From e71153258b2f1b78b2d6de5578786f22582e523f Mon Sep 17 00:00:00 2001 From: Jett <30197659+JettMonstersGoBoom@users.noreply.github.com> Date: Tue, 19 Dec 2023 18:27:59 -0500 Subject: fix for deferred rendering example. (#3655) * fix for deferred rendering example. * missed defines to build. --- examples/shaders/shaders_deferred_render.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'examples') diff --git a/examples/shaders/shaders_deferred_render.c b/examples/shaders/shaders_deferred_render.c index 21d2af34..9df1b249 100644 --- a/examples/shaders/shaders_deferred_render.c +++ b/examples/shaders/shaders_deferred_render.c @@ -254,8 +254,8 @@ int main(void) EndMode3D(); // As a last step, we now copy over the depth buffer from our g-buffer to the default framebuffer. - rlEnableFramebuffer(gBuffer.framebuffer); //glBindFramebuffer(GL_READ_FRAMEBUFFER, gBuffer.framebuffer); - rlEnableFramebuffer(0); //glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + rlBindFramebuffer(GL_READ_FRAMEBUFFER, gBuffer.framebuffer); + rlBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); rlBlitFramebuffer(0, 0, screenWidth, screenHeight, 0, 0, screenWidth, screenHeight, 0x00000100); // GL_DEPTH_BUFFER_BIT rlDisableFramebuffer(); -- cgit v1.2.3