From fd5d1dfcb6d740728f21cdd08ba8387b0ee2f899 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Mon, 13 Apr 2020 13:31:45 +0200 Subject: WARNING: REMOVED raylib/games - Moved to raysan5/raylib-games Move raylib games to another repo. It will reduce repo size for new clones. I considered also removing the related history with [`git filter-repo`](https://github.com/newren/git-filter-repo) (the current sane alternative to the deprecated `filter-branch`) but it has some implications: It would had made a new repository with distinct history and checksums. If the repo was previously published, the history of the new one won't have been compatible with the history others have pulled. --- games/just_do/CMakeLists.txt | 16 -- games/just_do/LICENSE.txt | 20 -- games/just_do/Makefile | 413 --------------------------------- games/just_do/Makefile.Android | 300 ------------------------ games/just_do/just_do.c | 356 ---------------------------- games/just_do/resources/ambient.ogg | Bin 2672956 -> 0 bytes games/just_do/resources/win.wav | Bin 6748 -> 0 bytes games/just_do/screens/screen_level00.c | 167 ------------- games/just_do/screens/screen_level01.c | 163 ------------- games/just_do/screens/screen_level02.c | 157 ------------- games/just_do/screens/screen_level03.c | 134 ----------- games/just_do/screens/screen_level04.c | 147 ------------ games/just_do/screens/screen_level05.c | 185 --------------- games/just_do/screens/screen_level06.c | 156 ------------- games/just_do/screens/screen_level07.c | 178 -------------- games/just_do/screens/screen_level08.c | 157 ------------- games/just_do/screens/screen_level09.c | 199 ---------------- games/just_do/screens/screen_level10.c | 153 ------------ games/just_do/screens/screen_logo.c | 227 ------------------ games/just_do/screens/screens.h | 150 ------------ 20 files changed, 3278 deletions(-) delete mode 100644 games/just_do/CMakeLists.txt delete mode 100644 games/just_do/LICENSE.txt delete mode 100644 games/just_do/Makefile delete mode 100644 games/just_do/Makefile.Android delete mode 100644 games/just_do/just_do.c delete mode 100644 games/just_do/resources/ambient.ogg delete mode 100644 games/just_do/resources/win.wav delete mode 100644 games/just_do/screens/screen_level00.c delete mode 100644 games/just_do/screens/screen_level01.c delete mode 100644 games/just_do/screens/screen_level02.c delete mode 100644 games/just_do/screens/screen_level03.c delete mode 100644 games/just_do/screens/screen_level04.c delete mode 100644 games/just_do/screens/screen_level05.c delete mode 100644 games/just_do/screens/screen_level06.c delete mode 100644 games/just_do/screens/screen_level07.c delete mode 100644 games/just_do/screens/screen_level08.c delete mode 100644 games/just_do/screens/screen_level09.c delete mode 100644 games/just_do/screens/screen_level10.c delete mode 100644 games/just_do/screens/screen_logo.c delete mode 100644 games/just_do/screens/screens.h (limited to 'games/just_do') diff --git a/games/just_do/CMakeLists.txt b/games/just_do/CMakeLists.txt deleted file mode 100644 index f25b6e37..00000000 --- a/games/just_do/CMakeLists.txt +++ /dev/null @@ -1,16 +0,0 @@ -cmake_minimum_required(VERSION 2.6) -project(just_do) - -# Grab the screens -file(GLOB screen_sources "screens/*.c") - -# Executable & linking -add_executable(${PROJECT_NAME} ${PROJECT_NAME}.c ${screen_sources}) -if (NOT TARGET raylib) - find_package(raylib 2.0 REQUIRED) -endif() -target_link_libraries(${PROJECT_NAME} raylib) - -# Resources -# Copy all of the resource files to the destination -file(COPY "resources/" DESTINATION "resources/") diff --git a/games/just_do/LICENSE.txt b/games/just_do/LICENSE.txt deleted file mode 100644 index 510604da..00000000 --- a/games/just_do/LICENSE.txt +++ /dev/null @@ -1,20 +0,0 @@ - -This game sources are licensed under an unmodified zlib/libpng license, -which is an OSI-certified, BSD-like license: - -Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) - -This software is provided "as-is", without any express or implied warranty. In no event -will the authors be held liable for any damages arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, including commercial -applications, and to alter it and redistribute it freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not claim that you - wrote the original software. If you use this software in a product, an acknowledgment - in the product documentation would be appreciated but is not required. - - 2. Altered source versions must be plainly marked as such, and must not be misrepresented - as being the original software. - - 3. This notice may not be removed or altered from any source distribution. \ No newline at end of file diff --git a/games/just_do/Makefile b/games/just_do/Makefile deleted file mode 100644 index 7e463174..00000000 --- a/games/just_do/Makefile +++ /dev/null @@ -1,413 +0,0 @@ -#************************************************************************************************** -# -# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 -# -# Copyright (c) 2013-2020 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** - -.PHONY: all clean - -# Define required raylib variables -PROJECT_NAME ?= just_do -RAYLIB_VERSION ?= 3.0.0 -RAYLIB_API_VERSION ?= 3 -RAYLIB_PATH ?= C:\GitHub\raylib - -# Define default options - -# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB -PLATFORM ?= PLATFORM_DESKTOP - -# Locations of your newly installed library and associated headers. See ../src/Makefile -# On Linux, if you have installed raylib but cannot compile the examples, check that -# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations. -# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED. -# To enable compile-time linking to a special version of libraylib.so, change these variables here. -# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below. -# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime, -# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH. -# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths. -DESTDIR ?= /usr/local -RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib -# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files. -RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include - -# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) -RAYLIB_LIBTYPE ?= STATIC - -# Build mode for project: DEBUG or RELEASE -BUILD_MODE ?= RELEASE - -# Use external GLFW library instead of rglfw module -# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3 -USE_EXTERNAL_GLFW ?= FALSE - -# Use Wayland display server protocol on Linux desktop -# by default it uses X11 windowing system -USE_WAYLAND_DISPLAY ?= FALSE - -# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! - # ifeq ($(UNAME),Msys) -> Windows - ifeq ($(OS),Windows_NT) - PLATFORM_OS=WINDOWS - else - UNAMEOS=$(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX - endif - ifeq ($(UNAMEOS),FreeBSD) - PLATFORM_OS=BSD - endif - ifeq ($(UNAMEOS),OpenBSD) - PLATFORM_OS=BSD - endif - ifeq ($(UNAMEOS),NetBSD) - PLATFORM_OS=BSD - endif - ifeq ($(UNAMEOS),DragonFly) - PLATFORM_OS=BSD - endif - ifeq ($(UNAMEOS),Darwin) - PLATFORM_OS=OSX - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - UNAMEOS=$(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX - endif -endif - -# RAYLIB_PATH adjustment for different platforms. -# If using GNU make, we can get the full path to the top of the tree. Windows? BSD? -# Required for ldconfig or other tools that do not perform path expansion. -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_PREFIX ?= .. - RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) - endif -endif -# Default path for raylib on Raspberry Pi, if installed in different path, update it! -# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki. -# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX. -ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_PATH ?= /home/pi/raylib -endif - -ifeq ($(PLATFORM),PLATFORM_WEB) - # Emscripten required variables - EMSDK_PATH ?= C:/emsdk - EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/fastcomp/emscripten - CLANG_PATH = $(EMSDK_PATH)/fastcomp/bin - PYTHON_PATH = $(EMSDK_PATH)/python/2.7.13.1_64bit/python-2.7.13.amd64 - NODE_PATH = $(EMSDK_PATH)/node/12.9.1_64bit/bin - export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH) -endif - -# Define raylib release directory for compiled library. -# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version -RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src - -# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries -# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH -# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux -# without formal installation from ../src/Makefile. It aids portability and is useful if you have -# multiple versions of raylib, have raylib installed to a non-standard location, or want to -# bundle libraylib.so with your game. Change it to your liking. -# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, -# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH, -# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) -# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute. -# To see which libraries a built example is linking to, ldd core/core_basic_window; -# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing. -EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH) - -# Define default C compiler: gcc -# NOTE: define g++ compiler if using C++ -CC = gcc - -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - # OSX default compiler - CC = clang - endif - ifeq ($(PLATFORM_OS),BSD) - # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler - CC = clang - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) - # Define RPI cross-compiler - #CC = armv6j-hardfloat-linux-gnueabi-gcc - CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc - endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # HTML5 emscripten compiler - # WARNING: To compile to HTML5, code must be redesigned - # to use emscripten.h and emscripten_set_main_loop() - CC = emcc -endif - -# Define default make program: Mingw32-make -MAKE = mingw32-make - -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - MAKE = make - endif -endif - -# Define compiler flags: -# -O1 defines optimization level -# -g include debug information on compilation -# -s strip unnecessary data from build -# -Wall turns on most, but not all, compiler warnings -# -std=c99 defines C language mode (standard C from 1999 revision) -# -std=gnu99 defines C language mode (GNU C from 1999 revision) -# -Wno-missing-braces ignore invalid warning (GCC bug 53119) -# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec -CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces - -ifeq ($(BUILD_MODE),DEBUG) - CFLAGS += -g - ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS += -s ASSERTIONS=1 --profiling - endif -else - ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS += -Os - else - CFLAGS += -s -O1 - endif -endif - -# Additional flags for compiler (if desired) -#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - ifeq ($(RAYLIB_LIBTYPE),STATIC) - CFLAGS += -D_DEFAULT_SOURCE - endif - ifeq ($(RAYLIB_LIBTYPE),SHARED) - # Explicitly enable runtime link to libraylib.so - CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS += -std=gnu99 -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # -Os # size optimization - # -O2 # optimization level 2, if used, also set --memory-init-file 0 - # -s USE_GLFW=3 # Use glfw3 library (context/input management) - # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! - # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) - # -s USE_PTHREADS=1 # multithreading support - # -s WASM=0 # disable Web Assembly, emitted by default - # -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow) - # -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter - # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data - # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) - # --profiling # include information for code profiling - # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) - # --preload-file resources # specify a resources folder for data compilation - CFLAGS += -s USE_GLFW=3 -s TOTAL_MEMORY=67108864 --preload-file resources - - # Define a custom shell .html and output extension - CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html - EXT = .html -endif - -# Define include paths for required headers -# NOTE: Several external required libraries (stb and others) -INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external - -# Define additional directories containing required header files -ifeq ($(PLATFORM),PLATFORM_RPI) - # RPI required libraries - INCLUDE_PATHS += -I/opt/vc/include - INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux - INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),BSD) - # Consider -L$(RAYLIB_H_INSTALL_PATH) - INCLUDE_PATHS += -I/usr/local/include - endif - ifeq ($(PLATFORM_OS),LINUX) - # Reset everything. - # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include - INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external - endif -endif - -# Define library paths containing required libs. -LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src - -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - # resource file contains windows executable icon and properties - LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data - # -Wl,--subsystem,windows hides the console window - ifeq ($(BUILD_MODE), RELEASE) - LDFLAGS += -Wl,--subsystem,windows - endif - endif - ifeq ($(PLATFORM_OS),BSD) - # Consider -L$(RAYLIB_INSTALL_PATH) - LDFLAGS += -L. -Lsrc -L/usr/local/lib - endif - ifeq ($(PLATFORM_OS),LINUX) - # Reset everything. - # Precedence: immediately local, installed version, raysan5 provided libs - LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) - endif -endif - -ifeq ($(PLATFORM),PLATFORM_RPI) - LDFLAGS += -L/opt/vc/lib -endif - -# Define any libraries required on linking -# if you want to link libraries (libname.so or libname.a), use the -lname -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - # Libraries for Windows desktop compilation - # NOTE: WinMM library required to set high-res timer resolution - LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm - # Required for physac examples - LDLIBS += -static -lpthread - endif - ifeq ($(PLATFORM_OS),LINUX) - # Libraries for Debian GNU/Linux desktop compiling - # NOTE: Required packages: libegl1-mesa-dev - LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt - - # On X11 requires also below libraries - LDLIBS += -lX11 - # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them - #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - - # On Wayland windowing system, additional libraries requires - ifeq ($(USE_WAYLAND_DISPLAY),TRUE) - LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon - endif - # Explicit link to libc - ifeq ($(RAYLIB_LIBTYPE),SHARED) - LDLIBS += -lc - endif - endif - ifeq ($(PLATFORM_OS),OSX) - # Libraries for OSX 10.9 desktop compiling - # NOTE: Required packages: libopenal-dev libegl1-mesa-dev - LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo - endif - ifeq ($(PLATFORM_OS),BSD) - # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling - # NOTE: Required packages: mesa-libs - LDLIBS = -lraylib -lGL -lpthread -lm - - # On XWindow requires also below libraries - LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - endif - ifeq ($(USE_EXTERNAL_GLFW),TRUE) - # NOTE: It could require additional packages installed: libglfw3-dev - LDLIBS += -lglfw - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - # Libraries for Raspberry Pi compiling - # NOTE: Required packages: libasound2-dev (ALSA) - LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # Libraries for web (HTML5) compiling - LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc -endif - -# Define all source files required -PROJECT_SOURCE_FILES ?= \ - just_do.c \ - screens/screen_logo.c \ - screens/screen_level00.c \ - screens/screen_level01.c \ - screens/screen_level02.c \ - screens/screen_level03.c \ - screens/screen_level04.c \ - screens/screen_level05.c \ - screens/screen_level06.c \ - screens/screen_level07.c \ - screens/screen_level08.c \ - screens/screen_level09.c - -# Define all object files from source files -OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES)) - -# For Android platform we call a custom Makefile.Android -ifeq ($(PLATFORM),PLATFORM_ANDROID) - MAKEFILE_PARAMS = -f Makefile.Android - export PROJECT_NAME - export PROJECT_SOURCE_FILES -else - MAKEFILE_PARAMS = $(PROJECT_NAME) -endif - -# Default target entry -# NOTE: We call this Makefile target or Makefile.Android target -all: - $(MAKE) $(MAKEFILE_PARAMS) - -# Project target defined by PROJECT_NAME -$(PROJECT_NAME): $(OBJS) - $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - -# Compile source files -# NOTE: This pattern will compile every module defined on $(OBJS) -%.o: %.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) - -# Clean everything -clean: -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - del *.o *.exe /s - endif - ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable|x-pie-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv - endif - ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -delete - rm -f *.o - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - find . -type f -executable -delete - rm -fv *.o -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - del *.o *.html *.js -endif - @echo Cleaning done - diff --git a/games/just_do/Makefile.Android b/games/just_do/Makefile.Android deleted file mode 100644 index 29d437b1..00000000 --- a/games/just_do/Makefile.Android +++ /dev/null @@ -1,300 +0,0 @@ -#************************************************************************************************** -# -# raylib makefile for Android project (APK building) -# -# Copyright (c) 2017 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** - -# Define required raylib variables -PLATFORM ?= PLATFORM_ANDROID -RAYLIB_PATH ?= ..\.. - -# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version -ANDROID_ARCH ?= ARM -ANDROID_API_VERSION = 21 -ifeq ($(ANDROID_ARCH),ARM) - ANDROID_ARCH_NAME = armeabi-v7a -endif -ifeq ($(ANDROID_ARCH),ARM64) - ANDROID_ARCH_NAME = arm64-v8a -endif - -# Required path variables -# NOTE: JAVA_HOME must be set to JDK -JAVA_HOME ?= C:/JavaJDK -ANDROID_HOME = C:/android-sdk -ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION) -ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1 -ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools - -# Android project configuration variables -PROJECT_NAME ?= raylib_game -PROJECT_LIBRARY_NAME ?= main -PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME) -PROJECT_RESOURCES_PATH ?= resources -PROJECT_SOURCE_FILES ?= raylib_game.c - -# Some source files are placed in directories, when compiling to some -# output directory other than source, that directory must pre-exist. -# Here we get a list of required folders that need to be created on -# code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors. -PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES))) - -# Android app configuration variables -APP_LABEL_NAME ?= rGame -APP_COMPANY_NAME ?= raylib -APP_PRODUCT_NAME ?= rgame -APP_VERSION_CODE ?= 1 -APP_VERSION_NAME ?= 1.0 -APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png -APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png -APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png -APP_SCREEN_ORIENTATION ?= landscape -APP_KEYSTORE_PASS ?= raylib - -# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) -RAYLIB_LIBTYPE ?= STATIC - -# Library path for libraylib.a/libraylib.so -RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src - -# Shared libs must be added to APK if required -# NOTE: Generated NativeLoader.java automatically load those libraries -ifeq ($(RAYLIB_LIBTYPE),SHARED) - PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so -endif - -# Compiler and archiver -# NOTE: GCC is being deprecated in Android NDK r16 -ifeq ($(ANDROID_ARCH),ARM) - CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang - AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar -endif -ifeq ($(ANDROID_ARCH),ARM64) - CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang - AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar -endif - -# Compiler flags for arquitecture -ifeq ($(ANDROID_ARCH),ARM) - CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 -endif -ifeq ($(ANDROID_ARCH),ARM64) - CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769 -endif -# Compilation functions attributes options -CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC -# Compiler options for the linker -CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes -# Preprocessor macro definitions -CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) - -# Paths containing required header files -INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue - -# Linker options -LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a -LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -# Force linking of library module to define symbol -LDFLAGS += -u ANativeActivity_onCreate -# Library paths containing required libs -LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib - -# Define any libraries to link into executable -# if you want to link libraries (libname.so or libname.a), use the -lname -LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl - -# Generate target objects list from PROJECT_SOURCE_FILES -OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES)) - -# Android APK building process... some steps required... -# NOTE: typing 'make' will invoke the default target entry called 'all', -all: create_temp_project_dirs \ - copy_project_required_libs \ - copy_project_resources \ - generate_loader_script \ - generate_android_manifest \ - generate_apk_keystore \ - config_project_package \ - compile_project_code \ - compile_project_class \ - compile_project_class_dex \ - create_project_apk_package \ - sign_project_apk_package \ - zipalign_project_apk_package - -# Create required temp directories for APK building -create_temp_project_dirs: - if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH) - if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj - if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src - if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com - if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) - if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) - if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib - if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) - if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin - if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res - if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi - if not exist $(PROJECT_BUILD_PATH)\res\drawable-mdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-mdpi - if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi - if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values - if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets - if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) - if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens - $(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir))) - -define create_dir - if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1) -endef - -# Copy required shared libs for integration into APK -# NOTE: If using shared libs they are loaded by generated NativeLoader.java -copy_project_required_libs: -ifeq ($(RAYLIB_LIBTYPE),SHARED) - copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so -endif -ifeq ($(RAYLIB_LIBTYPE),STATIC) - copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a -endif - -# Copy project required resources: strings.xml, icon.png, assets -# NOTE: Required strings.xml is generated and game resources are copied to assets folder -# TODO: Review xcopy usage, it can not be found in some systems! -copy_project_resources: - copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y - copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y - copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y - @echo ^ > $(PROJECT_BUILD_PATH)/res/values/strings.xml - @echo ^^$(APP_LABEL_NAME)^^ >> $(PROJECT_BUILD_PATH)/res/values/strings.xml - if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F - -# Generate NativeLoader.java to load required shared libraries -# NOTE: Probably not the bet way to generate this file... but it works. -generate_loader_script: - @echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -ifeq ($(RAYLIB_LIBTYPE),SHARED) - @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -endif - @echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - -# Generate AndroidManifest.xml with all the required options -# NOTE: Probably not the bet way to generate this file... but it works. -generate_android_manifest: - @echo ^ > $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo android:configChanges="orientation|keyboardHidden|screenSize" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo android:screenOrientation="$(APP_SCREEN_ORIENTATION)" android:launchMode="singleTask" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo android:clearTaskOnLaunch="true"^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - -# Generate storekey for APK signing: $(PROJECT_NAME).keystore -# NOTE: Configure here your Distinguished Names (-dname) if required! -generate_apk_keystore: - if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA - -# Config project package and resource using AndroidManifest.xml and res/values/strings.xml -# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java -config_project_package: - $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar - -# Compile native_app_glue code as static library: obj/libnative_app_glue.a -compile_native_app_glue: - $(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS) - $(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o - -# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so -compile_project_code: $(OBJS) - $(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) - -# Compile all .c files required into object (.o) files -# NOTE: Those files will be linked into a shared library -$(PROJECT_BUILD_PATH)/obj/%.o:%.c - $(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot - -# Compile project .java code into .class (Java bytecode) -compile_project_class: - $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - -# Compile .class files into Dalvik executable bytecode (.dex) -# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT) -compile_project_class_dex: - $(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj - -# Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk -# NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so -# NOTE: Use -A resources to define additional directory in which to find raw asset files -create_project_apk_package: - $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin - cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) - -# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk -sign_project_apk_package: - $(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key - -# Create zip-aligned APK package: $(PROJECT_NAME).apk -zipalign_project_apk_package: - $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk - -# Install $(PROJECT_NAME).apk to default emulator/device -# NOTE: Use -e (emulator) or -d (device) parameters if required -install: - $(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk - -# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64) -check_device_abi: - $(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi - -# Monitorize output log coming from device, only raylib tag -logcat: - $(ANDROID_PLATFORM_TOOLS)/adb logcat -c - $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S - -# Install and monitorize $(PROJECT_NAME).apk to default emulator/device -deploy: - $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk - $(ANDROID_PLATFORM_TOOLS)/adb logcat -c - $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S - -#$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W - -# Clean everything -clean: - del $(PROJECT_BUILD_PATH)\* /f /s /q - rmdir $(PROJECT_BUILD_PATH) /s /q - @echo Cleaning done diff --git a/games/just_do/just_do.c b/games/just_do/just_do.c deleted file mode 100644 index 6a73a2b3..00000000 --- a/games/just_do/just_do.c +++ /dev/null @@ -1,356 +0,0 @@ -/******************************************************************************************* -* -* JUST DO [GLOBAL GAME JAM 2015] -* -* Experimental puzzle game that lets the user try to find a logic -* solution to different shape-color-based situations. -* -* This game has been created using raylib 1.6 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" -#include "screens/screens.h" // NOTE: Defines global variable: currentScreen - -#if defined(PLATFORM_WEB) - #include -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- -const int screenWidth = 1280; // Moved to screens.h -const int screenHeight = 720; // Moved to screens.h - -// Required variables to manage screen transitions (fade-in, fade-out) -float transAlpha = 0; -bool onTransition = false; -bool transFadeOut = false; -int transFromScreen = -1; -int transToScreen = -1; -int framesCounter = 0; - -//static Sound levelWin; -Music music; - -//---------------------------------------------------------------------------------- -// Local Functions Declaration -//---------------------------------------------------------------------------------- -void TransitionToScreen(int screen); -void UpdateTransition(void); -void DrawTransition(void); - -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Main entry point -//---------------------------------------------------------------------------------- -int main(void) -{ - // Initialization (Note windowTitle is unused on Android) - //--------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "JUST DO [GGJ15]"); - - // Load global data here (assets that must be available in all screens, i.e. fonts) - InitAudioDevice(); - - levelWin = LoadSound("resources/win.wav"); - music = LoadMusicStream("resources/ambient.ogg"); - - // Setup and Init first screen - currentScreen = LOGO; - InitLogoScreen(); - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 0, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - - // Unload all global loaded data (i.e. fonts) here! - UnloadSound(levelWin); - UnloadMusicStream(music); - - CloseAudioDevice(); - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Local Functions Definition -//---------------------------------------------------------------------------------- -void TransitionToScreen(int screen) -{ - onTransition = true; - transFromScreen = currentScreen; - transToScreen = screen; -} - -void UpdateTransition(void) -{ - if (!transFadeOut) - { - transAlpha += 0.02f; - - if (transAlpha >= 1.0) - { - transAlpha = 1.0; - currentScreen = transToScreen; - transFadeOut = true; - framesCounter = 0; - } - } - else // Transition fade out logic - { - transAlpha -= 0.02f; - - if (transAlpha <= 0) - { - transAlpha = 0; - transFadeOut = false; - onTransition = false; - transFromScreen = -1; - transToScreen = -1; - } - } -} - -void DrawTransition(void) -{ - DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, transAlpha)); -} - -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - if (currentScreen != LOGO) UpdateMusicStream(music); - - if (!onTransition) - { - if (IsKeyPressed('0')) - { - TransitionToScreen(LEVEL00); - InitLevel00Screen(); - } - else if (IsKeyPressed('1')) - { - TransitionToScreen(LEVEL01); - InitLevel01Screen(); - } - else if (IsKeyPressed('2')) - { - TransitionToScreen(LEVEL02); - InitLevel02Screen(); - } - else if (IsKeyPressed('3')) - { - TransitionToScreen(LEVEL03); - InitLevel03Screen(); - } - else if (IsKeyPressed('4')) - { - TransitionToScreen(LEVEL04); - InitLevel04Screen(); - } - else if (IsKeyPressed('5')) - { - TransitionToScreen(LEVEL05); - InitLevel05Screen(); - } - else if (IsKeyPressed('6')) - { - TransitionToScreen(LEVEL06); - InitLevel06Screen(); - } - else if (IsKeyPressed('7')) - { - TransitionToScreen(LEVEL07); - InitLevel07Screen(); - } - else if (IsKeyPressed('8')) - { - TransitionToScreen(LEVEL08); - InitLevel08Screen(); - } - else if (IsKeyPressed('9')) - { - TransitionToScreen(LEVEL09); - InitLevel08Screen(); - } - - switch(currentScreen) - { - case LOGO: - { - UpdateLogoScreen(); - - if (FinishLogoScreen()) - { - UnloadLogoScreen(); - TransitionToScreen(LEVEL00); - InitLevel00Screen(); - - PlayMusicStream(music); - SetMusicVolume(music, 0.6f); - } - } break; - case LEVEL00: - { - UpdateLevel00Screen(); - - if (FinishLevel00Screen()) - { - UnloadLevel00Screen(); - TransitionToScreen(LEVEL01); - InitLevel01Screen(); - } - } break; - case LEVEL01: - { - UpdateLevel01Screen(); - - if (FinishLevel01Screen()) - { - UnloadLevel01Screen(); - TransitionToScreen(LEVEL02); - InitLevel02Screen(); - } - } break; - case LEVEL02: - { - UpdateLevel02Screen(); - - if (FinishLevel02Screen()) - { - UnloadLevel02Screen(); - TransitionToScreen(LEVEL03); - InitLevel03Screen(); - } - } break; - case LEVEL03: - { - UpdateLevel03Screen(); - - if (FinishLevel03Screen()) - { - UnloadLevel03Screen(); - TransitionToScreen(LEVEL04); - InitLevel04Screen(); - } - } break; - case LEVEL04: - { - UpdateLevel04Screen(); - - if (FinishLevel04Screen()) - { - UnloadLevel04Screen(); - TransitionToScreen(LEVEL05); - InitLevel05Screen(); - } - } break; - case LEVEL05: - { - UpdateLevel05Screen(); - - if (FinishLevel05Screen()) - { - UnloadLevel05Screen(); - TransitionToScreen(LEVEL06); - InitLevel06Screen(); - } - } break; - case LEVEL06: - { - UpdateLevel06Screen(); - - if (FinishLevel06Screen()) - { - UnloadLevel06Screen(); - TransitionToScreen(LEVEL07); - InitLevel07Screen(); - } - } break; - case LEVEL07: - { - UpdateLevel07Screen(); - - if (FinishLevel07Screen()) - { - UnloadLevel07Screen(); - TransitionToScreen(LEVEL08); - InitLevel08Screen(); - } - } break; - case LEVEL08: - { - UpdateLevel08Screen(); - - if (FinishLevel08Screen()) - { - UnloadLevel08Screen(); - TransitionToScreen(LEVEL09); - InitLevel09Screen(); - } - } break; - case LEVEL09: - { - UpdateLevel09Screen(); - - if (FinishLevel09Screen()) - { - UnloadLevel09Screen(); - TransitionToScreen(LEVEL00); - InitLevel00Screen(); - } - } break; - default: break; - } - } - else UpdateTransition(); // Update transition (fade-in, fade-out) - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - switch(currentScreen) - { - case LOGO: DrawLogoScreen(); break; - case LEVEL00: DrawLevel00Screen(); break; - case LEVEL01: DrawLevel01Screen(); break; - case LEVEL02: DrawLevel02Screen(); break; - case LEVEL03: DrawLevel03Screen(); break; - case LEVEL04: DrawLevel04Screen(); break; - case LEVEL05: DrawLevel05Screen(); break; - case LEVEL06: DrawLevel06Screen(); break; - case LEVEL07: DrawLevel07Screen(); break; - case LEVEL08: DrawLevel08Screen(); break; - case LEVEL09: DrawLevel09Screen(); break; - default: break; - } - - if (onTransition) DrawTransition(); - - EndDrawing(); - //---------------------------------------------------------------------------------- -} diff --git a/games/just_do/resources/ambient.ogg b/games/just_do/resources/ambient.ogg deleted file mode 100644 index af7f836e..00000000 Binary files a/games/just_do/resources/ambient.ogg and /dev/null differ diff --git a/games/just_do/resources/win.wav b/games/just_do/resources/win.wav deleted file mode 100644 index 72520f99..00000000 Binary files a/games/just_do/resources/win.wav and /dev/null differ diff --git a/games/just_do/screens/screen_level00.c b/games/just_do/screens/screen_level00.c deleted file mode 100644 index e72e3812..00000000 --- a/games/just_do/screens/screen_level00.c +++ /dev/null @@ -1,167 +0,0 @@ -/********************************************************************************************** -* -* raylib - Standard Game template -* -* Level00 Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Level00 screen global variables -static int framesCounter; -static int finishScreen; - -static Rectangle boundsU, boundsO; - -static bool mouseOverU = false; -static bool mouseOverO = false; -static bool placedU = false; -static bool placedO = false; - -static bool done = false; -static int levelTimeSec = 0; -static bool levelFinished = false; - -//---------------------------------------------------------------------------------- -// Level00 Screen Functions Definition -//---------------------------------------------------------------------------------- - -// Level00 Screen Initialization logic -void InitLevel00Screen(void) -{ - // Initialize Level00 screen variables here! - framesCounter = 0; - finishScreen = 0; - - boundsU = (Rectangle){GetScreenWidth()/2 - 265, -200, MeasureText("U", 160) + 40, 160 }; - boundsO = (Rectangle){GetScreenWidth() - 370, -30, MeasureText("O", 160) + 40, 160 }; -} - -// Level00 Screen Update logic -void UpdateLevel00Screen(void) -{ - // Update Level00 screen variables here! - if (!done) framesCounter++; - - if (!done) - { - if (!placedU) boundsU.y += 2; - - if (boundsU.y >= GetScreenHeight()) boundsU.y = -boundsU.height; - - Vector2 mousePos = GetMousePosition(); - - if (CheckCollisionPointRec(mousePos, boundsU)) - { - mouseOverU = true; - - if (!placedU && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - if ((boundsU.y > GetScreenHeight()/2 - 110) && ((boundsU.y + boundsU.height) < (GetScreenHeight()/2 + 100))) - { - placedU = true; - } - } - } - else mouseOverU = false; - - if (CheckCollisionPointRec(mousePos, boundsO)) - { - mouseOverO = true; - - if (!placedO && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) boundsO.y += 100; - - if (boundsO.y >= (GetScreenHeight()/2 - 130)) placedO = true; - } - else mouseOverO = false; - - if (placedO && placedU) - { - done = true; - PlaySound(levelWin); - } - } - - if (done && !levelFinished) - { - levelTimeSec = framesCounter/60; - levelFinished = true; - framesCounter = 0; - } - - if (levelFinished) - { - framesCounter++; - - if ((framesCounter > 30) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; - } -} - -// Level00 Screen Draw logic -void DrawLevel00Screen(void) -{ - // Draw Level00 screen - DrawText("U", boundsU.x, boundsU.y + 10, 160, GRAY); - DrawText("J", GetScreenWidth()/2 - MeasureText("JUST DO", 160)/2, GetScreenHeight()/2 - 80, 160, GRAY); - DrawText("ST D", GetScreenWidth()/2 - MeasureText("JUST DO", 160)/2 + 210, GetScreenHeight()/2 - 80, 160, GRAY); - DrawText("O", boundsO.x, boundsO.y + 10, 160, GRAY); - - DrawText("by RAMON SANTAMARIA (@raysan5)", 370, GetScreenHeight()/2 + 100, 30, Fade(LIGHTGRAY, 0.4f)); - - if (mouseOverU && !placedU) DrawRectangleLines(boundsU.x - 20, boundsU.y, boundsU.width, boundsU.height, Fade(LIGHTGRAY, 0.8f)); - //DrawRectangleBordersRec(boundsU, -20, 0, 20, Fade(RED, 0.3f)); - - if (mouseOverO && !placedO) DrawRectangleLines(boundsO.x - 20, boundsO.y, boundsO.width, boundsO.height, Fade(LIGHTGRAY, 0.8f)); - //DrawRectangleBordersRec(boundsO, -20, 0, 20, Fade(RED, 0.3f)); - - if (levelFinished) - { - DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); - DrawText("LEVEL 00", GetScreenWidth()/2 - MeasureText("LEVEL 00", 30)/2, 20, 30, GRAY); - DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); - } - else DrawText("LEVEL 00", GetScreenWidth()/2 - MeasureText("LEVEL 00", 30)/2, 20, 30, LIGHTGRAY); -} - -// Level00 Screen Unload logic -void UnloadLevel00Screen(void) -{ - // TODO: Unload Level00 screen variables here! -} - -// Level00 Screen should finish? -int FinishLevel00Screen(void) -{ - return finishScreen; -} - -void DrawRectangleBordersRec(Rectangle rec, int offsetX, int offsetY, int borderSize, Color col) -{ - DrawRectangle(rec.x + offsetX, rec.y + offsetY, rec.width, borderSize, col); - DrawRectangle(rec.x + offsetX, rec.y + borderSize + offsetY, borderSize, rec.height - borderSize*2, col); - DrawRectangle(rec.x + rec.width - borderSize + offsetX, rec.y + borderSize + offsetY, borderSize, rec.height - borderSize*2, col); - DrawRectangle(rec.x + offsetX, rec.y + rec.height - borderSize + offsetY, rec.width, borderSize, col); -} \ No newline at end of file diff --git a/games/just_do/screens/screen_level01.c b/games/just_do/screens/screen_level01.c deleted file mode 100644 index 8cb76bf1..00000000 --- a/games/just_do/screens/screen_level01.c +++ /dev/null @@ -1,163 +0,0 @@ -/********************************************************************************************** -* -* raylib - Standard Game template -* -* Level01 Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Level01 screen global variables -static int framesCounter; -static int finishScreen; - -static Rectangle innerLeftRec, outerLeftRec; -static Rectangle innerRightRec, outerRightRec; - -static bool done = false; -static int levelTimeSec = 0; -static bool levelFinished = false; - -//---------------------------------------------------------------------------------- -// Level01 Screen Functions Definition -//---------------------------------------------------------------------------------- - -// Level01 Screen Initialization logic -void InitLevel01Screen(void) -{ - // Initialize Level01 screen variables here! - framesCounter = 0; - finishScreen = 0; - - outerLeftRec = (Rectangle){ 0, 0, GetScreenWidth()/2, GetScreenHeight() }; - outerRightRec = (Rectangle){ GetScreenWidth()/2, 0, GetScreenWidth()/2, GetScreenHeight() }; - - innerLeftRec = (Rectangle){ GetScreenWidth()/4 - 200, GetScreenHeight()/2 - 200, 400, 400}; - innerRightRec = (Rectangle){ GetScreenWidth()/2 + GetScreenWidth()/4 - 200, GetScreenHeight()/2 - 200, 400, 400}; -} - -// Level01 Screen Update logic -void UpdateLevel01Screen(void) -{ - // Update Level01 screen - framesCounter++; - - if (!done) - { - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - if (CheckCollisionPointRec(GetMousePosition(), innerLeftRec)) - { - if (innerRightRec.width > 0) - { - innerRightRec.x += 20; - innerRightRec.y += 20; - innerRightRec.width -= 40; - innerRightRec.height -= 40; - } - } - else if (CheckCollisionPointRec(GetMousePosition(), innerRightRec)) - { - if (innerLeftRec.width > 0) - { - innerLeftRec.x += 20; - innerLeftRec.y += 20; - innerLeftRec.width -= 40; - innerLeftRec.height -= 40; - } - } - else if (CheckCollisionPointRec(GetMousePosition(), outerLeftRec)) - { - innerLeftRec.x -= 20; - innerLeftRec.y -= 20; - innerLeftRec.width += 40; - innerLeftRec.height += 40; - } - else if (CheckCollisionPointRec(GetMousePosition(), outerRightRec)) - { - innerRightRec.x -= 20; - innerRightRec.y -= 20; - innerRightRec.width += 40; - innerRightRec.height += 40; - } - } - - - if (((innerRightRec.width == 0) && (innerLeftRec.height >= GetScreenHeight())) || - ((innerLeftRec.width == 0) && (innerRightRec.height >= GetScreenHeight()))) - { - done = true; - PlaySound(levelWin); - } - } - - if (done && !levelFinished) - { - levelTimeSec = framesCounter/60; - levelFinished = true; - framesCounter = 0; - } - - if (levelFinished) - { - framesCounter++; - - if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; - } -} - -// Level01 Screen Draw logic -void DrawLevel01Screen(void) -{ - // Draw Level01 screen - if (!levelFinished) DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), LIGHTGRAY); - else DrawRectangle(60, 60, GetScreenWidth() - 120, GetScreenHeight() - 120, LIGHTGRAY); - - DrawRectangleRec(outerLeftRec, GRAY); - DrawRectangleRec(innerLeftRec, RAYWHITE); - DrawRectangleRec(outerRightRec, RAYWHITE); - DrawRectangleRec(innerRightRec, GRAY); - - if (levelFinished) - { - DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); - DrawText("LEVEL 01", GetScreenWidth()/2 - MeasureText("LEVEL 01", 30)/2, 20, 30, GRAY); - DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); - } - else DrawText("LEVEL 01", GetScreenWidth()/2 - MeasureText("LEVEL 01", 30)/2, 20, 30, LIGHTGRAY); -} - -// Level01 Screen Unload logic -void UnloadLevel01Screen(void) -{ - // TODO: Unload Level01 screen variables here! -} - -// Level01 Screen should finish? -int FinishLevel01Screen(void) -{ - return finishScreen; -} \ No newline at end of file diff --git a/games/just_do/screens/screen_level02.c b/games/just_do/screens/screen_level02.c deleted file mode 100644 index 584edcef..00000000 --- a/games/just_do/screens/screen_level02.c +++ /dev/null @@ -1,157 +0,0 @@ -/********************************************************************************************** -* -* raylib - Standard Game template -* -* Level02 Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -#include - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Level02 screen global variables -static int framesCounter; -static int finishScreen; - -static Vector2 bouncingBallPos; -static float bouncingBallRadius = 40; -static Vector2 bouncingBallSpeed; - -static Vector2 holeCirclePos; -static float holeCircleRadius = 50; - -static bool ballOnHole = false; - -static int levelTimeSec = 0; -static bool levelFinished = false; - -//---------------------------------------------------------------------------------- -// Level02 Screen Functions Definition -//---------------------------------------------------------------------------------- -float Vector2Distance(Vector2 v1, Vector2 v2); - -// Level02 Screen Initialization logic -void InitLevel02Screen(void) -{ - // TODO: Initialize Level02 screen variables here! - framesCounter = 0; - finishScreen = 0; - - bouncingBallPos = (Vector2){ 120, 80 }; - bouncingBallSpeed = (Vector2){ 6, 8 }; - holeCirclePos = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 }; -} - -// Level02 Screen Update logic -void UpdateLevel02Screen(void) -{ - // Update Level02 screen - framesCounter++; - - if (!ballOnHole) - { - bouncingBallPos.x += bouncingBallSpeed.x; - bouncingBallPos.y += bouncingBallSpeed.y; - - if (((bouncingBallPos.x - bouncingBallRadius) <= 0) || ((bouncingBallPos.x + bouncingBallRadius) >= GetScreenWidth())) bouncingBallSpeed.x *= -1; - if (((bouncingBallPos.y - bouncingBallRadius) <= 0) || ((bouncingBallPos.y + bouncingBallRadius) >= GetScreenHeight())) bouncingBallSpeed.y *= -1; - - Vector2 mousePos = GetMousePosition(); - - if (CheckCollisionPointCircle(mousePos, bouncingBallPos, 120)) - { - bouncingBallPos.x = GetRandomValue(80, 1200); - bouncingBallPos.y = GetRandomValue(80, 650); - } - - if (CheckCollisionPointCircle(mousePos, holeCirclePos, 120)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - holeCirclePos = mousePos; - - if ((holeCirclePos.x - holeCircleRadius) <= 0) holeCirclePos.x = holeCircleRadius; - else if ((holeCirclePos.x + holeCircleRadius) >= GetScreenWidth()) holeCirclePos.x = GetScreenWidth() - holeCircleRadius; - - if ((holeCirclePos.y - holeCircleRadius) <= 0) holeCirclePos.y = holeCircleRadius; - else if ((holeCirclePos.y + holeCircleRadius) >= GetScreenHeight()) holeCirclePos.y = GetScreenHeight() - holeCircleRadius; - } - } - - if (Vector2Distance(bouncingBallPos, holeCirclePos) < 20) - { - ballOnHole = true; - PlaySound(levelWin); - } - } - - if (ballOnHole && !levelFinished) - { - levelTimeSec = framesCounter/60; - levelFinished = true; - framesCounter = 0; - } - - if (levelFinished) - { - framesCounter++; - - if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; - } -} - -// Level02 Screen Draw logic -void DrawLevel02Screen(void) -{ - // Draw Level02 screen - - DrawCircleV(holeCirclePos, holeCircleRadius, LIGHTGRAY); - DrawCircleV(bouncingBallPos, bouncingBallRadius, DARKGRAY); - - DrawCircleLines(bouncingBallPos.x, bouncingBallPos.y, 120, Fade(LIGHTGRAY, 0.8f)); - - - - if (levelFinished) - { - DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); - DrawText("LEVEL 02", GetScreenWidth()/2 - MeasureText("LEVEL 02", 30)/2, 20, 30, GRAY); - DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); - } - else DrawText("LEVEL 02", GetScreenWidth()/2 - MeasureText("LEVEL 02", 30)/2, 20, 30, LIGHTGRAY); -} - -// Level02 Screen Unload logic -void UnloadLevel02Screen(void) -{ - // TODO: Unload Level02 screen variables here! -} - -// Level02 Screen should finish? -int FinishLevel02Screen(void) -{ - return finishScreen; -} \ No newline at end of file diff --git a/games/just_do/screens/screen_level03.c b/games/just_do/screens/screen_level03.c deleted file mode 100644 index 7c3aa286..00000000 --- a/games/just_do/screens/screen_level03.c +++ /dev/null @@ -1,134 +0,0 @@ -/********************************************************************************************** -* -* raylib - Standard Game template -* -* Level03 Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Level03 screen global variables -static int framesCounter; -static int finishScreen; - -static Rectangle holeRec, pieceRec; -static bool showPiece = false; -static bool pieceSelected = false; - -static bool done = false; -static int levelTimeSec = 0; -static bool levelFinished = false; - -//---------------------------------------------------------------------------------- -// Level03 Screen Functions Definition -//---------------------------------------------------------------------------------- - -// Level03 Screen Initialization logic -void InitLevel03Screen(void) -{ - // Initialize Level03 screen variables here! - framesCounter = 0; - finishScreen = 0; - - holeRec = (Rectangle){ GetScreenWidth()/2 - 50, GetScreenHeight()/2 - 50, 100, 100 }; - pieceRec = (Rectangle){ 200, 400, 100, 100 }; -} - -// Level03 Screen Update logic -void UpdateLevel03Screen(void) -{ - // Update Level03 screen variables here! - framesCounter++; - - Vector2 mousePos = GetMousePosition(); - - if (!done) - { - if (CheckCollisionPointRec(mousePos, holeRec)) showPiece = true; - else showPiece = false; - - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - if (CheckCollisionPointRec(mousePos, pieceRec)) - { - pieceSelected = true; - - pieceRec.x = ((int)mousePos.x - 50); - pieceRec.y = ((int)mousePos.y - 50); - } - } - - if ((pieceRec.x == holeRec.x) && !(CheckCollisionPointRec(mousePos, holeRec))) - { - done = true; - PlaySound(levelWin); - } - } - - if (done && !levelFinished) - { - levelTimeSec = framesCounter/60; - levelFinished = true; - framesCounter = 0; - } - - if (levelFinished) - { - framesCounter++; - - if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; - } -} - -// Level03 Screen Draw logic -void DrawLevel03Screen(void) -{ - // Draw Level03 screen - DrawRectangleRec(holeRec, GRAY); - DrawRectangleRec(pieceRec, RAYWHITE); - - if (showPiece) DrawRectangleLines(pieceRec.x, pieceRec.y, pieceRec.width, pieceRec.height, Fade(LIGHTGRAY, 0.8f)); - - if (levelFinished) - { - DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); - DrawText("LEVEL 03", GetScreenWidth()/2 - MeasureText("LEVEL 03", 30)/2, 20, 30, GRAY); - DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); - } - else DrawText("LEVEL 03", GetScreenWidth()/2 - MeasureText("LEVEL 03", 30)/2, 20, 30, LIGHTGRAY); -} - -// Level03 Screen Unload logic -void UnloadLevel03Screen(void) -{ - // TODO: Unload Level03 screen variables here! -} - -// Level03 Screen should finish? -int FinishLevel03Screen(void) -{ - return finishScreen; -} \ No newline at end of file diff --git a/games/just_do/screens/screen_level04.c b/games/just_do/screens/screen_level04.c deleted file mode 100644 index 7a8a21f1..00000000 --- a/games/just_do/screens/screen_level04.c +++ /dev/null @@ -1,147 +0,0 @@ -/********************************************************************************************** -* -* raylib - Standard Game template -* -* Level04 Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Level04 screen global variables -static int framesCounter; -static int finishScreen; - -static Vector2 circlesCenter; -static float innerCircleRadius = 40; -static float outerCircleRadius = 300; - -static bool done = false; -static int levelTimeSec = 0; -static bool levelFinished = false; - -//---------------------------------------------------------------------------------- -// Level04 Screen Functions Definition -//---------------------------------------------------------------------------------- - -// Level04 Screen Initialization logic -void InitLevel04Screen(void) -{ - // Initialize Level04 screen variables here! - framesCounter = 0; - finishScreen = 0; - - circlesCenter = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 }; -} - -// Level04 Screen Update logic -void UpdateLevel04Screen(void) -{ - // Update Level04 screen variables here! - framesCounter++; - - if (!done) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - if (CheckCollisionPointCircle(GetMousePosition(), circlesCenter, innerCircleRadius)) - { - innerCircleRadius += 2; - } - else if (CheckCollisionPointCircle(GetMousePosition(), circlesCenter, outerCircleRadius)) - { - outerCircleRadius += 2; - } - else - { - outerCircleRadius -= 2; - - if (outerCircleRadius <= 260) outerCircleRadius = 260; - } - } - else - { - if (!done) - { - innerCircleRadius -= 2; - if (outerCircleRadius > 300) outerCircleRadius -= 2; - } - } - - if (innerCircleRadius >= 270) innerCircleRadius = 270; - else if (innerCircleRadius <= 40) innerCircleRadius = 40; - - if (outerCircleRadius >= 600) outerCircleRadius = 600; - - if (innerCircleRadius >= outerCircleRadius) - { - done = true; - PlaySound(levelWin); - } - } - - if (done && !levelFinished) - { - levelTimeSec = framesCounter/60; - levelFinished = true; - framesCounter = 0; - } - - if (levelFinished) - { - framesCounter++; - - if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; - } -} - -// Level04 Screen Draw logic -void DrawLevel04Screen(void) -{ - // Draw Level04 screen here! - //DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GRAY); - DrawCircleV(circlesCenter, outerCircleRadius, GRAY); - DrawCircleV(circlesCenter, innerCircleRadius, RAYWHITE); - - if (levelFinished) - { - DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); - DrawText("LEVEL 04", GetScreenWidth()/2 - MeasureText("LEVEL 04", 30)/2, 20, 30, GRAY); - DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); - } - else DrawText("LEVEL 04", GetScreenWidth()/2 - MeasureText("LEVEL 04", 30)/2, 20, 30, LIGHTGRAY); -} - -// Level04 Screen Unload logic -void UnloadLevel04Screen(void) -{ - // TODO: Unload Level04 screen variables here! -} - -// Level04 Screen should finish? -int FinishLevel04Screen(void) -{ - return finishScreen; -} \ No newline at end of file diff --git a/games/just_do/screens/screen_level05.c b/games/just_do/screens/screen_level05.c deleted file mode 100644 index 5d5d23d6..00000000 --- a/games/just_do/screens/screen_level05.c +++ /dev/null @@ -1,185 +0,0 @@ -/********************************************************************************************** -* -* raylib - Standard Game template -* -* Level05 Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -#define NUM_CIRCLES 10 - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Level05 screen global variables -static int framesCounter; -static int finishScreen; - -static Vector2 circleCenter; -static float circleRadius[NUM_CIRCLES]; -static bool circleLocked[NUM_CIRCLES]; -static Color circleColor[NUM_CIRCLES]; - -static bool done = false; -static int levelTimeSec = 0; -static bool levelFinished = false; - -//---------------------------------------------------------------------------------- -// Level05 Screen Functions Definition -//---------------------------------------------------------------------------------- -static bool CheckColor(Color col1, Color col2); - -// Level05 Screen Initialization logic -void InitLevel05Screen(void) -{ - // Initialize Level05 screen variables here! - framesCounter = 0; - finishScreen = 0; - - circleCenter = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 }; - - for (int i = 0; i < NUM_CIRCLES; i++) - { - circleRadius[i] = 760/NUM_CIRCLES*(NUM_CIRCLES - i); - circleLocked[i] = false; - } - - // That's a dirty hack to give sonme coherence to this puzzle... - circleColor[9] = GRAY; - circleColor[8] = RAYWHITE; - circleColor[7] = RAYWHITE; - circleColor[6] = GRAY; - circleColor[5] = RAYWHITE; - circleColor[4] = GRAY; - circleColor[3] = GRAY; - circleColor[2] = GRAY; - circleColor[1] = RAYWHITE; - circleColor[0] = GRAY; -} - -// Level05 Screen Update logic -void UpdateLevel05Screen(void) -{ - // Update Level05 screen variables here! - framesCounter++; - - if (!done) - { - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - for (int i = NUM_CIRCLES - 1; i >= 0; i--) - { - if (CheckCollisionPointCircle(GetMousePosition(), circleCenter, circleRadius[i])) - { - if (i == 0) - { - if (CheckColor(circleColor[8], GRAY)) circleColor[8] = RAYWHITE; - else circleColor[8] = GRAY; - } - else if (i == 2) - { - if (CheckColor(circleColor[5], GRAY)) circleColor[5] = RAYWHITE; - else circleColor[5] = GRAY; - } - else if (i == 3) - { - if (CheckColor(circleColor[6], GRAY)) circleColor[6] = RAYWHITE; - else circleColor[6] = GRAY; - } - else - { - if (CheckColor(circleColor[i], GRAY)) circleColor[i] = RAYWHITE; - else circleColor[i] = GRAY; - } - return; - } - } - } - - // Check all cicles done - for (int i = 0; i < NUM_CIRCLES; i++) - { - done = true; - - if (CheckColor(circleColor[i], RAYWHITE)) - { - done = false; - return; - } - - //if (done) PlaySound(levelWin); - } - } - - if (done && !levelFinished) - { - levelTimeSec = framesCounter/60; - levelFinished = true; - framesCounter = 0; - } - - if (levelFinished) - { - framesCounter++; - - if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; - } -} - -// Level05 Screen Draw logic -void DrawLevel05Screen(void) -{ - // Draw Level05 screen - for (int i = 0; i < NUM_CIRCLES; i++) - { - DrawPoly(circleCenter, 64, circleRadius[i], 0.0f, circleColor[i]); - } - - - - if (levelFinished) - { - DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); - DrawText("LEVEL 05", GetScreenWidth()/2 - MeasureText("LEVEL 05", 30)/2, 20, 30, GRAY); - DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); - } - else DrawText("LEVEL 05", GetScreenWidth()/2 - MeasureText("LEVEL 05", 30)/2, 20, 30, LIGHTGRAY); -} - -// Level05 Screen Unload logic -void UnloadLevel05Screen(void) -{ - // TODO: Unload Level05 screen variables here! -} - -// Level05 Screen should finish? -int FinishLevel05Screen(void) -{ - return finishScreen; -} - -static bool CheckColor(Color col1, Color col2) -{ - return ((col1.r == col2.r) && (col1.g == col2.g) && (col1.b == col2.b) && (col1.a == col2.a)); -} \ No newline at end of file diff --git a/games/just_do/screens/screen_level06.c b/games/just_do/screens/screen_level06.c deleted file mode 100644 index ec72d70c..00000000 --- a/games/just_do/screens/screen_level06.c +++ /dev/null @@ -1,156 +0,0 @@ -/********************************************************************************************** -* -* raylib - Standard Game template -* -* Level06 Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Level06 screen global variables -static int framesCounter; -static int finishScreen; - -static Rectangle centerRec; - -static Rectangle movingRecs[4]; -static int speedRecs[4]; -static bool stoppedRec[4]; -static int mouseOverNum = -1; - -static bool done = false; -static int levelTimeSec = 0; -static bool levelFinished = false; - -//---------------------------------------------------------------------------------- -// Level06 Screen Functions Definition -//---------------------------------------------------------------------------------- - -// Level06 Screen Initialization logic -void InitLevel06Screen(void) -{ - // Initialize Level06 screen variables here! - framesCounter = 0; - finishScreen = 0; - - centerRec = (Rectangle){ GetScreenWidth()/2 - 100, 0, 200, GetScreenHeight() }; - - for (int i = 0; i < 4; i++) - { - movingRecs[i] = (Rectangle){ GetRandomValue(0, 5)*150, (i*150) + 90, 100, 100 }; - stoppedRec[i] = false; - speedRecs[i] = GetRandomValue(4, 8); - } -} - -// Level06 Screen Update logic -void UpdateLevel06Screen(void) -{ - // Update Level06 screen variables here! - framesCounter++; - - if (!done) - { - for (int i = 0; i < 4; i++) - { - if (!stoppedRec[i]) movingRecs[i].x += speedRecs[i]; - - if (movingRecs[i].x >= GetScreenWidth()) movingRecs[i].x = -movingRecs[i].width; - - if (CheckCollisionPointRec(GetMousePosition(), movingRecs[i])) - { - mouseOverNum = i; - - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - if (i == 0) stoppedRec[3] = !stoppedRec[3]; - else if (i == 1) stoppedRec[2] = !stoppedRec[2]; - else if (i == 2) stoppedRec[0] = !stoppedRec[0]; - else if (i == 3) stoppedRec[1] = !stoppedRec[1]; - } - } - } - - // Check if all boxes are aligned - if (((movingRecs[0].x > centerRec.x) && ((movingRecs[0].x + movingRecs[0].width) < (centerRec.x + centerRec.width))) && - ((movingRecs[1].x > centerRec.x) && ((movingRecs[1].x + movingRecs[1].width) < (centerRec.x + centerRec.width))) && - ((movingRecs[2].x > centerRec.x) && ((movingRecs[2].x + movingRecs[2].width) < (centerRec.x + centerRec.width))) && - ((movingRecs[3].x > centerRec.x) && ((movingRecs[3].x + movingRecs[3].width) < (centerRec.x + centerRec.width)))) - { - done = true; - PlaySound(levelWin); - } - } - - - if (done && !levelFinished) - { - levelTimeSec = framesCounter/60; - levelFinished = true; - framesCounter = 0; - } - - if (levelFinished) - { - framesCounter++; - - if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; - } -} - -// Level06 Screen Draw logic -void DrawLevel06Screen(void) -{ - // Draw Level06 screen - DrawRectangleRec(centerRec, LIGHTGRAY); - - for (int i = 0; i < 4; i++) - { - DrawRectangleRec(movingRecs[i], GRAY); - } - - if (!done && (mouseOverNum >= 0)) DrawRectangleLines(movingRecs[mouseOverNum].x - 5, movingRecs[mouseOverNum].y - 5, movingRecs[mouseOverNum].width + 10, movingRecs[mouseOverNum].height + 10, Fade(LIGHTGRAY, 0.8f)); - - if (levelFinished) - { - DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); - DrawText("LEVEL 06", GetScreenWidth()/2 - MeasureText("LEVEL 06", 30)/2, 20, 30, GRAY); - DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); - } - else DrawText("LEVEL 06", GetScreenWidth()/2 - MeasureText("LEVEL 06", 30)/2, 20, 30, LIGHTGRAY); -} - -// Level06 Screen Unload logic -void UnloadLevel06Screen(void) -{ - // TODO: Unload Level06 screen variables here! -} - -// Level06 Screen should finish? -int FinishLevel06Screen(void) -{ - return finishScreen; -} \ No newline at end of file diff --git a/games/just_do/screens/screen_level07.c b/games/just_do/screens/screen_level07.c deleted file mode 100644 index 2ed4f944..00000000 --- a/games/just_do/screens/screen_level07.c +++ /dev/null @@ -1,178 +0,0 @@ -/********************************************************************************************** -* -* raylib - Standard Game template -* -* Level07 Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Level07 screen global variables -static int framesCounter; -static int finishScreen; - -static Vector2 leftCirclePos, middleCirclePos, rightCirclePos; -static Vector2 leftBtnPos, middleBtnPos, rightBtnPos; -static float circleRadius = 100; -static float btnRadius = 80; - -static bool leftCircleActive, middleCircleActive, rightCircleActive; -static Color leftCircleColor, middleCircleColor, rightCircleColor; - -static bool done = false; -static int levelTimeSec = 0; -static bool levelFinished = false; - -//---------------------------------------------------------------------------------- -// Level07 Screen Functions Definition -//---------------------------------------------------------------------------------- -static bool CheckColor(Color col1, Color col2); - -// Level07 Screen Initialization logic -void InitLevel07Screen(void) -{ - // Initialize Level07 screen variables here! - framesCounter = 0; - finishScreen = 0; - - leftCirclePos = (Vector2){ GetScreenWidth()/2 - 340, GetScreenHeight()/2 - 100 }; - middleCirclePos = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 - 100 }; - rightCirclePos = (Vector2){ GetScreenWidth()/2 + 340, GetScreenHeight()/2 - 100 }; - - leftBtnPos = (Vector2){ GetScreenWidth()/2 - 340, GetScreenHeight()/2 + 120 }; - middleBtnPos = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 + 120 }; - rightBtnPos = (Vector2){ GetScreenWidth()/2 + 340, GetScreenHeight()/2 + 120 }; - - leftCircleActive = false; - middleCircleActive = true; - rightCircleActive = false; - - leftCircleColor = GRAY; - middleCircleColor = GRAY; - rightCircleColor = GRAY; -} - -// Level07 Screen Update logic -void UpdateLevel07Screen(void) -{ - // Update Level07 screen variables here! - framesCounter++; - - if (!done) - { - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - if (CheckCollisionPointCircle(GetMousePosition(), leftBtnPos, btnRadius)) leftCircleActive = !leftCircleActive; - else if (CheckCollisionPointCircle(GetMousePosition(), middleBtnPos, btnRadius)) middleCircleActive = !middleCircleActive; - else if (CheckCollisionPointCircle(GetMousePosition(), rightBtnPos, btnRadius)) rightCircleActive = !rightCircleActive; - - if (rightCircleActive && CheckCollisionPointCircle(GetMousePosition(), leftCirclePos, circleRadius)) - { - if (CheckColor(leftCircleColor, GRAY)) leftCircleColor = LIGHTGRAY; - else leftCircleColor = GRAY; - } - - if (middleCircleActive && CheckCollisionPointCircle(GetMousePosition(), middleCirclePos, circleRadius)) - { - if (CheckColor(middleCircleColor, GRAY)) middleCircleColor = LIGHTGRAY; - else middleCircleColor = GRAY; - } - - if (rightCircleActive && leftCircleActive && CheckCollisionPointCircle(GetMousePosition(), rightCirclePos, circleRadius)) - { - if (CheckColor(rightCircleColor, GRAY)) rightCircleColor = LIGHTGRAY; - else rightCircleColor = GRAY; - } - } - - // Check all cicles done - if (CheckColor(leftCircleColor, LIGHTGRAY) && CheckColor(middleCircleColor, LIGHTGRAY) && CheckColor(rightCircleColor, LIGHTGRAY) && - !leftCircleActive && !middleCircleActive && !rightCircleActive) - { - done = true; - PlaySound(levelWin); - } - } - - if (done && !levelFinished) - { - levelTimeSec = framesCounter/60; - levelFinished = true; - framesCounter = 0; - } - - if (levelFinished) - { - framesCounter++; - - if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; - } -} - -// Level07 Screen Draw logic -void DrawLevel07Screen(void) -{ - // Draw Level07 screen here! - DrawCircleV(leftCirclePos, circleRadius, leftCircleColor); - DrawCircleV(middleCirclePos, circleRadius, middleCircleColor); - DrawCircleV(rightCirclePos, circleRadius, rightCircleColor); - - if (leftCircleActive) DrawCircleV(leftBtnPos, btnRadius, GRAY); - else DrawCircleV(leftBtnPos, btnRadius, LIGHTGRAY); - - if (middleCircleActive) DrawCircleV(middleBtnPos, btnRadius, GRAY); - else DrawCircleV(middleBtnPos, btnRadius, LIGHTGRAY); - - if (rightCircleActive) DrawCircleV(rightBtnPos, btnRadius, GRAY); - else DrawCircleV(rightBtnPos, btnRadius, LIGHTGRAY); - - - - if (levelFinished) - { - DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); - DrawText("LEVEL 07", GetScreenWidth()/2 - MeasureText("LEVEL 07", 30)/2, 20, 30, GRAY); - DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); - } - else DrawText("LEVEL 07", GetScreenWidth()/2 - MeasureText("LEVEL 07", 30)/2, 20, 30, LIGHTGRAY); -} - -// Level07 Screen Unload logic -void UnloadLevel07Screen(void) -{ - // TODO: Unload Level07 screen variables here! -} - -// Level07 Screen should finish? -int FinishLevel07Screen(void) -{ - return finishScreen; -} - -static bool CheckColor(Color col1, Color col2) -{ - return ((col1.r == col2.r) && (col1.g == col2.g) && (col1.b == col2.b) && (col1.a == col2.a)); -} \ No newline at end of file diff --git a/games/just_do/screens/screen_level08.c b/games/just_do/screens/screen_level08.c deleted file mode 100644 index 1caced49..00000000 --- a/games/just_do/screens/screen_level08.c +++ /dev/null @@ -1,157 +0,0 @@ -/********************************************************************************************** -* -* raylib - Standard Game template -* -* Level08 Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Level08 screen global variables -static int framesCounter; -static int finishScreen; - -static Rectangle leftColumnRec, middleColumnRec, rightColumnRec; -static Rectangle movingBox; -static int moveSpeed = 4; - -static bool leftColumnActive, middleColumnActive, rightColumnActive; - -static bool done = false; -static int levelTimeSec = 0; -static bool levelFinished = false; - -//---------------------------------------------------------------------------------- -// Level08 Screen Functions Definition -//---------------------------------------------------------------------------------- - -// Level08 Screen Initialization logic -void InitLevel08Screen(void) -{ - // TODO: Initialize Level08 screen variables here! - framesCounter = 0; - finishScreen = 0; - - movingBox = (Rectangle){ 20, GetScreenHeight()/2 - 20, 40, 40 }; - - leftColumnRec = (Rectangle){ 240, 0, 100, GetScreenHeight() }; - middleColumnRec = (Rectangle){ GetScreenWidth()/2 - 50, 0, 100, GetScreenHeight() }; - rightColumnRec = (Rectangle){ 920, 0, 100, GetScreenHeight() }; - - leftColumnActive = true; - middleColumnActive = false; - rightColumnActive = true; -} - -// Level08 Screen Update logic -void UpdateLevel08Screen(void) -{ - // Update Level08 screen variables here! - framesCounter++; - - if (!done) - { - movingBox.x += moveSpeed; - - if (movingBox.x <= 0) moveSpeed *= -1; - - if ((leftColumnActive && (CheckCollisionRecs(leftColumnRec, movingBox))) || - (middleColumnActive && (CheckCollisionRecs(middleColumnRec, movingBox))) || - (rightColumnActive && (CheckCollisionRecs(rightColumnRec, movingBox)))) moveSpeed *= -1; - - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - if (CheckCollisionPointRec(GetMousePosition(), leftColumnRec)) - { - middleColumnActive = false; - rightColumnActive = true; - } - else if (CheckCollisionPointRec(GetMousePosition(), middleColumnRec)) - { - rightColumnActive = false; - leftColumnActive = true; - } - else if (CheckCollisionPointRec(GetMousePosition(), rightColumnRec)) - { - leftColumnActive = false; - middleColumnActive = true; - } - } - - if (movingBox.x >= 1100) - { - done = true; - PlaySound(levelWin); - } - } - - if (done && !levelFinished) - { - levelTimeSec = framesCounter/60; - levelFinished = true; - framesCounter = 0; - } - - if (levelFinished) - { - framesCounter++; - - if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; - } -} - -// Level08 Screen Draw logic -void DrawLevel08Screen(void) -{ - // Draw Level08 screen - DrawRectangle(1100, GetScreenHeight()/2 - 20, 40, 40, GRAY); - - DrawRectangleRec(movingBox, LIGHTGRAY); - - if (leftColumnActive) DrawRectangleRec(leftColumnRec, GRAY); - if (middleColumnActive) DrawRectangleRec(middleColumnRec, GRAY); - if (rightColumnActive) DrawRectangleRec(rightColumnRec, GRAY); - - if (levelFinished) - { - DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); - DrawText("LEVEL 08", GetScreenWidth()/2 - MeasureText("LEVEL 08", 30)/2, 20, 30, GRAY); - DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); - } - else DrawText("LEVEL 08", GetScreenWidth()/2 - MeasureText("LEVEL 08", 30)/2, 20, 30, LIGHTGRAY); -} - -// Level08 Screen Unload logic -void UnloadLevel08Screen(void) -{ - // TODO: Unload Level08 screen variables here! -} - -// Level08 Screen should finish? -int FinishLevel08Screen(void) -{ - return finishScreen; -} \ No newline at end of file diff --git a/games/just_do/screens/screen_level09.c b/games/just_do/screens/screen_level09.c deleted file mode 100644 index 91b0a6f7..00000000 --- a/games/just_do/screens/screen_level09.c +++ /dev/null @@ -1,199 +0,0 @@ -/********************************************************************************************** -* -* raylib - Standard Game template -* -* Level09 Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -#define NUM_BOXES 21 - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Level09 screen global variables -static int framesCounter; -static int finishScreen; - -static Rectangle bwRecs[NUM_BOXES]; -static Color bwColors[NUM_BOXES]; -static bool activated[NUM_BOXES]; -static int resetCounter = 0; -static bool enableCounter = 0; - -static bool done = false; -static int levelTimeSec = 0; -static bool levelFinished = false; - -//---------------------------------------------------------------------------------- -// Level09 Screen Functions Definition -//---------------------------------------------------------------------------------- -static bool CheckColor(Color col1, Color col2); - -// Level09 Screen Initialization logic -void InitLevel09Screen(void) -{ - // Initialize Level09 screen variables here! - framesCounter = 0; - finishScreen = 0; - - for (int i = 0; i < NUM_BOXES; i++) - { - bwRecs[i].x = GetScreenWidth()/7*(i%7); - bwRecs[i].y = GetScreenHeight()/3*(i/7); - bwRecs[i].width = GetScreenWidth()/7; - bwRecs[i].height = GetScreenHeight()/3; - - activated[i] = false; - - if (i%2 == 0) bwColors[i] = LIGHTGRAY; - else bwColors[i] = GRAY; - } - - bwColors[10] = RAYWHITE; -} - -// Level09 Screen Update logic -void UpdateLevel09Screen(void) -{ - // Update Level09 screen variables here! - framesCounter++; - if (enableCounter) resetCounter++; - - if (!done) - { - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - for (int i = 0; i < NUM_BOXES; i++) - { - if (CheckCollisionPointRec(GetMousePosition(), bwRecs[i])) - { - if (i == 10) - { - if (CheckColor(bwColors[i], RAYWHITE)) - { - bwColors[i] = LIGHTGRAY; - enableCounter = true; - resetCounter = 0; - activated[1] = true; - } - else - { - bwColors[i] = RAYWHITE; - enableCounter = false; - resetCounter = 5*60; - - for (int i = 0; i < NUM_BOXES; i++) activated[i] = false; - } - } - else if ((i%2 == 1) && enableCounter) - { - if (activated[i]) - { - bwColors[i] = LIGHTGRAY; - if (i != 19) activated[i + 2] = true; - } - } - } - } - } - - if (resetCounter > (4*60 + 10)) - { - for (int i = 0; i < NUM_BOXES; i++) - { - if (i%2 == 0) bwColors[i] = LIGHTGRAY; - else bwColors[i] = GRAY; - - activated[i] = false; - } - - bwColors[10] = RAYWHITE; - enableCounter = false; - resetCounter = 0; - } - - for (int i = 0; i < NUM_BOXES; i++) - { - done = true; - - if (!CheckColor(bwColors[i], LIGHTGRAY)) - { - done = false; - return; - } - - //if (done) PlaySound(levelWin); - } - } - - if (done && !levelFinished) - { - levelTimeSec = framesCounter/60; - levelFinished = true; - framesCounter = 0; - } - - if (levelFinished) - { - framesCounter++; - - if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; - } -} - -// Level09 Screen Draw logic -void DrawLevel09Screen(void) -{ - // Draw Level09 screen - for (int i = 0; i < NUM_BOXES; i++) - { - DrawRectangleRec(bwRecs[i], bwColors[i]); - } - - if (levelFinished) - { - DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(RAYWHITE, 0.6f)); - DrawText("LEVEL 09", GetScreenWidth()/2 - MeasureText("LEVEL 09", 30)/2, 20, 30, GRAY); - DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); - } - else DrawText("LEVEL 09", GetScreenWidth()/2 - MeasureText("LEVEL 09", 30)/2, 20, 30, LIGHTGRAY); -} - -// Level09 Screen Unload logic -void UnloadLevel09Screen(void) -{ - // TODO: Unload Level09 screen variables here! -} - -// Level09 Screen should finish? -int FinishLevel09Screen(void) -{ - return finishScreen; -} - -static bool CheckColor(Color col1, Color col2) -{ - return ((col1.r == col2.r) && (col1.g == col2.g) && (col1.b == col2.b) && (col1.a == col2.a)); -} \ No newline at end of file diff --git a/games/just_do/screens/screen_level10.c b/games/just_do/screens/screen_level10.c deleted file mode 100644 index f42b1e66..00000000 --- a/games/just_do/screens/screen_level10.c +++ /dev/null @@ -1,153 +0,0 @@ -/********************************************************************************************** -* -* raylib - Standard Game template -* -* Level10 Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Level10 screen global variables -static int framesCounter; -static int finishScreen; - -static Rectangle leftColumnRec, middleColumnRec, rightColumnRec; -static Rectangle movingBox; -static int moveSpeed = 4; - -static bool leftColumnActive, middleColumnActive, rightColumnActive; - -static bool done = false; -static int levelTimeSec = 0; -static bool levelFinished = false; - -//---------------------------------------------------------------------------------- -// Level10 Screen Functions Definition -//---------------------------------------------------------------------------------- - -// Level10 Screen Initialization logic -void InitLevel10Screen(void) -{ - // TODO: Initialize Level10 screen variables here! - framesCounter = 0; - finishScreen = 0; - - movingBox = (Rectangle){ 20, GetScreenHeight()/2 - 20, 40, 40 }; - - leftColumnRec = (Rectangle){ 240, 0, 100, GetScreenHeight() }; - middleColumnRec = (Rectangle){ GetScreenWidth()/2 - 50, 0, 100, GetScreenHeight() }; - rightColumnRec = (Rectangle){ 920, 0, 100, GetScreenHeight() }; - - leftColumnActive = true; - middleColumnActive = false; - rightColumnActive = true; -} - -// Level10 Screen Update logic -void UpdateLevel10Screen(void) -{ - // Update Level10 screen variables here! - framesCounter++; - - if (!done) - { - movingBox.x += moveSpeed; - - if (movingBox.x <= 0) moveSpeed *= -1; - - if ((leftColumnActive && (CheckCollisionRecs(leftColumnRec, movingBox))) || - (middleColumnActive && (CheckCollisionRecs(middleColumnRec, movingBox))) || - (rightColumnActive && (CheckCollisionRecs(rightColumnRec, movingBox)))) moveSpeed *= -1; - - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - if (CheckCollisionPointRec(GetMousePosition(), leftColumnRec)) - { - middleColumnActive = false; - rightColumnActive = true; - } - else if (CheckCollisionPointRec(GetMousePosition(), middleColumnRec)) - { - rightColumnActive = false; - leftColumnActive = true; - } - else if (CheckCollisionPointRec(GetMousePosition(), rightColumnRec)) - { - leftColumnActive = false; - middleColumnActive = true; - } - } - } - - if (movingBox.x >= 1100) done = true; - - if (done && !levelFinished) - { - levelTimeSec = framesCounter/60; - levelFinished = true; - framesCounter = 0; - } - - if (levelFinished) - { - framesCounter++; - - if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; - } -} - -// Level10 Screen Draw logic -void DrawLevel10Screen(void) -{ - // Draw Level10 screen - DrawRectangle(1100, GetScreenHeight()/2 - 20, 40, 40, GRAY); - - DrawRectangleRec(movingBox, LIGHTGRAY); - - if (leftColumnActive) DrawRectangleRec(leftColumnRec, GRAY); - if (middleColumnActive) DrawRectangleRec(middleColumnRec, GRAY); - if (rightColumnActive) DrawRectangleRec(rightColumnRec, GRAY); - - if (levelFinished) - { - DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); - DrawText("LEVEL 08", GetScreenWidth()/2 - MeasureText("LEVEL 08", 30)/2, 20, 30, GRAY); - DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); - } - else DrawText("LEVEL 08", GetScreenWidth()/2 - MeasureText("LEVEL 08", 30)/2, 20, 30, LIGHTGRAY); -} - -// Level10 Screen Unload logic -void UnloadLevel10Screen(void) -{ - // TODO: Unload Level10 screen variables here! -} - -// Level10 Screen should finish? -int FinishLevel10Screen(void) -{ - return finishScreen; -} \ No newline at end of file diff --git a/games/just_do/screens/screen_logo.c b/games/just_do/screens/screen_logo.c deleted file mode 100644 index 1c9a9b49..00000000 --- a/games/just_do/screens/screen_logo.c +++ /dev/null @@ -1,227 +0,0 @@ -/********************************************************************************************** -* -* raylib - Standard Game template -* -* Logo Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -#include - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Logo screen global variables -static int framesCounter; -static int finishScreen; - -const char msgLogoA[64] = "A simple and easy-to-use library"; -const char msgLogoB[64] = "to enjoy videogames programming"; - -int logoPositionX; -int logoPositionY; - -int raylibLettersCount = 0; - -int topSideRecWidth = 16; -int leftSideRecHeight = 16; - -int bottomSideRecWidth = 16; -int rightSideRecHeight = 16; - -char raylib[8] = " \0"; // raylib text array, max 8 letters - -int logoScreenState = 0; // Tracking animation states (State Machine) -bool msgLogoADone = false; -bool msgLogoBDone = false; - -int lettersCounter = 0; -char msgBuffer[128] = { ' ' }; - -//---------------------------------------------------------------------------------- -// Logo Screen Functions Definition -//---------------------------------------------------------------------------------- - -// Logo Screen Initialization logic -void InitLogoScreen(void) -{ - // Initialize LOGO screen variables here! - framesCounter = 0; - finishScreen = 0; - - logoPositionX = GetScreenWidth()/2 - 128; - logoPositionY = GetScreenHeight()/2 - 128; -} - -// Logo Screen Update logic -void UpdateLogoScreen(void) -{ - // Update LOGO screen - framesCounter++; // Count frames - - // Update LOGO screen variables - if (logoScreenState == 0) // State 0: Small box blinking - { - framesCounter++; - - if (framesCounter == 120) - { - logoScreenState = 1; - framesCounter = 0; // Reset counter... will be used later... - } - } - else if (logoScreenState == 1) // State 1: Top and left bars growing - { - topSideRecWidth += 4; - leftSideRecHeight += 4; - - if (topSideRecWidth == 256) logoScreenState = 2; - } - else if (logoScreenState == 2) // State 2: Bottom and right bars growing - { - bottomSideRecWidth += 4; - rightSideRecHeight += 4; - - if (bottomSideRecWidth == 256) - { - lettersCounter = 0; - for (int i = 0; i < strlen(msgBuffer); i++) msgBuffer[i] = ' '; - - logoScreenState = 3; - } - } - else if (logoScreenState == 3) // State 3: Letters appearing (one by one) - { - framesCounter++; - - // Every 12 frames, one more letter! - if ((framesCounter%12) == 0) raylibLettersCount++; - - switch (raylibLettersCount) - { - case 1: raylib[0] = 'r'; break; - case 2: raylib[1] = 'a'; break; - case 3: raylib[2] = 'y'; break; - case 4: raylib[3] = 'l'; break; - case 5: raylib[4] = 'i'; break; - case 6: raylib[5] = 'b'; break; - default: break; - } - - if (raylibLettersCount >= 10) - { - // Write raylib description messages - if ((framesCounter%2) == 0) lettersCounter++; - - if (!msgLogoADone) - { - if (lettersCounter <= strlen(msgLogoA)) strncpy(msgBuffer, msgLogoA, lettersCounter); - else - { - for (int i = 0; i < strlen(msgBuffer); i++) msgBuffer[i] = ' '; - - lettersCounter = 0; - msgLogoADone = true; - } - } - else if (!msgLogoBDone) - { - if (lettersCounter <= strlen(msgLogoB)) strncpy(msgBuffer, msgLogoB, lettersCounter); - else - { - msgLogoBDone = true; - framesCounter = 0; - PlaySound(levelWin); - } - } - } - } - - // Wait for 2 seconds (60 frames) before jumping to TITLE screen - if (msgLogoBDone) - { - framesCounter++; - - if (framesCounter > 90) finishScreen = true; - } -} - -// Logo Screen Draw logic -void DrawLogoScreen(void) -{ - // Draw LOGO screen - if (logoScreenState == 0) - { - if ((framesCounter/15)%2) DrawRectangle(logoPositionX, logoPositionY - 60, 16, 16, BLACK); - } - else if (logoScreenState == 1) - { - DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK); - DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK); - } - else if (logoScreenState == 2) - { - DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK); - DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK); - - DrawRectangle(logoPositionX + 240, logoPositionY - 60, 16, rightSideRecHeight, BLACK); - DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK); - } - else if (logoScreenState == 3) - { - DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK); - DrawRectangle(logoPositionX, logoPositionY + 16 - 60, 16, leftSideRecHeight - 32, BLACK); - - DrawRectangle(logoPositionX + 240, logoPositionY + 16 - 60, 16, rightSideRecHeight - 32, BLACK); - DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK); - - DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112 - 60, 224, 224, RAYWHITE); - - DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48 - 60, 50, BLACK); - - if (!msgLogoADone) DrawText(msgBuffer, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 230, 30, GRAY); - else - { - DrawText(msgLogoA, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 230, 30, GRAY); - - if (!msgLogoBDone) DrawText(msgBuffer, GetScreenWidth()/2 - MeasureText(msgLogoB, 30)/2, logoPositionY + 280, 30, GRAY); - else - { - DrawText(msgLogoB, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 280, 30, GRAY); - } - } - } -} - -// Logo Screen Unload logic -void UnloadLogoScreen(void) -{ - // TODO: Unload LOGO screen variables here! -} - -// Logo Screen should finish? -int FinishLogoScreen(void) -{ - return finishScreen; -} \ No newline at end of file diff --git a/games/just_do/screens/screens.h b/games/just_do/screens/screens.h deleted file mode 100644 index 13bd8d72..00000000 --- a/games/just_do/screens/screens.h +++ /dev/null @@ -1,150 +0,0 @@ -/********************************************************************************************** -* -* raylib - Standard Game template -* -* Screens Functions Declarations (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#ifndef SCREENS_H -#define SCREENS_H - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- -typedef enum GameScreen { LOGO, LEVEL00, LEVEL01, LEVEL02, LEVEL03, LEVEL04, LEVEL05, LEVEL06, LEVEL07, LEVEL08, LEVEL09 } GameScreen; - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -GameScreen currentScreen; -Sound levelWin; - -#ifdef __cplusplus -extern "C" { // Prevents name mangling of functions -#endif - -//---------------------------------------------------------------------------------- -// Logo Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitLogoScreen(void); -void UpdateLogoScreen(void); -void DrawLogoScreen(void); -void UnloadLogoScreen(void); -int FinishLogoScreen(void); - -//---------------------------------------------------------------------------------- -// Level00 Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitLevel00Screen(void); -void UpdateLevel00Screen(void); -void DrawLevel00Screen(void); -void UnloadLevel00Screen(void); -int FinishLevel00Screen(void); - -//---------------------------------------------------------------------------------- -// Level01 Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitLevel01Screen(void); -void UpdateLevel01Screen(void); -void DrawLevel01Screen(void); -void UnloadLevel01Screen(void); -int FinishLevel01Screen(void); - -//---------------------------------------------------------------------------------- -// Level02 Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitLevel02Screen(void); -void UpdateLevel02Screen(void); -void DrawLevel02Screen(void); -void UnloadLevel02Screen(void); -int FinishLevel02Screen(void); - -//---------------------------------------------------------------------------------- -// Level03 Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitLevel03Screen(void); -void UpdateLevel03Screen(void); -void DrawLevel03Screen(void); -void UnloadLevel03Screen(void); -int FinishLevel03Screen(void); - -//---------------------------------------------------------------------------------- -// Level04 Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitLevel04Screen(void); -void UpdateLevel04Screen(void); -void DrawLevel04Screen(void); -void UnloadLevel04Screen(void); -int FinishLevel04Screen(void); - -//---------------------------------------------------------------------------------- -// Level05 Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitLevel05Screen(void); -void UpdateLevel05Screen(void); -void DrawLevel05Screen(void); -void UnloadLevel05Screen(void); -int FinishLevel05Screen(void); - -//---------------------------------------------------------------------------------- -// Level06 Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitLevel06Screen(void); -void UpdateLevel06Screen(void); -void DrawLevel06Screen(void); -void UnloadLevel06Screen(void); -int FinishLevel06Screen(void); - -//---------------------------------------------------------------------------------- -// Level07 Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitLevel07Screen(void); -void UpdateLevel07Screen(void); -void DrawLevel07Screen(void); -void UnloadLevel07Screen(void); -int FinishLevel07Screen(void); - -//---------------------------------------------------------------------------------- -// Level08 Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitLevel08Screen(void); -void UpdateLevel08Screen(void); -void DrawLevel08Screen(void); -void UnloadLevel08Screen(void); -int FinishLevel08Screen(void); - -//---------------------------------------------------------------------------------- -// Level09 Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitLevel09Screen(void); -void UpdateLevel09Screen(void); -void DrawLevel09Screen(void); -void UnloadLevel09Screen(void); -int FinishLevel09Screen(void); - - -void DrawRectangleBordersRec(Rectangle rec, int offsetX, int offsetY, int borderSize, Color col); - -#ifdef __cplusplus -} -#endif - -#endif // SCREENS_H \ No newline at end of file -- cgit v1.2.3