL -lopenal -lm -lpthread -ldl @echo "raylib shared library generated (libraylib.so)!" endif ifeq ($(PLATFORM_OS),OSX) - $(CC) -dynamiclib -o $(OUTPUT_PATH)/libraylib.dylib $(OBJS) -L/usr/local/Cellar/glfw/3.2.1/lib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa - install_name_tool -id "libraylib.dylib" $(OUTPUT_PATH)/libraylib.dylib + $(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/libraylib.dylib $(OBJS) -L/usr/local/Cellar/glfw/3.2.1/lib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa + install_name_tool -id "libraylib.dylib" $(RAYLIB_RELEASE_PATH)/libraylib.dylib @echo "raylib shared library generated (libraylib.dylib)!" endif ifeq ($(PLATFORM),PLATFORM_ANDROID) - $(CC) -shared -o $(OUTPUT_PATH)/libraylib.so $(OBJS) $(LDFLAGS) $(LDLIBS) + $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so $(OBJS) $(LDFLAGS) $(LDLIBS) @echo "raylib shared library generated (libraylib.so)!" endif else - # compile raylib static library. - $(AR) rcs $(OUTPUT_PATH)/libraylib.a $(OBJS) + # Compile raylib static library. + $(AR) rcs $(RAYLIB_RELEASE_PATH)/libraylib.a $(OBJS) @echo "raylib static library generated (libraylib.a)!" ifeq ($(OPENAL_LIBTYPE),STATIC) @echo "expected OpenAL Soft static library linking" @@ -355,46 +329,45 @@ else endif endif -# compile all modules with their prerequisites +# Compile all modules with their prerequisites -# compile core module +# Compile core module core.o : core.c raylib.h rlgl.h utils.h raymath.h gestures.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) -# compile rlgl module +# Compile rlgl module rlgl.o : rlgl.c rlgl.h raymath.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) -# compile shapes module +# Compile shapes module shapes.o : shapes.c raylib.h rlgl.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) -# compile textures module +# Compile textures module textures.o : textures.c rlgl.h utils.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) -# compile text module +# Compile text module text.o : text.c raylib.h utils.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) -# compile models module +# Compile models module models.o : models.c raylib.h rlgl.h raymath.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(GRAPHICS) -# compile audio module +# Compile audio module audio.o : audio.c raylib.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) $(ALFLAGS) -# compile stb_vorbis library +# Compile stb_vorbis library stb_vorbis.o: external/stb_vorbis.c external/stb_vorbis.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -# compile utils module +# Compile utils module utils.o : utils.c utils.h $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -# It installs generated and needed files to compile projects using raylib. -# The installation works manually. +# Install generated and needed files to required directories # TODO: add other platforms. install : ifeq ($(ROOT),root) @@ -404,10 +377,10 @@ ifeq ($(ROOT),root) # /usr/local/include/) are for libraries that are installed # manually (without a package manager). ifeq ($(RAYLIB_LIBTYPE),SHARED) - cp --update $(OUTPUT_PATH)/libraylib.so /usr/local/lib/libraylib.so + cp --update $(RAYLIB_RELEASE_PATH)/libraylib.so /usr/local/lib/libraylib.so else cp --update raylib.h /usr/local/include/raylib.h - cp --update $(OUTPUT_PATH)/libraylib.a /usr/local/lib/libraylib.a + cp --update $(RAYLIB_RELEASE_PATH)/libraylib.a /usr/local/lib/libraylib.a endif @echo "raylib dev files installed/updated!" else @@ -417,7 +390,7 @@ else @echo "Error: no root permissions" endif -# it removes raylib dev files installed on the system. +# Remove raylib dev files installed on the system # TODO: see 'install' target. uninstall : ifeq ($(ROOT),root) @@ -436,12 +409,12 @@ else @echo "Error: no root permissions" endif -# clean everything +# Clean everything clean: ifeq ($(PLATFORM_OS),WINDOWS) - del *.o $(OUTPUT_PATH)/libraylib.a $(OUTPUT_PATH)/libraylib.bc $(OUTPUT_PATH)/libraylib.so external/stb_vorbis.o + del *.o $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_RELEASE_PATH)/libraylib.bc $(RAYLIB_RELEASE_PATH)/libraylib.so external/stb_vorbis.o else - rm -f *.o $(OUTPUT_PATH)/libraylib.a $(OUTPUT_PATH)/libraylib.bc $(OUTPUT_PATH)/libraylib.so external/stb_vorbis.o + rm -f *.o $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_RELEASE_PATH)/libraylib.bc $(RAYLIB_RELEASE_PATH)/libraylib.so external/stb_vorbis.o endif ifeq ($(PLATFORM),PLATFORM_ANDROID) rm -rf $(ANDROID_TOOLCHAIN) diff --git a/templates/standard_game/Makefile b/templates/standard_game/Makefile index 72c6a7cc..73205b38 100644 --- a/templates/standard_game/Makefile +++ b/templates/standard_game/Makefile @@ -1,6 +1,6 @@ #************************************************************************************************** # -# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) +# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 # # Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) # @@ -23,29 +23,30 @@ .PHONY: all clean -# define raylib platform to compile for -# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# Define required raylib variables # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() PLATFORM ?= PLATFORM_DESKTOP +RAYLIB_PATH ?= ..\.. +PROJECT_NAME ?= standard_game -# define NO to use OpenAL Soft as static library (shared by default) -SHARED_OPENAL ?= NO +# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) +# NOTE: Libraries should be provided in the selected form +RAYLIB_LIBTYPE ?= STATIC +OPENAL_LIBTYPE ?= STATIC +# On PLATFORM_WEB force OpenAL Soft shared library ifeq ($(PLATFORM),PLATFORM_WEB) - SHARED_OPENAL = NO + OPENAL_LIBTYPE = SHARED endif -# define raylib directory for include and library -RAYLIB_PATH ?= C:\raylib\raylib - -# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS=WINDOWS LIBPATH=win32 else - UNAMEOS:=$(shell uname) + UNAMEOS=$(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS=LINUX LIBPATH=linux @@ -58,55 +59,23 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) endif endif -# define compiler: gcc for C program, define as g++ for C++ -ifeq ($(PLATFORM),PLATFORM_WEB) - # define emscripten compiler - CC = emcc -else -ifeq ($(PLATFORM_OS),OSX) - # define llvm compiler for mac - CC = clang -else - # define default gcc compiler - CC = gcc -endif +ifeq ($(PLATFORM),PLATFORM_RPI) + # RPI cross-compiler + RPI_CROSS_COMPILE ?= NO endif -# define compiler flags: -# -O2 defines optimization level -# -Og enable debugging -# -s strip unnecessary data from build -# -Wall turns on most, but not all, compiler warnings -# -std=c99 defines C language mode (standard C from 1999 revision) -# -std=gnu99 defines C language mode (GNU C from 1999 revision) -# -fgnu89-inline declaring inline functions support (GCC optimized) -# -Wno-missing-braces ignore invalid warning (GCC bug 53119) -# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - CFLAGS = -O2 -s -Wall -std=c99 - endif - ifeq ($(PLATFORM_OS),LINUX) - CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE - endif - ifeq ($(PLATFORM_OS),OSX) - CFLAGS = -O2 -s -Wall -std=c99 - endif -endif ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s TOTAL_MEMORY=67108864 --profiling --preload-file resources - # -O2 # if used, also set --memory-init-file 0 - # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) - # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing - # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) - # --preload-file file.res # embbed file.res resource into .data file -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline + # Emscripten required variables + EMSDK_PATH = C:/emsdk + EMSCRIPTEN_VERSION = 1.37.9 + CLANG_VERSION=e1.37.9_64bit + PYTHON_VERSION=2.7.5.3_64bit + NODE_VERSION=4.1.1_64bit + export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) + EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) endif -#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes -# define raylib release directory for compiled library +# Define raylib release directory for compiled library ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 @@ -125,147 +94,184 @@ ifeq ($(PLATFORM),PLATFORM_RPI) RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi endif -# define any directories containing required header files -INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external +# Define default C compiler: gcc +CC = gcc +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + # OSX default compiler + CC = clang + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads + ifeq ($(RPI_CROSS_COMPILE),YES) + # RPI cross-compiler + CC = armv6j-hardfloat-linux-gnueabi-gcc + endif endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # HTML5 emscripten compiler + CC = emcc +endif + +# Define default make program: Mingw32-make +MAKE = mingw32-make + ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - # external libraries headers - # GLFW3 - INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include - # OpenAL Soft - INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include - endif ifeq ($(PLATFORM_OS),LINUX) - # you may optionally create this directory and install raylib - # and related headers there. Edit ../src/Makefile appropriately. - INCLUDES += -I/usr/local/include/raylib - endif - ifeq ($(PLATFORM_OS),OSX) - # additional directories for MacOS + MAKE = make + endif +endif + +# Define compiler flags: +# -O1 defines optimization level +# -Og enable debugging +# -s strip unnecessary data from build +# -Wall turns on most, but not all, compiler warnings +# -std=c99 defines C language mode (standard C from 1999 revision) +# -std=gnu99 defines C language mode (GNU C from 1999 revision) +# -fgnu89-inline declaring inline functions support (GCC optimized) +# -Wno-missing-braces ignore invalid warning (GCC bug 53119) +# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces + +# Additional flags for compiler (if desired) +#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + CFLAGS += -no-pie -D_DEFAULT_SOURCE endif endif +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS += -std=gnu99 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # -O2 # if used, also set --memory-init-file 0 + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) + # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + # -s USE_PTHREADS=1 # multithreading support + CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling TOTAL_MEMORY=16777216 --preload-file resources +endif -# define library paths containing required libs -LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src +# Define include paths for required headers +# NOTE: Several external required libraries (stb and others) +INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external +# Define additional directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) - LFLAGS += -L/opt/vc/lib + # RPI requried libraries + INCLUDE_PATHS += -I/opt/vc/include + INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux + INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),WINDOWS) - # external libraries to link with - # GLFW3 - LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) - # OpenAL Soft - LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) - endif + +# Define library paths containing required libs +LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src + +ifeq ($(PLATFORM),PLATFORM_RPI) + LDFLAGS += -L/opt/vc/lib endif -# define any libraries to link into executable +# Define any libraries required on linking # if you want to link libraries (libname.so or libname.a), use the -lname ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - # libraries for Debian GNU/Linux desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl - # on XWindow requires also below libraries - LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - else - ifeq ($(PLATFORM_OS),OSX) - # libraries for OSX 10.9 desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa - else - # libraries for Windows desktop compiling + ifeq ($(PLATFORM_OS),WINDOWS) + # Libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 - # if static OpenAL Soft required, define the corresponding libs - ifeq ($(SHARED_OPENAL),NO) - LIBS += -lopenal32 -lwinmm - CFLAGS += -Wl,-allow-multiple-definition + LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 + + # Define required flags and libs for OpenAL Soft STATIC/SHARED usage + # NOTE: ALLIBS flag only required for raylib Win32 SHARED library building + ifeq ($(OPENAL_LIBTYPE),STATIC) + LDLIBS += -lopenal32 -lwinmm + CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition else - LIBS += -lopenal32dll + LDLIBS += -lopenal32dll endif endif + ifeq ($(PLATFORM_OS),LINUX) + # Libraries for Debian GNU/Linux desktop compiling + # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev + LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl + + # On XWindow requires also below libraries + LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + endif + ifeq ($(PLATFORM_OS),OSX) + # Libraries for OSX 10.9 desktop compiling + # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev + LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa endif endif ifeq ($(PLATFORM),PLATFORM_RPI) - # libraries for Raspberry Pi compiling - # NOTE: OpenAL Soft library should be installed (libopenal1 package) - LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal + # Libraries for Raspberry Pi compiling + # NOTE: Required packages: libopenal1 + LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal endif ifeq ($(PLATFORM),PLATFORM_WEB) - # NOTE: Set the correct path to libraylib.bc - LIBS = $(RAYLIB_RELEASE)/libraylib.bc + # Libraries for web (HTML5) compiling + LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc endif -# define additional parameters and flags for windows +# Define additional parameters and flags for windows ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains windows exe icon + # resources file contains raylib icon for windows .exe # -Wl,--subsystem,windows hides the console window WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows endif +# Define output extension to generate a .html file using provided shell ifeq ($(PLATFORM),PLATFORM_WEB) EXT = .html WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html endif -# define all screen object files required -SCREENS = \ - screens/screen_logo.o \ - screens/screen_title.o \ - screens/screen_options.o \ - screens/screen_gameplay.o \ - screens/screen_ending.o \ - -# typing 'make' will invoke the default target entry called 'all', -# in this case, the 'default' target entry is standard_game -all: standard_game +# Define all object files required +PROJECT_SOURCE_FILES = standard_game.c\ + screens/screen_logo.c \ + screens/screen_title.c \ + screens/screen_options.c \ + screens/screen_gameplay.c \ + screens/screen_ending.c + +OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES)) -# compile template - standard_game -standard_game: standard_game.c $(SCREENS) - $(CC) -o $@$(EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) +CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST)) -# compile screen LOGO -screens/screen_logo.o: screens/screen_logo.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen TITLE -screens/screen_title.o: screens/screen_title.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) +ifeq ($(PLATFORM),PLATFORM_ANDROID) + CURRENT_MAKEFILE = Makefile.Android + export PROJECT_NAME + export PROJECT_SOURCE_FILES +else + CURRENT_MAKEFILE += -n $(PROJECT_NAME) +endif -# compile screen OPTIONS -screens/screen_options.o: screens/screen_options.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) +# Default target entry +all: + $(MAKE) -f $(CURRENT_MAKEFILE) -# compile screen GAMEPLAY -screens/screen_gameplay.o: screens/screen_gameplay.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) +# Project target defined by PROJECT_NAME +$(PROJECT_NAME): $(OBJS) + $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(WINFLAGS) -# compile screen ENDING -screens/screen_ending.o: screens/screen_ending.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) +# Compile source files +# NOTE: This pattern will compile every module defined on $(OBJS) +%.o: %.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -# clean everything +# Clean everything clean: ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -delete - rm -f *.o - else + ifeq ($(PLATFORM_OS),WINDOWS) + del *.o *.exe /s + endif ifeq ($(PLATFORM_OS),LINUX) find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f - else - del *.o *.exe /s endif + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o endif endif ifeq ($(PLATFORM),PLATFORM_RPI) @@ -277,7 +283,3 @@ ifeq ($(PLATFORM),PLATFORM_WEB) endif @echo Cleaning done -# instead of defining every module one by one, we can define a pattern -# this pattern below will automatically compile every module defined on $(OBJS) -#%.exe : %.c -# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) -- cgit v1.2.3 From 4909f9711c327db22166adfa6e1cf60007847d56 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sat, 14 Oct 2017 12:25:36 +0200 Subject: Small tweak, remove tabs --- examples/Makefile | 4 ++-- src/Makefile | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'examples') diff --git a/examples/Makefile b/examples/Makefile index 0ac51050..b80b18fe 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -105,7 +105,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),OSX) # OSX default compiler CC = clang - endif + endif endif ifeq ($(PLATFORM),PLATFORM_RPI) ifeq ($(RPI_CROSS_COMPILE),YES) @@ -124,7 +124,7 @@ MAKE = mingw32-make ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) MAKE = make - endif + endif endif # Define compiler flags: diff --git a/src/Makefile b/src/Makefile index 2545fd59..95b739c2 100644 --- a/src/Makefile +++ b/src/Makefile @@ -160,7 +160,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),OSX) # OSX default compiler CC = clang - endif + endif endif ifeq ($(PLATFORM),PLATFORM_RPI) ifeq ($(RPI_CROSS_COMPILE),YES) -- cgit v1.2.3 From 5dc216f4196603a9b5951b596ac2b9b0e84d56e3 Mon Sep 17 00:00:00 2001 From: Ray San Date: Tue, 17 Oct 2017 11:51:50 +0200 Subject: Improved some examples --- examples/models/models_material_pbr.png | Bin 193874 -> 324224 bytes examples/models/models_mesh_generation.c | 74 ++++++++++++++------- examples/models/models_plane_rotations.png | Bin 183992 -> 0 bytes examples/models/models_yaw_pitch_roll.png | Bin 0 -> 183992 bytes .../textures/resources/custom_jupiter_crash.png | Bin 0 -> 23596 bytes examples/textures/textures_image_drawing.c | 8 +++ examples/textures/textures_image_generation.c | 44 ++++++++---- examples/textures/textures_image_generation.png | Bin 222595 -> 225357 bytes 8 files changed, 87 insertions(+), 39 deletions(-) delete mode 100644 examples/models/models_plane_rotations.png create mode 100644 examples/models/models_yaw_pitch_roll.png create mode 100644 examples/textures/resources/custom_jupiter_crash.png (limited to 'examples') diff --git a/examples/models/models_material_pbr.png b/examples/models/models_material_pbr.png index cde171b9..86ba01b0 100644 Binary files a/examples/models/models_material_pbr.png and b/examples/models/models_material_pbr.png differ diff --git a/examples/models/models_mesh_generation.c b/examples/models/models_mesh_generation.c index 2b3d5c5f..72222156 100644 --- a/examples/models/models_mesh_generation.c +++ b/examples/models/models_mesh_generation.c @@ -11,9 +11,8 @@ #include "raylib.h" -//------------------------------------------------------------------------------------ -// Program main entry point -//------------------------------------------------------------------------------------ +#define NUM_MODELS 7 // We generate 7 parametric 3d shapes + int main() { // Initialization @@ -23,33 +22,35 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation"); - //Model model = LoadModelFromMesh(GenMeshPlane(2, 2, 5, 5)); // Texture coordinates must be divided by resX, resZ - //Model model = LoadModelFromMesh(GenMeshCube(2.0f, 1.0f, 2.0f)); // OK! - //Model model = LoadModelFromMesh(GenMeshSphere(2, 32, 32)); // OK! (par_shapes) - //Model model = LoadModelFromMesh(GenMeshHemiSphere(2, 16, 16)); // OK! (par_shapes) - //Model model = LoadModelFromMesh(GenMeshCylinder(1, 2, 16)); // OK! (par_shapes) - Model model = LoadModelFromMesh(GenMeshTorus(0.25f, 4.0f, 16, 32)); - //Model model = LoadModelFromMesh(GenMeshKnot(1.0f, 2.0f, 16, 128)); - model.material.maps[MAP_DIFFUSE].texture = LoadTexture("resources/pixels.png"); - - // Debug information - /* - printf("model.mesh.vertexCount: %i\n", model.mesh.vertexCount); - printf("model.mesh.triangleCount: %i\n", model.mesh.triangleCount); - printf("model.mesh.vboId (position): %i\n", model.mesh.vboId[0]); - printf("model.mesh.vboId (texcoords): %i\n", model.mesh.vboId[1]); - printf("model.mesh.vboId (normals): %i\n", model.mesh.vboId[2]); - printf("model.mesh.vboId (indices): %i\n", model.mesh.vboId[6]); - */ + // We generate a checked image for texturing + Image checked = GenImageChecked(2, 2, 1, 1, RED, GREEN); + Texture2D texture = LoadTextureFromImage(checked); + UnloadImage(checked); + + Model models[NUM_MODELS]; + + models[0] = LoadModelFromMesh(GenMeshPlane(2, 2, 5, 5)); + models[1] = LoadModelFromMesh(GenMeshCube(2.0f, 1.0f, 2.0f)); + models[2] = LoadModelFromMesh(GenMeshSphere(2, 32, 32)); + models[3] = LoadModelFromMesh(GenMeshHemiSphere(2, 16, 16)); + models[4] = LoadModelFromMesh(GenMeshCylinder(1, 2, 16)); + models[5] = LoadModelFromMesh(GenMeshTorus(0.25f, 4.0f, 16, 32)); + models[6] = LoadModelFromMesh(GenMeshKnot(1.0f, 2.0f, 16, 128)); + // Set checked texture as default diffuse component for all models material + for (int i = 0; i < NUM_MODELS; i++) models[i].material.maps[MAP_DIFFUSE].texture = texture; + // Define the camera to look into our 3d world Camera camera = {{ 5.0f, 5.0f, 5.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + // Model drawing position Vector3 position = { 0.0f, 0.0f, 0.0f }; - SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode + int currentModel = 0; + + SetCameraMode(camera, CAMERA_ORBITAL); // Set a orbital camera mode - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -58,6 +59,11 @@ int main() // Update //---------------------------------------------------------------------------------- UpdateCamera(&camera); // Update internal camera and our camera + + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + currentModel = (currentModel + 1)%NUM_MODELS; // Cycle between the textures + } //---------------------------------------------------------------------------------- // Draw @@ -68,11 +74,27 @@ int main() Begin3dMode(camera); - DrawModel(model, position, 1.0f, WHITE); + DrawModel(models[currentModel], position, 1.0f, WHITE); DrawGrid(10, 1.0); End3dMode(); + + DrawRectangle(30, 400, 310, 30, Fade(SKYBLUE, 0.5f)); + DrawRectangleLines(30, 400, 310, 30, Fade(DARKBLUE, 0.5f)); + DrawText("MOUSE LEFT BUTTON to CYCLE PROCEDURAL MODELS", 40, 410, 10, BLUE); + + switch(currentModel) + { + case 0: DrawText("PLANE", 680, 10, 20, DARKBLUE); break; + case 1: DrawText("CUBE", 680, 10, 20, DARKBLUE); break; + case 2: DrawText("SPHERE", 680, 10, 20, DARKBLUE); break; + case 3: DrawText("HEMISPHERE", 640, 10, 20, DARKBLUE); break; + case 4: DrawText("CYLINDER", 680, 10, 20, DARKBLUE); break; + case 5: DrawText("TORUS", 680, 10, 20, DARKBLUE); break; + case 6: DrawText("KNOT", 680, 10, 20, DARKBLUE); break; + default: break; + } EndDrawing(); //---------------------------------------------------------------------------------- @@ -80,7 +102,9 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- - UnloadModel(model); + + // Unload models data (GPU VRAM) + for (int i = 0; i < NUM_MODELS; i++) UnloadModel(models[i]); CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/models/models_plane_rotations.png b/examples/models/models_plane_rotations.png deleted file mode 100644 index 5400304d..00000000 Binary files a/examples/models/models_plane_rotations.png and /dev/null differ diff --git a/examples/models/models_yaw_pitch_roll.png b/examples/models/models_yaw_pitch_roll.png new file mode 100644 index 00000000..5400304d Binary files /dev/null and b/examples/models/models_yaw_pitch_roll.png differ diff --git a/examples/textures/resources/custom_jupiter_crash.png b/examples/textures/resources/custom_jupiter_crash.png new file mode 100644 index 00000000..451b591f Binary files /dev/null and b/examples/textures/resources/custom_jupiter_crash.png differ diff --git a/examples/textures/textures_image_drawing.c b/examples/textures/textures_image_drawing.c index 1c6a1fb9..ac128af9 100644 --- a/examples/textures/textures_image_drawing.c +++ b/examples/textures/textures_image_drawing.c @@ -36,6 +36,14 @@ int main() ImageCrop(&parrots, (Rectangle){ 0, 50, parrots.width, parrots.height - 100 }); // Crop resulting image UnloadImage(cat); // Unload image from RAM + + // Load custom font for frawing on image + SpriteFont font = LoadSpriteFont("resources/custom_jupiter_crash.png"); + + // Draw over image using custom font + ImageDrawTextEx(&parrots, (Vector2){ 300, 230 }, font, "PARROTS & CAT", font.baseSize, -2, WHITE); + + UnloadSpriteFont(font); // Unload custom spritefont (already drawn used on image) Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM) UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM diff --git a/examples/textures/textures_image_generation.c b/examples/textures/textures_image_generation.c index 8f87e689..7d8e017e 100644 --- a/examples/textures/textures_image_generation.c +++ b/examples/textures/textures_image_generation.c @@ -11,7 +11,7 @@ #include "raylib.h" -#define TEXTURES_NUM 7 // for now we have 7 generation algorithms +#define NUM_TEXTURES 7 // Currently we have 7 generation algorithms int main() { @@ -30,7 +30,7 @@ int main() Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 8.f); Image cellular = GenImageCellular(screenWidth, screenHeight, 32); - Texture2D textures[TEXTURES_NUM]; + Texture2D textures[NUM_TEXTURES]; textures[0] = LoadTextureFromImage(verticalGradient); textures[1] = LoadTextureFromImage(horizontalGradient); textures[2] = LoadTextureFromImage(radialGradient); @@ -38,6 +38,15 @@ int main() textures[4] = LoadTextureFromImage(whiteNoise); textures[5] = LoadTextureFromImage(perlinNoise); textures[6] = LoadTextureFromImage(cellular); + + // Unload image data (CPU RAM) + UnloadImage(verticalGradient); + UnloadImage(horizontalGradient); + UnloadImage(radialGradient); + UnloadImage(checked); + UnloadImage(whiteNoise); + UnloadImage(perlinNoise); + UnloadImage(cellular); int currentTexture = 0; @@ -51,7 +60,7 @@ int main() //---------------------------------------------------------------------------------- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { - currentTexture = (currentTexture + 1) % TEXTURES_NUM; // cycle between the 5 textures + currentTexture = (currentTexture + 1)%NUM_TEXTURES; // Cycle between the textures } //---------------------------------------------------------------------------------- @@ -63,24 +72,31 @@ int main() DrawTexture(textures[currentTexture], 0, 0, WHITE); + DrawRectangle(30, 400, 325, 30, Fade(SKYBLUE, 0.5f)); + DrawRectangleLines(30, 400, 325, 30, Fade(WHITE, 0.5f)); + DrawText("MOUSE LEFT BUTTON to CYCLE PROCEDURAL TEXTURES", 40, 410, 10, WHITE); + + switch(currentTexture) + { + case 0: DrawText("VERTICAL GRADIENT", 560, 10, 20, RAYWHITE); break; + case 1: DrawText("HORIZONTAL GRADIENT", 540, 10, 20, RAYWHITE); break; + case 2: DrawText("RADIAL GRADIENT", 580, 10, 20, LIGHTGRAY); break; + case 3: DrawText("CHECKED", 680, 10, 20, RAYWHITE); break; + case 4: DrawText("WHITE NOISE", 640, 10, 20, RED); break; + case 5: DrawText("PERLIN NOISE", 630, 10, 20, RAYWHITE); break; + case 6: DrawText("CELLULAR", 670, 10, 20, RAYWHITE); break; + default: break; + } + EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- - - // Unload image data (CPU RAM) - UnloadImage(verticalGradient); - UnloadImage(horizontalGradient); - UnloadImage(radialGradient); - UnloadImage(checked); - UnloadImage(whiteNoise); - UnloadImage(perlinNoise); - UnloadImage(cellular); - + // Unload textures data (GPU VRAM) - for (int i = 0; i < TEXTURES_NUM; i++) UnloadTexture(textures[i]); + for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(textures[i]); CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/examples/textures/textures_image_generation.png b/examples/textures/textures_image_generation.png index a272b405..398b0462 100644 Binary files a/examples/textures/textures_image_generation.png and b/examples/textures/textures_image_generation.png differ -- cgit v1.2.3 From 76c821a68d35811a8d5adc384191ee5daa69afdd Mon Sep 17 00:00:00 2001 From: Ray San Date: Tue, 17 Oct 2017 11:52:01 +0200 Subject: Add screenshot --- examples/models/models_mesh_generation.png | Bin 0 -> 27504 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 examples/models/models_mesh_generation.png (limited to 'examples') diff --git a/examples/models/models_mesh_generation.png b/examples/models/models_mesh_generation.png new file mode 100644 index 00000000..d8eb3646 Binary files /dev/null and b/examples/models/models_mesh_generation.png differ -- cgit v1.2.3 From 8ace02c2ffd9dead6e67fb3faaaa8b8ad37ccd2a Mon Sep 17 00:00:00 2001 From: Ray San Date: Tue, 17 Oct 2017 13:30:41 +0200 Subject: Added new examples to build... ...and reviewed some details --- examples/Makefile | 15 ++++++++++----- examples/models/models_material_pbr.c | 12 ++++++++---- 2 files changed, 18 insertions(+), 9 deletions(-) (limited to 'examples') diff --git a/examples/Makefile b/examples/Makefile index b80b18fe..bd4552cb 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -82,20 +82,20 @@ endif # Define raylib release directory for compiled library ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/win32/mingw32 endif ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/linux endif ifeq ($(PLATFORM_OS),OSX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx endif endif ifeq ($(PLATFORM),PLATFORM_WEB) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5 endif ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/rpi endif # Define default C compiler: gcc @@ -263,6 +263,7 @@ EXAMPLES = \ textures/textures_particles_blending \ textures/textures_image_processing \ textures/textures_image_drawing \ + textures/textures_image_generation \ text/text_sprite_fonts \ text/text_bmfont_ttf \ text/text_raylib_fonts \ @@ -278,6 +279,10 @@ EXAMPLES = \ models/models_heightmap \ models/models_cubicmap \ models/models_mesh_picking \ + models/models_mesh_generation \ + models/models_yaw_pitch_roll \ + models/models_material_pbr \ + models/models_skybox \ shaders/shaders_model_shader \ shaders/shaders_shapes_textures \ shaders/shaders_custom_uniform \ diff --git a/examples/models/models_material_pbr.c b/examples/models/models_material_pbr.c index 1f069468..9f576348 100644 --- a/examples/models/models_material_pbr.c +++ b/examples/models/models_material_pbr.c @@ -41,10 +41,13 @@ int main() model.material = LoadMaterialPBR((Color){ 255, 255, 255, 255 }, 1.0f, 1.0f); // Define lights attributes - Light lights[MAX_LIGHTS] = { CreateLight(LIGHT_POINT, (Vector3){ LIGHT_DISTANCE, LIGHT_HEIGHT, 0.0f }, (Vector3){ 0.0f, 0.0f, 0.0f }, (Color){ 255, 0, 0, 255 }, model.material.shader), - CreateLight(LIGHT_POINT, (Vector3){ 0.0f, LIGHT_HEIGHT, LIGHT_DISTANCE }, (Vector3){ 0.0f, 0.0f, 0.0f }, (Color){ 0, 255, 0, 255 }, model.material.shader), - CreateLight(LIGHT_POINT, (Vector3){ -LIGHT_DISTANCE, LIGHT_HEIGHT, 0.0f }, (Vector3){ 0.0f, 0.0f, 0.0f }, (Color){ 0, 0, 255, 255 }, model.material.shader), - CreateLight(LIGHT_DIRECTIONAL, (Vector3){ 0.0f, LIGHT_HEIGHT*2.0f, -LIGHT_DISTANCE }, (Vector3){ 0.0f, 0.0f, 0.0f }, (Color){ 255, 0, 255, 255 }, model.material.shader) }; + // NOTE: Shader is passed to every light on creation to define shader bindings internally + Light lights[MAX_LIGHTS] = { + CreateLight(LIGHT_POINT, (Vector3){ LIGHT_DISTANCE, LIGHT_HEIGHT, 0.0f }, (Vector3){ 0.0f, 0.0f, 0.0f }, (Color){ 255, 0, 0, 255 }, model.material.shader), + CreateLight(LIGHT_POINT, (Vector3){ 0.0f, LIGHT_HEIGHT, LIGHT_DISTANCE }, (Vector3){ 0.0f, 0.0f, 0.0f }, (Color){ 0, 255, 0, 255 }, model.material.shader), + CreateLight(LIGHT_POINT, (Vector3){ -LIGHT_DISTANCE, LIGHT_HEIGHT, 0.0f }, (Vector3){ 0.0f, 0.0f, 0.0f }, (Color){ 0, 0, 255, 255 }, model.material.shader), + CreateLight(LIGHT_DIRECTIONAL, (Vector3){ 0.0f, LIGHT_HEIGHT*2.0f, -LIGHT_DISTANCE }, (Vector3){ 0.0f, 0.0f, 0.0f }, (Color){ 255, 0, 255, 255 }, model.material.shader) + }; SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode @@ -156,6 +159,7 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness) UnloadTexture(cubemap); UnloadTexture(texHDR); + // Unload already used shaders (to create specific textures) UnloadShader(shdrCubemap); UnloadShader(shdrIrradiance); UnloadShader(shdrPrefilter); -- cgit v1.2.3