From cf24c021a36a483c0ad04b43edd9ba248eaa9cc0 Mon Sep 17 00:00:00 2001 From: Ray Date: Fri, 9 Sep 2022 00:26:47 +0200 Subject: WARNING: BREAKING: Reviewed SSBO usage to avoid `long long` raylib library tries to avoid `long long` usage. Several SSBO functions have been reviewed (including some renames for consistency) to minimize `long long` type usage. --- examples/others/rlgl_compute_shader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'examples') diff --git a/examples/others/rlgl_compute_shader.c b/examples/others/rlgl_compute_shader.c index 5e1debd7..b74ed932 100644 --- a/examples/others/rlgl_compute_shader.c +++ b/examples/others/rlgl_compute_shader.c @@ -104,9 +104,9 @@ int main(void) else if (transfertBuffer.count > 0) // Process transfert buffer { // Send SSBO buffer to GPU - rlUpdateShaderBufferElements(ssboTransfert, &transfertBuffer, sizeof(GolUpdateSSBO), 0); + rlUpdateShaderBuffer(ssboTransfert, &transfertBuffer, sizeof(GolUpdateSSBO), 0); - // Process ssbo commands on GPU + // Process SSBO commands on GPU rlEnableShader(golTransfertProgram); rlBindShaderBuffer(ssboA, 1); rlBindShaderBuffer(ssboTransfert, 3); -- cgit v1.2.3