From fdc28fce80d6e9ae04e900079beba7d79673b25d Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 2 Jul 2023 20:05:15 +0200 Subject: Reviewed vector2angle example --- examples/others/raymath_vector_angle.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'examples') diff --git a/examples/others/raymath_vector_angle.c b/examples/others/raymath_vector_angle.c index 457d69dc..5de6116f 100644 --- a/examples/others/raymath_vector_angle.c +++ b/examples/others/raymath_vector_angle.c @@ -49,7 +49,7 @@ int main(void) // Calculate angle between two vectors, considering a common origin (v0) v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f }); v2 = GetMousePosition(); - angle = 90 - Vector2LineAngle(v0, v2)*RAD2DEG; + angle = Vector2Angle(Vector2Normalize(Vector2Subtract(v1, v0)), Vector2Normalize(Vector2Subtract(v2, v0)))*RAD2DEG; } else if (angleMode == 1) { @@ -77,7 +77,10 @@ int main(void) DrawLineEx(v0, v1, 2.0f, BLACK); DrawLineEx(v0, v2, 2.0f, RED); - DrawCircleSector(v0, 40.0f, 90 - Vector2LineAngle(v0, v1)*RAD2DEG, angle, 32, Fade(GREEN, 0.6f)); + float startangle = 90 - Vector2LineAngle(v0, v1)*RAD2DEG; + DrawCircleSector(v0, 40.0f, startangle, angle + startangle, 32, Fade(GREEN, 0.6f)); + + //DrawCircleSector(v0, 40.0f, 90 - Vector2LineAngle(v0, v1)*RAD2DEG, angle, 32, Fade(GREEN, 0.6f)); } else if (angleMode == 1) { -- cgit v1.2.3