From eb508bf75f5bab64cccd93d0e2d54d2e5bdbf6ce Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 29 Jan 2018 13:46:04 +0100 Subject: Upload GGJ18 game: transmission mission Game developed in the GGJ18, it has some bugs and ending screen is incomplete... I'll try to keep working a bit more on it. --- games/transmission/Makefile.Android | 289 ++++++++++++++++++++++++++++++++++++ 1 file changed, 289 insertions(+) create mode 100644 games/transmission/Makefile.Android (limited to 'games/transmission/Makefile.Android') diff --git a/games/transmission/Makefile.Android b/games/transmission/Makefile.Android new file mode 100644 index 00000000..2943bb4c --- /dev/null +++ b/games/transmission/Makefile.Android @@ -0,0 +1,289 @@ +#************************************************************************************************** +# +# raylib makefile for Android project (APK building) +# +# Copyright (c) 2017 Ramon Santamaria (@raysan5) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# Define required raylib variables +PLATFORM ?= PLATFORM_ANDROID +RAYLIB_PATH = C:\GitHub\raylib + +# Required path variables +# NOTE: JAVA_HOME must be set to JDK +ANDROID_HOME = C:/android-sdk +ANDROID_NDK = C:/android-ndk +ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16 +ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2 +ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools +JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144 + +# Android project configuration variables +PROJECT_NAME ?= raylib_game +PROJECT_LIBRARY_NAME ?= main +PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME) +PROJECT_RESOURCES_PATH ?= resources +PROJECT_SOURCE_FILES ?= raylib_game.c + +# Some source files are placed in directories, when compiling to some +# output directory other than source, that directory must pre-exist. +# Here we get a list of required folders that need to be created on +# code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors. +PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES))) + +# Android app configuration variables +APP_LABEL_NAME ?= rGame +APP_COMPANY_NAME ?= raylib +APP_PRODUCT_NAME ?= rgame +APP_VERSION_CODE ?= 1 +APP_VERSION_NAME ?= 1.0 +APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\logo36x36.png +APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\logo48x48.png +APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\logo72x72.png +APP_SCREEN_ORIENTATION ?= landscape +APP_KEYSTORE_PASS ?= raylib + +# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) +RAYLIB_LIBTYPE ?= STATIC +OPENAL_LIBTYPE ?= STATIC +RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a +OPENAL_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a + +# Shared libs must be added to APK if required +# NOTE: Generated NativeLoader.java automatically load those libraries +ifeq ($(RAYLIB_LIBTYPE),SHARED) + PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so +endif +ifeq ($(OPENAL_LIBTYPE),SHARED) + PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so +endif + +# Compiler and archiver +# NOTE: GCC is being deprectated in Android NDK r16 +CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc +AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar + +# Compiler flags for arquitecture +CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 +# Compilation functions attributes options +CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC +# Compiler options for the linker +CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes +# Preprocessor macro definitions +CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16 + +# Paths containing required header files +INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue + +# Linker options +LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a +LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings +# Force linking of library module to define symbol +LDFLAGS += -u ANativeActivity_onCreate +# Library paths containing required libs +LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v7a + +# Define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl + +# Generate target objects list from PROJECT_SOURCE_FILES +OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES)) + +# Android APK building process... some steps required... +# NOTE: typing 'make' will invoke the default target entry called 'all', +all: create_temp_project_dirs \ + copy_project_required_libs \ + copy_project_resources \ + generate_loader_script \ + generate_android_manifest \ + generate_apk_keystore \ + config_project_package \ + compile_native_app_glue \ + compile_project_code \ + compile_project_class \ + compile_project_class_dex \ + create_project_apk_package \ + sign_project_apk_package \ + zipalign_project_apk_package + +# Create required temp directories for APK building +create_temp_project_dirs: + if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH) + if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj + if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src + if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com + if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) + if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) + if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib + if not exist $(PROJECT_BUILD_PATH)\lib\armeabi-v7a mkdir $(PROJECT_BUILD_PATH)\lib\armeabi-v7a + if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin + if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res + if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi + if not exist $(PROJECT_BUILD_PATH)\res\drawable-mdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-mdpi + if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi + if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values + if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets + if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) + if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens + $(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir))) + +define create_dir + if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1) +endef + +# Copy required shared libs for integration into APK +# NOTE: If using shared libs they are loaded by generated NativeLoader.java +copy_project_required_libs: +ifeq ($(RAYLIB_LIBTYPE),SHARED) + copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so +endif +ifeq ($(OPENAL_LIBTYPE),SHARED) + copy /Y $(OPENAL_LIB_PATH)\libopenal.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.so +endif +ifeq ($(RAYLIB_LIBTYPE),STATIC) + copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a +endif +ifeq ($(OPENAL_LIBTYPE),STATIC) + copy /Y $(OPENAL_LIB_PATH)\libopenal.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.a +endif + +# Copy project required resources: strings.xml, icon.png, assets +# NOTE: Required strings.xml is generated and game resources are copied to assets folder +# TODO: Review xcopy usage, it can not be found in some systems! +copy_project_resources: + copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y + copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y + copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y + @echo ^ > $(PROJECT_BUILD_PATH)/res/values/strings.xml + @echo ^^$(APP_LABEL_NAME)^^ >> $(PROJECT_BUILD_PATH)/res/values/strings.xml + if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F + +# Generate NativeLoader.java to load required shared libraries +# NOTE: Probably not the bet way to generate this file... but it works. +generate_loader_script: + @echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java +ifeq ($(OPENAL_LIBTYPE),SHARED) + @echo System.loadLibrary("openal"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java +endif +ifeq ($(RAYLIB_LIBTYPE),SHARED) + @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java +endif + @echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + +# Generate AndroidManifest.xml with all the required options +# NOTE: Probably not the bet way to generate this file... but it works. +generate_android_manifest: + @echo ^ > $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo android:configChanges="orientation|keyboardHidden|screenSize" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo android:screenOrientation="$(APP_SCREEN_ORIENTATION)" android:launchMode="singleTask" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo android:clearTaskOnLaunch="true"^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + +# Generate storekey for APK signing: $(PROJECT_NAME).keystore +# NOTE: Configure here your Distinguished Names (-dname) if required! +generate_apk_keystore: + if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA + +# Config project package and resource using AndroidManifest.xml and res/values/strings.xml +# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java +config_project_package: + $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar + +# Compile native_app_glue code as static library: obj/libnative_app_glue.a +compile_native_app_glue: + $(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS) + $(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o + +# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so +compile_project_code: $(OBJS) + $(CC) -o $(PROJECT_BUILD_PATH)/lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) + +# Compile all .c files required into object (.o) files +# NOTE: Those files will be linked into a shared library +$(PROJECT_BUILD_PATH)/obj/%.o:%.c + $(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot + +# Compile project .java code into .class (Java bytecode) +compile_project_class: + $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + +# Compile .class files into Dalvik executable bytecode (.dex) +# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT) +compile_project_class_dex: + $(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj + +# Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk +# NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so +# NOTE: Use -A resources to define additional directory in which to find raw asset files +create_project_apk_package: + $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin + cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) + +# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk +sign_project_apk_package: + $(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key + +# Create zip-aligned APK package: $(PROJECT_NAME).apk +zipalign_project_apk_package: + $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk + +# Install $(PROJECT_NAME).apk to default emulator/device +# NOTE: Use -e (emulator) or -d (device) parameters if required +install: + $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk + +# Monitorize output log coming from device, only raylib tag +logcat: + $(ANDROID_PLATFORM_TOOLS)/adb logcat -c + $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S + +# Install and monitorize $(PROJECT_NAME).apk to default emulator/device +deploy: + $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk + $(ANDROID_PLATFORM_TOOLS)/adb logcat -c + $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S + +#$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W + +# Clean everything +clean: + del $(PROJECT_BUILD_PATH)\* /f /s /q + rmdir $(PROJECT_BUILD_PATH) /s /q + @echo Cleaning done -- cgit v1.2.3 From 322cebcbaffca15f5a9117127c51ae47ba00a249 Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 3 Apr 2018 22:44:45 +0200 Subject: Updated to latest raylib changes Removed OpenAL and GLFW3 dependencies on building. Reviewed platforms and flags --- games/Makefile | 156 ++++++++++----- games/drturtle/Makefile | 332 +++++++++++++++++-------------- games/just_do/Makefile | 166 ++++++++++------ games/just_do/Makefile.Android | 24 +-- games/koala_seasons/Makefile | 168 +++++++++------- games/koala_seasons/Makefile.Android | 24 +-- games/light_my_ritual/Makefile | 166 ++++++++++------ games/light_my_ritual/Makefile.Android | 24 +-- games/skully_escape/Makefile | 166 ++++++++++------ games/skully_escape/Makefile.Android | 24 +-- games/transmission/Makefile | 10 +- games/transmission/Makefile.Android | 24 +-- games/wave_collector/Makefile | 166 ++++++++++------ games/wave_collector/Makefile.Android | 24 +-- templates/simple_game/Makefile.Android | 22 +- templates/standard_game/Makefile.Android | 22 +- 16 files changed, 832 insertions(+), 686 deletions(-) (limited to 'games/transmission/Makefile.Android') diff --git a/games/Makefile b/games/Makefile index df213e21..c299e065 100644 --- a/games/Makefile +++ b/games/Makefile @@ -2,7 +2,7 @@ # # raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 # -# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) +# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. @@ -29,66 +29,87 @@ PLATFORM ?= PLATFORM_DESKTOP RAYLIB_PATH ?= .. PROJECT_NAME ?= sample_game -# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) -# NOTE: Libraries should be provided in the selected form +# Default path for raylib on Raspberry Pi, if installed in different path, update it! +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_PATH ?= /home/pi/raylib +endif + +# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC +# Use external GLFW library instead of rglfw module +USE_EXTERNAL_GLFW ?= FALSE + +# Use Wayland display server protocol on Linux desktop +# by default it uses X11 windowing system +USE_WAYLAND_DISPLAY ?= FALSE + +# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile) + + # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! + # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS=WINDOWS - LIBPATH=win32 else UNAMEOS=$(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS=LINUX - LIBPATH=linux - else + endif + ifeq ($(UNAMEOS),FreeBSD) + PLATFORM_OS=FREEBSD + endif ifeq ($(UNAMEOS),Darwin) PLATFORM_OS=OSX - LIBPATH=osx - endif endif endif endif - ifeq ($(PLATFORM),PLATFORM_RPI) - # RPI cross-compiler - RPI_CROSS_COMPILE ?= NO + UNAMEOS=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + endif endif ifeq ($(PLATFORM),PLATFORM_WEB) # Emscripten required variables EMSDK_PATH = C:/emsdk - EMSCRIPTEN_VERSION = 1.37.21 - CLANG_VERSION=e1.37.21_64bit + EMSCRIPTEN_VERSION = 1.37.28 + CLANG_VERSION=e1.37.28_64bit PYTHON_VERSION=2.7.5.3_64bit NODE_VERSION=4.1.1_64bit export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) endif +RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs + # Define raylib release directory for compiled library ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/win32/mingw32 + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32 endif ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/linux + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux endif ifeq ($(PLATFORM_OS),OSX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx + endif + ifeq ($(PLATFORM_OS),FREEBSD) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5 endif ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/rpi + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5 endif # Define default C compiler: gcc +# NOTE: define g++ compiler if using C++ CC = gcc ifeq ($(PLATFORM),PLATFORM_DESKTOP) @@ -96,11 +117,16 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) # OSX default compiler CC = clang endif + ifeq ($(PLATFORM_OS),FREEBSD) + # FreeBSD default compiler + CC = clang + endif endif ifeq ($(PLATFORM),PLATFORM_RPI) - ifeq ($(RPI_CROSS_COMPILE),YES) - # RPI cross-compiler - CC = armv6j-hardfloat-linux-gnueabi-gcc + ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) + # Define RPI cross-compiler + #CC = armv6j-hardfloat-linux-gnueabi-gcc + CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc endif endif ifeq ($(PLATFORM),PLATFORM_WEB) @@ -119,7 +145,7 @@ endif # Define compiler flags: # -O1 defines optimization level -# -Og enable debugging +# -g enable debugging # -s strip unnecessary data from build # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) @@ -131,6 +157,11 @@ CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces # Additional flags for compiler (if desired) #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows + endif ifeq ($(PLATFORM_OS),LINUX) CFLAGS += -no-pie -D_DEFAULT_SOURCE endif @@ -144,7 +175,13 @@ ifeq ($(PLATFORM),PLATFORM_WEB) # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) # -s USE_PTHREADS=1 # multithreading support - CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s TOTAL_MEMORY=16777216 --preload-file resources + # -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly) + # --preload-file resources # specify a resources folder for data compilation + CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources + + # Define a custom shell .html and output extension + CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html + EXT = .html endif # Define include paths for required headers @@ -160,7 +197,14 @@ ifeq ($(PLATFORM),PLATFORM_RPI) endif # Define library paths containing required libs -LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src +LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src + +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),FREEBSD) + INCLUDE_PATHS += -I/usr/local/include + LDFLAGS += -L. -Lsrc -L/usr/local/lib + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) LDFLAGS += -L/opt/vc/lib @@ -170,48 +214,53 @@ endif # if you want to link libraries (libname.so or libname.a), use the -lname ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - # Libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed + # Libraries for Windows desktop compilation LDLIBS = -lraylib -lopengl32 -lgdi32 endif ifeq ($(PLATFORM_OS),LINUX) # Libraries for Debian GNU/Linux desktop compiling - # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev - LDLIBS = -lraylib -lGL -lm -lpthread -ldl + # NOTE: Required packages: libegl1-mesa-dev + LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt - # On XWindow requires also below libraries - LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + # On X11 requires also below libraries + LDLIBS += -lX11 + # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them + #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + + # On Wayland windowing system, additional libraries requires + ifeq ($(USE_WAYLAND_DISPLAY),TRUE) + LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon + endif endif ifeq ($(PLATFORM_OS),OSX) # Libraries for OSX 10.9 desktop compiling - # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev - LDLIBS = -lraylib -framework OpenGL -framework Cocoa + # NOTE: Required packages: libopenal-dev libegl1-mesa-dev + LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa + endif + ifeq ($(PLATFORM_OS),FREEBSD) + # Libraries for FreeBSD desktop compiling + # NOTE: Required packages: mesa-libs + LDLIBS = -lraylib -lGL -lpthread -lm + + # On XWindow requires also below libraries + LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + endif + ifeq ($(USE_EXTERNAL_GLFW),TRUE) + # NOTE: It could require additional packages installed: libglfw3-dev + LDLIBS += -lglfw endif endif ifeq ($(PLATFORM),PLATFORM_RPI) # Libraries for Raspberry Pi compiling - # NOTE: Required packages: libopenal1 - LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host + # NOTE: Required packages: libasound2-dev (ALSA) + LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl endif ifeq ($(PLATFORM),PLATFORM_WEB) # Libraries for web (HTML5) compiling - LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc + LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc endif -# Define additional parameters and flags for windows -ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains raylib icon for windows .exe - # -Wl,--subsystem,windows hides the console window - CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows -endif - -# Define output extension to generate a .html file using provided shell -ifeq ($(PLATFORM),PLATFORM_WEB) - EXT = .html - CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html -endif - -# define all object files required +# Define all source files required SAMPLES = \ arkanoid \ asteroids \ @@ -230,7 +279,7 @@ all: $(SAMPLES) %: %.c ifeq ($(PLATFORM),PLATFORM_ANDROID) - mingw32-make -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$< + $(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$< else $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) endif @@ -257,3 +306,4 @@ ifeq ($(PLATFORM),PLATFORM_WEB) del *.o *.html *.js endif @echo Cleaning done + diff --git a/games/drturtle/Makefile b/games/drturtle/Makefile index 2a922805..9a2486fe 100644 --- a/games/drturtle/Makefile +++ b/games/drturtle/Makefile @@ -1,8 +1,8 @@ #************************************************************************************************** # -# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) +# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 # -# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) +# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. @@ -23,222 +23,268 @@ .PHONY: all clean -# define raylib platform to compile for -# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# Define required raylib variables # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() PLATFORM ?= PLATFORM_DESKTOP +RAYLIB_PATH ?= ..\.. +PROJECT_NAME ?= drturtle -# define NO to use OpenAL Soft as static library (shared by default) -SHARED_OPENAL ?= NO - -ifeq ($(PLATFORM),PLATFORM_WEB) - SHARED_OPENAL = NO +# Default path for raylib on Raspberry Pi, if installed in different path, update it! +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_PATH ?= /home/pi/raylib endif -# define raylib directory for include and library -RAYLIB_PATH ?= C:\raylib\raylib +# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) +RAYLIB_LIBTYPE ?= STATIC + +# Use external GLFW library instead of rglfw module +USE_EXTERNAL_GLFW ?= FALSE + +# Use Wayland display server protocol on Linux desktop +# by default it uses X11 windowing system +USE_WAYLAND_DISPLAY ?= FALSE + +# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile) -# determine PLATFORM_OS in case PLATFORM_DESKTOP selected + +# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! + # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS=WINDOWS - LIBPATH=win32 else - UNAMEOS:=$(shell uname) + UNAMEOS=$(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS=LINUX - LIBPATH=linux - else + endif + ifeq ($(UNAMEOS),FreeBSD) + PLATFORM_OS=FREEBSD + endif ifeq ($(UNAMEOS),Darwin) PLATFORM_OS=OSX - LIBPATH=osx - endif endif endif endif +ifeq ($(PLATFORM),PLATFORM_RPI) + UNAMEOS=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + endif +endif -# define compiler: gcc for C program, define as g++ for C++ ifeq ($(PLATFORM),PLATFORM_WEB) - # define emscripten compiler - CC = emcc -else -ifeq ($(PLATFORM_OS),OSX) - # define llvm compiler for mac - CC = clang -else - # define default gcc compiler - CC = gcc -endif + # Emscripten required variables + EMSDK_PATH = C:/emsdk + EMSCRIPTEN_VERSION = 1.37.28 + CLANG_VERSION=e1.37.28_64bit + PYTHON_VERSION=2.7.5.3_64bit + NODE_VERSION=4.1.1_64bit + export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) + EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) endif -# define compiler flags: -# -O2 defines optimization level -# -Og enable debugging -# -s strip unnecessary data from build -# -Wall turns on most, but not all, compiler warnings -# -std=c99 defines C language mode (standard C from 1999 revision) -# -std=gnu99 defines C language mode (GNU C from 1999 revision) -# -Wno-missing-braces ignore invalid warning (GCC bug 53119) -# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs + +# Define raylib release directory for compiled library ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - CFLAGS = -O2 -s -Wall -std=c99 + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32 endif ifeq ($(PLATFORM_OS),LINUX) - CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux endif ifeq ($(PLATFORM_OS),OSX) - CFLAGS = -O2 -s -Wall -std=c99 + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx + endif + ifeq ($(PLATFORM_OS),FREEBSD) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s TOTAL_MEMORY=33554432 --profiling --preload-file resources - # -O2 # if used, also set --memory-init-file 0 - # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) - # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing - # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) - # --preload-file file.res # embbed file.res resource into .data file endif ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS = -O2 -s -Wall -std=gnu99 + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi endif -#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes +ifeq ($(PLATFORM),PLATFORM_WEB) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5 +endif + +# Define default C compiler: gcc +# NOTE: define g++ compiler if using C++ +CC = gcc -# define raylib release directory for compiled library ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 + ifeq ($(PLATFORM_OS),OSX) + # OSX default compiler + CC = clang endif - ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux + ifeq ($(PLATFORM_OS),FREEBSD) + # FreeBSD default compiler + CC = clang endif - ifeq ($(PLATFORM_OS),OSX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) + # Define RPI cross-compiler + #CC = armv6j-hardfloat-linux-gnueabi-gcc + CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc endif endif ifeq ($(PLATFORM),PLATFORM_WEB) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi + # HTML5 emscripten compiler + CC = emcc endif -# define any directories containing required header files -INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external +# Define default make program: Mingw32-make +MAKE = mingw32-make -ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + MAKE = make + endif endif + +# Define compiler flags: +# -O1 defines optimization level +# -g enable debugging +# -s strip unnecessary data from build +# -Wall turns on most, but not all, compiler warnings +# -std=c99 defines C language mode (standard C from 1999 revision) +# -std=gnu99 defines C language mode (GNU C from 1999 revision) +# -Wno-missing-braces ignore invalid warning (GCC bug 53119) +# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces + +# Additional flags for compiler (if desired) +#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - # external libraries headers - # GLFW3 - INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include - # OpenAL Soft - INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows endif ifeq ($(PLATFORM_OS),LINUX) - # you may optionally create this directory and install raylib - # and related headers there. Edit ../src/Makefile appropriately. - INCLUDES += -I/usr/local/include/raylib - endif - ifeq ($(PLATFORM_OS),OSX) - # additional directories for MacOS + CFLAGS += -no-pie -D_DEFAULT_SOURCE endif endif +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS += -std=gnu99 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # -O2 # if used, also set --memory-init-file 0 + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) + # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + # -s USE_PTHREADS=1 # multithreading support + # -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly) + # --preload-file resources # specify a resources folder for data compilation + CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources + + # Define a custom shell .html and output extension + CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html + EXT = .html +endif -# define library paths containing required libs -LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src +# Define include paths for required headers +# NOTE: Several external required libraries (stb and others) +INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external +# Define additional directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) - LFLAGS += -L/opt/vc/lib + # RPI requried libraries + INCLUDE_PATHS += -I/opt/vc/include + INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux + INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads endif + +# Define library paths containing required libs +LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src + ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),WINDOWS) - # external libraries to link with - # GLFW3 - LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) - # OpenAL Soft - LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) + ifeq ($(PLATFORM_OS),FREEBSD) + INCLUDE_PATHS += -I/usr/local/include + LDFLAGS += -L. -Lsrc -L/usr/local/lib endif endif -# define any libraries to link into executable +ifeq ($(PLATFORM),PLATFORM_RPI) + LDFLAGS += -L/opt/vc/lib +endif + +# Define any libraries required on linking # if you want to link libraries (libname.so or libname.a), use the -lname ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # Libraries for Windows desktop compilation + LDLIBS = -lraylib -lopengl32 -lgdi32 + endif ifeq ($(PLATFORM_OS),LINUX) - # libraries for Debian GNU/Linux desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl - # on XWindow requires also below libraries - LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - else - ifeq ($(PLATFORM_OS),OSX) - # libraries for OSX 10.9 desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa - else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 - # if static OpenAL Soft required, define the corresponding libs - ifeq ($(SHARED_OPENAL),NO) - LIBS += -lopenal32 -lwinmm - CFLAGS += -Wl,-allow-multiple-definition - else - LIBS += -lopenal32dll + # Libraries for Debian GNU/Linux desktop compiling + # NOTE: Required packages: libegl1-mesa-dev + LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt + + # On X11 requires also below libraries + LDLIBS += -lX11 + # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them + #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + + # On Wayland windowing system, additional libraries requires + ifeq ($(USE_WAYLAND_DISPLAY),TRUE) + LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon endif endif + ifeq ($(PLATFORM_OS),OSX) + # Libraries for OSX 10.9 desktop compiling + # NOTE: Required packages: libopenal-dev libegl1-mesa-dev + LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa + endif + ifeq ($(PLATFORM_OS),FREEBSD) + # Libraries for FreeBSD desktop compiling + # NOTE: Required packages: mesa-libs + LDLIBS = -lraylib -lGL -lpthread -lm + + # On XWindow requires also below libraries + LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + endif + ifeq ($(USE_EXTERNAL_GLFW),TRUE) + # NOTE: It could require additional packages installed: libglfw3-dev + LDLIBS += -lglfw endif endif ifeq ($(PLATFORM),PLATFORM_RPI) - # libraries for Raspberry Pi compiling - # NOTE: OpenAL Soft library should be installed (libopenal1 package) - LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # NOTE: Set the correct path to libraylib.bc - LIBS = $(RAYLIB_RELEASE)/libraylib.bc -endif - -# define additional parameters and flags for windows -ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains windows exe icon - # -Wl,--subsystem,windows hides the console window - WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows + # Libraries for Raspberry Pi compiling + # NOTE: Required packages: libasound2-dev (ALSA) + LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl endif - ifeq ($(PLATFORM),PLATFORM_WEB) - EXT = .html - WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html + # Libraries for web (HTML5) compiling + LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc endif -# define all screen object files required -SCREENS = \ +# Define all source files required +SCREENS = drturtle_final_web \ # typing 'make' will invoke the default target entry -default: drturtle +all: $(SCREENS) -# compile program -drturtle: drturtle_final_web.c $(SCREENS) - $(CC) -o $@$(EXT) $^ $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) +%: %.c +ifeq ($(PLATFORM),PLATFORM_ANDROID) + $(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$< +else + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) +endif -# clean everything +# Clean everything clean: ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -delete - rm -f *.o - else + ifeq ($(PLATFORM_OS),WINDOWS) + del *.o *.exe /s + endif ifeq ($(PLATFORM_OS),LINUX) find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f - else - del *.o *.exe /s endif + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o endif endif ifeq ($(PLATFORM),PLATFORM_RPI) @@ -250,7 +296,3 @@ ifeq ($(PLATFORM),PLATFORM_WEB) endif @echo Cleaning done -# instead of defining every module one by one, we can define a pattern -# this pattern below will automatically compile every module defined on $(OBJS) -#%.exe : %.c -# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/games/just_do/Makefile b/games/just_do/Makefile index 963e95d4..3f764abc 100644 --- a/games/just_do/Makefile +++ b/games/just_do/Makefile @@ -2,7 +2,7 @@ # # raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 # -# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) +# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. @@ -29,72 +29,87 @@ PLATFORM ?= PLATFORM_DESKTOP RAYLIB_PATH ?= ..\.. PROJECT_NAME ?= just_do -# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) -# NOTE: Libraries should be provided in the selected form +# Default path for raylib on Raspberry Pi, if installed in different path, update it! +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_PATH ?= /home/pi/raylib +endif + +# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC -OPENAL_LIBTYPE ?= STATIC -# On PLATFORM_WEB force OpenAL Soft shared library -ifeq ($(PLATFORM),PLATFORM_WEB) - OPENAL_LIBTYPE = SHARED -endif +# Use external GLFW library instead of rglfw module +USE_EXTERNAL_GLFW ?= FALSE + +# Use Wayland display server protocol on Linux desktop +# by default it uses X11 windowing system +USE_WAYLAND_DISPLAY ?= FALSE + +# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile) + # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! + # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS=WINDOWS - LIBPATH=win32 else UNAMEOS=$(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS=LINUX - LIBPATH=linux - else + endif + ifeq ($(UNAMEOS),FreeBSD) + PLATFORM_OS=FREEBSD + endif ifeq ($(UNAMEOS),Darwin) PLATFORM_OS=OSX - LIBPATH=osx - endif endif endif endif - ifeq ($(PLATFORM),PLATFORM_RPI) - # RPI cross-compiler - RPI_CROSS_COMPILE ?= NO + UNAMEOS=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + endif endif ifeq ($(PLATFORM),PLATFORM_WEB) # Emscripten required variables EMSDK_PATH = C:/emsdk - EMSCRIPTEN_VERSION = 1.37.21 - CLANG_VERSION=e1.37.21_64bit + EMSCRIPTEN_VERSION = 1.37.28 + CLANG_VERSION=e1.37.28_64bit PYTHON_VERSION=2.7.5.3_64bit NODE_VERSION=4.1.1_64bit export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) endif +RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs + # Define raylib release directory for compiled library ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/win32/mingw32 + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32 endif ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/linux + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux endif ifeq ($(PLATFORM_OS),OSX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx + endif + ifeq ($(PLATFORM_OS),FREEBSD) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5 endif ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/rpi + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5 endif # Define default C compiler: gcc +# NOTE: define g++ compiler if using C++ CC = gcc ifeq ($(PLATFORM),PLATFORM_DESKTOP) @@ -102,11 +117,16 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) # OSX default compiler CC = clang endif + ifeq ($(PLATFORM_OS),FREEBSD) + # FreeBSD default compiler + CC = clang + endif endif ifeq ($(PLATFORM),PLATFORM_RPI) - ifeq ($(RPI_CROSS_COMPILE),YES) - # RPI cross-compiler - CC = armv6j-hardfloat-linux-gnueabi-gcc + ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) + # Define RPI cross-compiler + #CC = armv6j-hardfloat-linux-gnueabi-gcc + CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc endif endif ifeq ($(PLATFORM),PLATFORM_WEB) @@ -125,7 +145,7 @@ endif # Define compiler flags: # -O1 defines optimization level -# -Og enable debugging +# -g enable debugging # -s strip unnecessary data from build # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) @@ -137,6 +157,11 @@ CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces # Additional flags for compiler (if desired) #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows + endif ifeq ($(PLATFORM_OS),LINUX) CFLAGS += -no-pie -D_DEFAULT_SOURCE endif @@ -150,7 +175,13 @@ ifeq ($(PLATFORM),PLATFORM_WEB) # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) # -s USE_PTHREADS=1 # multithreading support - CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s TOTAL_MEMORY=16777216 --preload-file resources + # -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly) + # --preload-file resources # specify a resources folder for data compilation + CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources + + # Define a custom shell .html and output extension + CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html + EXT = .html endif # Define include paths for required headers @@ -166,7 +197,14 @@ ifeq ($(PLATFORM),PLATFORM_RPI) endif # Define library paths containing required libs -LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src +LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src + +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),FREEBSD) + INCLUDE_PATHS += -I/usr/local/include + LDFLAGS += -L. -Lsrc -L/usr/local/lib + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) LDFLAGS += -L/opt/vc/lib @@ -176,54 +214,50 @@ endif # if you want to link libraries (libname.so or libname.a), use the -lname ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - # Libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 - - # Define required flags and libs for OpenAL Soft STATIC/SHARED usage - # NOTE: ALLIBS flag only required for raylib Win32 SHARED library building - ifeq ($(OPENAL_LIBTYPE),STATIC) - LDLIBS += -lopenal32 -lwinmm - CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition - else - LDLIBS += -lopenal32dll - endif + # Libraries for Windows desktop compilation + LDLIBS = -lraylib -lopengl32 -lgdi32 endif ifeq ($(PLATFORM_OS),LINUX) # Libraries for Debian GNU/Linux desktop compiling - # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev - LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl + # NOTE: Required packages: libegl1-mesa-dev + LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt - # On XWindow requires also below libraries - LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + # On X11 requires also below libraries + LDLIBS += -lX11 + # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them + #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + + # On Wayland windowing system, additional libraries requires + ifeq ($(USE_WAYLAND_DISPLAY),TRUE) + LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon + endif endif ifeq ($(PLATFORM_OS),OSX) # Libraries for OSX 10.9 desktop compiling - # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev - LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa + # NOTE: Required packages: libopenal-dev libegl1-mesa-dev + LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa + endif + ifeq ($(PLATFORM_OS),FREEBSD) + # Libraries for FreeBSD desktop compiling + # NOTE: Required packages: mesa-libs + LDLIBS = -lraylib -lGL -lpthread -lm + + # On XWindow requires also below libraries + LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + endif + ifeq ($(USE_EXTERNAL_GLFW),TRUE) + # NOTE: It could require additional packages installed: libglfw3-dev + LDLIBS += -lglfw endif endif ifeq ($(PLATFORM),PLATFORM_RPI) # Libraries for Raspberry Pi compiling - # NOTE: Required packages: libopenal1 - LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal + # NOTE: Required packages: libasound2-dev (ALSA) + LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl endif ifeq ($(PLATFORM),PLATFORM_WEB) # Libraries for web (HTML5) compiling - LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc -endif - -# Define additional parameters and flags for windows -ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains raylib icon for windows .exe - # -Wl,--subsystem,windows hides the console window - CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows -endif - -# Define output extension to generate a .html file using provided shell -ifeq ($(PLATFORM),PLATFORM_WEB) - EXT = .html - WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html + LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc endif # Define all source files required diff --git a/games/just_do/Makefile.Android b/games/just_do/Makefile.Android index 1c868454..f082ab23 100644 --- a/games/just_do/Makefile.Android +++ b/games/just_do/Makefile.Android @@ -53,26 +53,21 @@ APP_COMPANY_NAME ?= raylib APP_PRODUCT_NAME ?= rgame APP_VERSION_CODE ?= 1 APP_VERSION_NAME ?= 1.0 -APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\logo36x36.png -APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\logo48x48.png -APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\logo72x72.png +APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png +APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png +APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png APP_SCREEN_ORIENTATION ?= landscape APP_KEYSTORE_PASS ?= raylib -# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) +# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC -OPENAL_LIBTYPE ?= STATIC RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a -OPENAL_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a # Shared libs must be added to APK if required # NOTE: Generated NativeLoader.java automatically load those libraries ifeq ($(RAYLIB_LIBTYPE),SHARED) PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so endif -ifeq ($(OPENAL_LIBTYPE),SHARED) - PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so -endif # Compiler and archiver # NOTE: GCC is being deprectated in Android NDK r16 @@ -101,7 +96,7 @@ LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v # Define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname -LDLIBS = -lraylib -lnative_app_glue -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl +LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl # Generate target objects list from PROJECT_SOURCE_FILES OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES)) @@ -154,15 +149,9 @@ copy_project_required_libs: ifeq ($(RAYLIB_LIBTYPE),SHARED) copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so endif -ifeq ($(OPENAL_LIBTYPE),SHARED) - copy /Y $(OPENAL_LIB_PATH)\libopenal.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.so -endif ifeq ($(RAYLIB_LIBTYPE),STATIC) copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a endif -ifeq ($(OPENAL_LIBTYPE),STATIC) - copy /Y $(OPENAL_LIB_PATH)\libopenal.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.a -endif # Copy project required resources: strings.xml, icon.png, assets # NOTE: Required strings.xml is generated and game resources are copied to assets folder @@ -182,9 +171,6 @@ generate_loader_script: @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -ifeq ($(OPENAL_LIBTYPE),SHARED) - @echo System.loadLibrary("openal"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -endif ifeq ($(RAYLIB_LIBTYPE),SHARED) @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java endif diff --git a/games/koala_seasons/Makefile b/games/koala_seasons/Makefile index b65592c2..3f1e4561 100644 --- a/games/koala_seasons/Makefile +++ b/games/koala_seasons/Makefile @@ -2,7 +2,7 @@ # # raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 # -# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) +# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. @@ -29,72 +29,87 @@ PLATFORM ?= PLATFORM_DESKTOP RAYLIB_PATH ?= ..\.. PROJECT_NAME ?= koala_seasons -# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) -# NOTE: Libraries should be provided in the selected form +# Default path for raylib on Raspberry Pi, if installed in different path, update it! +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_PATH ?= /home/pi/raylib +endif + +# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC -OPENAL_LIBTYPE ?= STATIC -# On PLATFORM_WEB force OpenAL Soft shared library -ifeq ($(PLATFORM),PLATFORM_WEB) - OPENAL_LIBTYPE = SHARED -endif +# Use external GLFW library instead of rglfw module +USE_EXTERNAL_GLFW ?= FALSE + +# Use Wayland display server protocol on Linux desktop +# by default it uses X11 windowing system +USE_WAYLAND_DISPLAY ?= FALSE + +# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile) + # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! + # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS=WINDOWS - LIBPATH=win32 else UNAMEOS=$(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS=LINUX - LIBPATH=linux - else + endif + ifeq ($(UNAMEOS),FreeBSD) + PLATFORM_OS=FREEBSD + endif ifeq ($(UNAMEOS),Darwin) PLATFORM_OS=OSX - LIBPATH=osx - endif endif endif endif - ifeq ($(PLATFORM),PLATFORM_RPI) - # RPI cross-compiler - RPI_CROSS_COMPILE ?= NO + UNAMEOS=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + endif endif ifeq ($(PLATFORM),PLATFORM_WEB) # Emscripten required variables EMSDK_PATH = C:/emsdk - EMSCRIPTEN_VERSION = 1.37.21 - CLANG_VERSION=e1.37.21_64bit + EMSCRIPTEN_VERSION = 1.37.28 + CLANG_VERSION=e1.37.28_64bit PYTHON_VERSION=2.7.5.3_64bit NODE_VERSION=4.1.1_64bit export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) endif +RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs + # Define raylib release directory for compiled library ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/win32/mingw32 + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32 endif ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/linux + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux endif ifeq ($(PLATFORM_OS),OSX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx + endif + ifeq ($(PLATFORM_OS),FREEBSD) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5 endif ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/rpi + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5 endif # Define default C compiler: gcc +# NOTE: define g++ compiler if using C++ CC = gcc ifeq ($(PLATFORM),PLATFORM_DESKTOP) @@ -102,11 +117,16 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) # OSX default compiler CC = clang endif + ifeq ($(PLATFORM_OS),FREEBSD) + # FreeBSD default compiler + CC = clang + endif endif ifeq ($(PLATFORM),PLATFORM_RPI) - ifeq ($(RPI_CROSS_COMPILE),YES) - # RPI cross-compiler - CC = armv6j-hardfloat-linux-gnueabi-gcc + ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) + # Define RPI cross-compiler + #CC = armv6j-hardfloat-linux-gnueabi-gcc + CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc endif endif ifeq ($(PLATFORM),PLATFORM_WEB) @@ -125,7 +145,7 @@ endif # Define compiler flags: # -O1 defines optimization level -# -Og enable debugging +# -g enable debugging # -s strip unnecessary data from build # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) @@ -137,6 +157,11 @@ CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces # Additional flags for compiler (if desired) #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows + endif ifeq ($(PLATFORM_OS),LINUX) CFLAGS += -no-pie -D_DEFAULT_SOURCE endif @@ -150,7 +175,13 @@ ifeq ($(PLATFORM),PLATFORM_WEB) # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) # -s USE_PTHREADS=1 # multithreading support - CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s ALLOW_MEMORY_GROWTH=1 --preload-file resources + # -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly) + # --preload-file resources # specify a resources folder for data compilation + CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources + + # Define a custom shell .html and output extension + CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html + EXT = .html endif # Define include paths for required headers @@ -166,7 +197,14 @@ ifeq ($(PLATFORM),PLATFORM_RPI) endif # Define library paths containing required libs -LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src +LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src + +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),FREEBSD) + INCLUDE_PATHS += -I/usr/local/include + LDFLAGS += -L. -Lsrc -L/usr/local/lib + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) LDFLAGS += -L/opt/vc/lib @@ -176,54 +214,50 @@ endif # if you want to link libraries (libname.so or libname.a), use the -lname ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - # Libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 - - # Define required flags and libs for OpenAL Soft STATIC/SHARED usage - # NOTE: ALLIBS flag only required for raylib Win32 SHARED library building - ifeq ($(OPENAL_LIBTYPE),STATIC) - LDLIBS += -lopenal32 -lwinmm - CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition - else - LDLIBS += -lopenal32dll - endif + # Libraries for Windows desktop compilation + LDLIBS = -lraylib -lopengl32 -lgdi32 endif ifeq ($(PLATFORM_OS),LINUX) # Libraries for Debian GNU/Linux desktop compiling - # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev - LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl + # NOTE: Required packages: libegl1-mesa-dev + LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt - # On XWindow requires also below libraries - LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + # On X11 requires also below libraries + LDLIBS += -lX11 + # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them + #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + + # On Wayland windowing system, additional libraries requires + ifeq ($(USE_WAYLAND_DISPLAY),TRUE) + LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon + endif endif ifeq ($(PLATFORM_OS),OSX) # Libraries for OSX 10.9 desktop compiling - # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev - LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa + # NOTE: Required packages: libopenal-dev libegl1-mesa-dev + LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa + endif + ifeq ($(PLATFORM_OS),FREEBSD) + # Libraries for FreeBSD desktop compiling + # NOTE: Required packages: mesa-libs + LDLIBS = -lraylib -lGL -lpthread -lm + + # On XWindow requires also below libraries + LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + endif + ifeq ($(USE_EXTERNAL_GLFW),TRUE) + # NOTE: It could require additional packages installed: libglfw3-dev + LDLIBS += -lglfw endif endif ifeq ($(PLATFORM),PLATFORM_RPI) # Libraries for Raspberry Pi compiling - # NOTE: Required packages: libopenal1 - LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal + # NOTE: Required packages: libasound2-dev (ALSA) + LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl endif ifeq ($(PLATFORM),PLATFORM_WEB) # Libraries for web (HTML5) compiling - LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc -endif - -# Define additional parameters and flags for windows -ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains raylib icon for windows .exe - # -Wl,--subsystem,windows hides the console window - LDLIBS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows -endif - -# Define output extension to generate a .html file using provided shell -ifeq ($(PLATFORM),PLATFORM_WEB) - EXT = .html - WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html + LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc endif # Define all source files required @@ -252,7 +286,7 @@ all: # Project target defined by PROJECT_NAME $(PROJECT_NAME): $(OBJS) - $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(WEB_SHELL) + $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # Compile source files # NOTE: This pattern will compile every module defined on $(OBJS) diff --git a/games/koala_seasons/Makefile.Android b/games/koala_seasons/Makefile.Android index 1c868454..f082ab23 100644 --- a/games/koala_seasons/Makefile.Android +++ b/games/koala_seasons/Makefile.Android @@ -53,26 +53,21 @@ APP_COMPANY_NAME ?= raylib APP_PRODUCT_NAME ?= rgame APP_VERSION_CODE ?= 1 APP_VERSION_NAME ?= 1.0 -APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\logo36x36.png -APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\logo48x48.png -APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\logo72x72.png +APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png +APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png +APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png APP_SCREEN_ORIENTATION ?= landscape APP_KEYSTORE_PASS ?= raylib -# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) +# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC -OPENAL_LIBTYPE ?= STATIC RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a -OPENAL_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a # Shared libs must be added to APK if required # NOTE: Generated NativeLoader.java automatically load those libraries ifeq ($(RAYLIB_LIBTYPE),SHARED) PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so endif -ifeq ($(OPENAL_LIBTYPE),SHARED) - PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so -endif # Compiler and archiver # NOTE: GCC is being deprectated in Android NDK r16 @@ -101,7 +96,7 @@ LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v # Define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname -LDLIBS = -lraylib -lnative_app_glue -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl +LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl # Generate target objects list from PROJECT_SOURCE_FILES OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES)) @@ -154,15 +149,9 @@ copy_project_required_libs: ifeq ($(RAYLIB_LIBTYPE),SHARED) copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so endif -ifeq ($(OPENAL_LIBTYPE),SHARED) - copy /Y $(OPENAL_LIB_PATH)\libopenal.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.so -endif ifeq ($(RAYLIB_LIBTYPE),STATIC) copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a endif -ifeq ($(OPENAL_LIBTYPE),STATIC) - copy /Y $(OPENAL_LIB_PATH)\libopenal.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.a -endif # Copy project required resources: strings.xml, icon.png, assets # NOTE: Required strings.xml is generated and game resources are copied to assets folder @@ -182,9 +171,6 @@ generate_loader_script: @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -ifeq ($(OPENAL_LIBTYPE),SHARED) - @echo System.loadLibrary("openal"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -endif ifeq ($(RAYLIB_LIBTYPE),SHARED) @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java endif diff --git a/games/light_my_ritual/Makefile b/games/light_my_ritual/Makefile index a9c27589..43738ac0 100644 --- a/games/light_my_ritual/Makefile +++ b/games/light_my_ritual/Makefile @@ -2,7 +2,7 @@ # # raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 # -# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) +# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. @@ -29,72 +29,87 @@ PLATFORM ?= PLATFORM_DESKTOP RAYLIB_PATH ?= ..\.. PROJECT_NAME ?= light_my_ritual -# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) -# NOTE: Libraries should be provided in the selected form +# Default path for raylib on Raspberry Pi, if installed in different path, update it! +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_PATH ?= /home/pi/raylib +endif + +# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC -OPENAL_LIBTYPE ?= STATIC -# On PLATFORM_WEB force OpenAL Soft shared library -ifeq ($(PLATFORM),PLATFORM_WEB) - OPENAL_LIBTYPE = SHARED -endif +# Use external GLFW library instead of rglfw module +USE_EXTERNAL_GLFW ?= FALSE + +# Use Wayland display server protocol on Linux desktop +# by default it uses X11 windowing system +USE_WAYLAND_DISPLAY ?= FALSE + +# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile) + # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! + # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS=WINDOWS - LIBPATH=win32 else UNAMEOS=$(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS=LINUX - LIBPATH=linux - else + endif + ifeq ($(UNAMEOS),FreeBSD) + PLATFORM_OS=FREEBSD + endif ifeq ($(UNAMEOS),Darwin) PLATFORM_OS=OSX - LIBPATH=osx - endif endif endif endif - ifeq ($(PLATFORM),PLATFORM_RPI) - # RPI cross-compiler - RPI_CROSS_COMPILE ?= NO + UNAMEOS=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + endif endif ifeq ($(PLATFORM),PLATFORM_WEB) # Emscripten required variables EMSDK_PATH = C:/emsdk - EMSCRIPTEN_VERSION = 1.37.21 - CLANG_VERSION=e1.37.21_64bit + EMSCRIPTEN_VERSION = 1.37.28 + CLANG_VERSION=e1.37.28_64bit PYTHON_VERSION=2.7.5.3_64bit NODE_VERSION=4.1.1_64bit export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) endif +RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs + # Define raylib release directory for compiled library ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/win32/mingw32 + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32 endif ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/linux + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux endif ifeq ($(PLATFORM_OS),OSX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx + endif + ifeq ($(PLATFORM_OS),FREEBSD) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5 endif ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/rpi + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5 endif # Define default C compiler: gcc +# NOTE: define g++ compiler if using C++ CC = gcc ifeq ($(PLATFORM),PLATFORM_DESKTOP) @@ -102,11 +117,16 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) # OSX default compiler CC = clang endif + ifeq ($(PLATFORM_OS),FREEBSD) + # FreeBSD default compiler + CC = clang + endif endif ifeq ($(PLATFORM),PLATFORM_RPI) - ifeq ($(RPI_CROSS_COMPILE),YES) - # RPI cross-compiler - CC = armv6j-hardfloat-linux-gnueabi-gcc + ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) + # Define RPI cross-compiler + #CC = armv6j-hardfloat-linux-gnueabi-gcc + CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc endif endif ifeq ($(PLATFORM),PLATFORM_WEB) @@ -125,7 +145,7 @@ endif # Define compiler flags: # -O1 defines optimization level -# -Og enable debugging +# -g enable debugging # -s strip unnecessary data from build # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) @@ -137,6 +157,11 @@ CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces # Additional flags for compiler (if desired) #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows + endif ifeq ($(PLATFORM_OS),LINUX) CFLAGS += -no-pie -D_DEFAULT_SOURCE endif @@ -150,7 +175,13 @@ ifeq ($(PLATFORM),PLATFORM_WEB) # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) # -s USE_PTHREADS=1 # multithreading support - CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s TOTAL_MEMORY=16777216 --preload-file resources + # -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly) + # --preload-file resources # specify a resources folder for data compilation + CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources + + # Define a custom shell .html and output extension + CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html + EXT = .html endif # Define include paths for required headers @@ -166,7 +197,14 @@ ifeq ($(PLATFORM),PLATFORM_RPI) endif # Define library paths containing required libs -LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src +LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src + +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),FREEBSD) + INCLUDE_PATHS += -I/usr/local/include + LDFLAGS += -L. -Lsrc -L/usr/local/lib + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) LDFLAGS += -L/opt/vc/lib @@ -176,54 +214,50 @@ endif # if you want to link libraries (libname.so or libname.a), use the -lname ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - # Libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 - - # Define required flags and libs for OpenAL Soft STATIC/SHARED usage - # NOTE: ALLIBS flag only required for raylib Win32 SHARED library building - ifeq ($(OPENAL_LIBTYPE),STATIC) - LDLIBS += -lopenal32 -lwinmm - CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition - else - LDLIBS += -lopenal32dll - endif + # Libraries for Windows desktop compilation + LDLIBS = -lraylib -lopengl32 -lgdi32 endif ifeq ($(PLATFORM_OS),LINUX) # Libraries for Debian GNU/Linux desktop compiling - # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev - LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl + # NOTE: Required packages: libegl1-mesa-dev + LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt - # On XWindow requires also below libraries - LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + # On X11 requires also below libraries + LDLIBS += -lX11 + # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them + #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + + # On Wayland windowing system, additional libraries requires + ifeq ($(USE_WAYLAND_DISPLAY),TRUE) + LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon + endif endif ifeq ($(PLATFORM_OS),OSX) # Libraries for OSX 10.9 desktop compiling - # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev - LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa + # NOTE: Required packages: libopenal-dev libegl1-mesa-dev + LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa + endif + ifeq ($(PLATFORM_OS),FREEBSD) + # Libraries for FreeBSD desktop compiling + # NOTE: Required packages: mesa-libs + LDLIBS = -lraylib -lGL -lpthread -lm + + # On XWindow requires also below libraries + LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + endif + ifeq ($(USE_EXTERNAL_GLFW),TRUE) + # NOTE: It could require additional packages installed: libglfw3-dev + LDLIBS += -lglfw endif endif ifeq ($(PLATFORM),PLATFORM_RPI) # Libraries for Raspberry Pi compiling - # NOTE: Required packages: libopenal1 - LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal + # NOTE: Required packages: libasound2-dev (ALSA) + LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl endif ifeq ($(PLATFORM),PLATFORM_WEB) # Libraries for web (HTML5) compiling - LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc -endif - -# Define additional parameters and flags for windows -ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains raylib icon for windows .exe - # -Wl,--subsystem,windows hides the console window - CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows -endif - -# Define output extension to generate a .html file using provided shell -ifeq ($(PLATFORM),PLATFORM_WEB) - EXT = .html - WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html + LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc endif # Define all source files required diff --git a/games/light_my_ritual/Makefile.Android b/games/light_my_ritual/Makefile.Android index 1c868454..f082ab23 100644 --- a/games/light_my_ritual/Makefile.Android +++ b/games/light_my_ritual/Makefile.Android @@ -53,26 +53,21 @@ APP_COMPANY_NAME ?= raylib APP_PRODUCT_NAME ?= rgame APP_VERSION_CODE ?= 1 APP_VERSION_NAME ?= 1.0 -APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\logo36x36.png -APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\logo48x48.png -APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\logo72x72.png +APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png +APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png +APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png APP_SCREEN_ORIENTATION ?= landscape APP_KEYSTORE_PASS ?= raylib -# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) +# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC -OPENAL_LIBTYPE ?= STATIC RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a -OPENAL_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a # Shared libs must be added to APK if required # NOTE: Generated NativeLoader.java automatically load those libraries ifeq ($(RAYLIB_LIBTYPE),SHARED) PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so endif -ifeq ($(OPENAL_LIBTYPE),SHARED) - PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so -endif # Compiler and archiver # NOTE: GCC is being deprectated in Android NDK r16 @@ -101,7 +96,7 @@ LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v # Define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname -LDLIBS = -lraylib -lnative_app_glue -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl +LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl # Generate target objects list from PROJECT_SOURCE_FILES OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES)) @@ -154,15 +149,9 @@ copy_project_required_libs: ifeq ($(RAYLIB_LIBTYPE),SHARED) copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so endif -ifeq ($(OPENAL_LIBTYPE),SHARED) - copy /Y $(OPENAL_LIB_PATH)\libopenal.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.so -endif ifeq ($(RAYLIB_LIBTYPE),STATIC) copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a endif -ifeq ($(OPENAL_LIBTYPE),STATIC) - copy /Y $(OPENAL_LIB_PATH)\libopenal.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.a -endif # Copy project required resources: strings.xml, icon.png, assets # NOTE: Required strings.xml is generated and game resources are copied to assets folder @@ -182,9 +171,6 @@ generate_loader_script: @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -ifeq ($(OPENAL_LIBTYPE),SHARED) - @echo System.loadLibrary("openal"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -endif ifeq ($(RAYLIB_LIBTYPE),SHARED) @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java endif diff --git a/games/skully_escape/Makefile b/games/skully_escape/Makefile index aa920a98..2191114b 100644 --- a/games/skully_escape/Makefile +++ b/games/skully_escape/Makefile @@ -2,7 +2,7 @@ # # raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 # -# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) +# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. @@ -29,72 +29,87 @@ PLATFORM ?= PLATFORM_DESKTOP RAYLIB_PATH ?= ..\.. PROJECT_NAME ?= skully_escape -# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) -# NOTE: Libraries should be provided in the selected form +# Default path for raylib on Raspberry Pi, if installed in different path, update it! +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_PATH ?= /home/pi/raylib +endif + +# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC -OPENAL_LIBTYPE ?= STATIC -# On PLATFORM_WEB force OpenAL Soft shared library -ifeq ($(PLATFORM),PLATFORM_WEB) - OPENAL_LIBTYPE = SHARED -endif +# Use external GLFW library instead of rglfw module +USE_EXTERNAL_GLFW ?= FALSE + +# Use Wayland display server protocol on Linux desktop +# by default it uses X11 windowing system +USE_WAYLAND_DISPLAY ?= FALSE + +# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile) + # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! + # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS=WINDOWS - LIBPATH=win32 else UNAMEOS=$(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS=LINUX - LIBPATH=linux - else + endif + ifeq ($(UNAMEOS),FreeBSD) + PLATFORM_OS=FREEBSD + endif ifeq ($(UNAMEOS),Darwin) PLATFORM_OS=OSX - LIBPATH=osx - endif endif endif endif - ifeq ($(PLATFORM),PLATFORM_RPI) - # RPI cross-compiler - RPI_CROSS_COMPILE ?= NO + UNAMEOS=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + endif endif ifeq ($(PLATFORM),PLATFORM_WEB) # Emscripten required variables EMSDK_PATH = C:/emsdk - EMSCRIPTEN_VERSION = 1.37.21 - CLANG_VERSION=e1.37.21_64bit + EMSCRIPTEN_VERSION = 1.37.28 + CLANG_VERSION=e1.37.28_64bit PYTHON_VERSION=2.7.5.3_64bit NODE_VERSION=4.1.1_64bit export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) endif +RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs + # Define raylib release directory for compiled library ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/win32/mingw32 + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32 endif ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/linux + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux endif ifeq ($(PLATFORM_OS),OSX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx + endif + ifeq ($(PLATFORM_OS),FREEBSD) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5 endif ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/rpi + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5 endif # Define default C compiler: gcc +# NOTE: define g++ compiler if using C++ CC = gcc ifeq ($(PLATFORM),PLATFORM_DESKTOP) @@ -102,11 +117,16 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) # OSX default compiler CC = clang endif + ifeq ($(PLATFORM_OS),FREEBSD) + # FreeBSD default compiler + CC = clang + endif endif ifeq ($(PLATFORM),PLATFORM_RPI) - ifeq ($(RPI_CROSS_COMPILE),YES) - # RPI cross-compiler - CC = armv6j-hardfloat-linux-gnueabi-gcc + ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) + # Define RPI cross-compiler + #CC = armv6j-hardfloat-linux-gnueabi-gcc + CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc endif endif ifeq ($(PLATFORM),PLATFORM_WEB) @@ -125,7 +145,7 @@ endif # Define compiler flags: # -O1 defines optimization level -# -Og enable debugging +# -g enable debugging # -s strip unnecessary data from build # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) @@ -137,6 +157,11 @@ CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces # Additional flags for compiler (if desired) #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows + endif ifeq ($(PLATFORM_OS),LINUX) CFLAGS += -no-pie -D_DEFAULT_SOURCE endif @@ -150,7 +175,13 @@ ifeq ($(PLATFORM),PLATFORM_WEB) # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) # -s USE_PTHREADS=1 # multithreading support - CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s TOTAL_MEMORY=16777216 --preload-file resources + # -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly) + # --preload-file resources # specify a resources folder for data compilation + CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources + + # Define a custom shell .html and output extension + CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html + EXT = .html endif # Define include paths for required headers @@ -166,7 +197,14 @@ ifeq ($(PLATFORM),PLATFORM_RPI) endif # Define library paths containing required libs -LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src +LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src + +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),FREEBSD) + INCLUDE_PATHS += -I/usr/local/include + LDFLAGS += -L. -Lsrc -L/usr/local/lib + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) LDFLAGS += -L/opt/vc/lib @@ -176,54 +214,50 @@ endif # if you want to link libraries (libname.so or libname.a), use the -lname ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - # Libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 - - # Define required flags and libs for OpenAL Soft STATIC/SHARED usage - # NOTE: ALLIBS flag only required for raylib Win32 SHARED library building - ifeq ($(OPENAL_LIBTYPE),STATIC) - LDLIBS += -lopenal32 -lwinmm - CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition - else - LDLIBS += -lopenal32dll - endif + # Libraries for Windows desktop compilation + LDLIBS = -lraylib -lopengl32 -lgdi32 endif ifeq ($(PLATFORM_OS),LINUX) # Libraries for Debian GNU/Linux desktop compiling - # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev - LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl + # NOTE: Required packages: libegl1-mesa-dev + LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt - # On XWindow requires also below libraries - LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + # On X11 requires also below libraries + LDLIBS += -lX11 + # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them + #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + + # On Wayland windowing system, additional libraries requires + ifeq ($(USE_WAYLAND_DISPLAY),TRUE) + LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon + endif endif ifeq ($(PLATFORM_OS),OSX) # Libraries for OSX 10.9 desktop compiling - # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev - LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa + # NOTE: Required packages: libopenal-dev libegl1-mesa-dev + LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa + endif + ifeq ($(PLATFORM_OS),FREEBSD) + # Libraries for FreeBSD desktop compiling + # NOTE: Required packages: mesa-libs + LDLIBS = -lraylib -lGL -lpthread -lm + + # On XWindow requires also below libraries + LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + endif + ifeq ($(USE_EXTERNAL_GLFW),TRUE) + # NOTE: It could require additional packages installed: libglfw3-dev + LDLIBS += -lglfw endif endif ifeq ($(PLATFORM),PLATFORM_RPI) # Libraries for Raspberry Pi compiling - # NOTE: Required packages: libopenal1 - LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal + # NOTE: Required packages: libasound2-dev (ALSA) + LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl endif ifeq ($(PLATFORM),PLATFORM_WEB) # Libraries for web (HTML5) compiling - LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc -endif - -# Define additional parameters and flags for windows -ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains raylib icon for windows .exe - # -Wl,--subsystem,windows hides the console window - CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows -endif - -# Define output extension to generate a .html file using provided shell -ifeq ($(PLATFORM),PLATFORM_WEB) - EXT = .html - WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html + LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc endif # Define all source files required diff --git a/games/skully_escape/Makefile.Android b/games/skully_escape/Makefile.Android index 1c868454..f082ab23 100644 --- a/games/skully_escape/Makefile.Android +++ b/games/skully_escape/Makefile.Android @@ -53,26 +53,21 @@ APP_COMPANY_NAME ?= raylib APP_PRODUCT_NAME ?= rgame APP_VERSION_CODE ?= 1 APP_VERSION_NAME ?= 1.0 -APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\logo36x36.png -APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\logo48x48.png -APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\logo72x72.png +APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png +APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png +APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png APP_SCREEN_ORIENTATION ?= landscape APP_KEYSTORE_PASS ?= raylib -# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) +# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC -OPENAL_LIBTYPE ?= STATIC RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a -OPENAL_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a # Shared libs must be added to APK if required # NOTE: Generated NativeLoader.java automatically load those libraries ifeq ($(RAYLIB_LIBTYPE),SHARED) PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so endif -ifeq ($(OPENAL_LIBTYPE),SHARED) - PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so -endif # Compiler and archiver # NOTE: GCC is being deprectated in Android NDK r16 @@ -101,7 +96,7 @@ LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v # Define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname -LDLIBS = -lraylib -lnative_app_glue -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl +LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl # Generate target objects list from PROJECT_SOURCE_FILES OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES)) @@ -154,15 +149,9 @@ copy_project_required_libs: ifeq ($(RAYLIB_LIBTYPE),SHARED) copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so endif -ifeq ($(OPENAL_LIBTYPE),SHARED) - copy /Y $(OPENAL_LIB_PATH)\libopenal.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.so -endif ifeq ($(RAYLIB_LIBTYPE),STATIC) copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a endif -ifeq ($(OPENAL_LIBTYPE),STATIC) - copy /Y $(OPENAL_LIB_PATH)\libopenal.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.a -endif # Copy project required resources: strings.xml, icon.png, assets # NOTE: Required strings.xml is generated and game resources are copied to assets folder @@ -182,9 +171,6 @@ generate_loader_script: @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -ifeq ($(OPENAL_LIBTYPE),SHARED) - @echo System.loadLibrary("openal"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -endif ifeq ($(RAYLIB_LIBTYPE),SHARED) @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java endif diff --git a/games/transmission/Makefile b/games/transmission/Makefile index 203c8f00..60ab1d0a 100644 --- a/games/transmission/Makefile +++ b/games/transmission/Makefile @@ -26,7 +26,7 @@ # Define required raylib variables # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() PLATFORM ?= PLATFORM_DESKTOP -RAYLIB_PATH = C:\GitHub\raylib +RAYLIB_PATH ?= ..\.. PROJECT_NAME ?= transmission # Default path for raylib on Raspberry Pi, if installed in different path, update it! @@ -160,8 +160,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window - CFLAGS += -Wl,--subsystem,windows - WINRES = $(RAYLIB_PATH)/src/resources + CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows endif ifeq ($(PLATFORM_OS),LINUX) CFLAGS += -no-pie -D_DEFAULT_SOURCE @@ -217,9 +216,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) # Libraries for Windows desktop compilation LDLIBS = -lraylib -lopengl32 -lgdi32 - - # Required for physac examples - #LDLIBS += -static -lpthread endif ifeq ($(PLATFORM_OS),LINUX) # Libraries for Debian GNU/Linux desktop compiling @@ -291,7 +287,7 @@ all: # Project target defined by PROJECT_NAME $(PROJECT_NAME): $(OBJS) - $(CC) -o $(PROJECT_NAME)$(EXT) $(WINRES) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) # Compile source files # NOTE: This pattern will compile every module defined on $(OBJS) diff --git a/games/transmission/Makefile.Android b/games/transmission/Makefile.Android index 2943bb4c..f082ab23 100644 --- a/games/transmission/Makefile.Android +++ b/games/transmission/Makefile.Android @@ -23,7 +23,7 @@ # Define required raylib variables PLATFORM ?= PLATFORM_ANDROID -RAYLIB_PATH = C:\GitHub\raylib +RAYLIB_PATH ?= ..\.. # Required path variables # NOTE: JAVA_HOME must be set to JDK @@ -53,26 +53,21 @@ APP_COMPANY_NAME ?= raylib APP_PRODUCT_NAME ?= rgame APP_VERSION_CODE ?= 1 APP_VERSION_NAME ?= 1.0 -APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\logo36x36.png -APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\logo48x48.png -APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\logo72x72.png +APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png +APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png +APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png APP_SCREEN_ORIENTATION ?= landscape APP_KEYSTORE_PASS ?= raylib -# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) +# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC -OPENAL_LIBTYPE ?= STATIC RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a -OPENAL_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a # Shared libs must be added to APK if required # NOTE: Generated NativeLoader.java automatically load those libraries ifeq ($(RAYLIB_LIBTYPE),SHARED) PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so endif -ifeq ($(OPENAL_LIBTYPE),SHARED) - PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so -endif # Compiler and archiver # NOTE: GCC is being deprectated in Android NDK r16 @@ -154,15 +149,9 @@ copy_project_required_libs: ifeq ($(RAYLIB_LIBTYPE),SHARED) copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so endif -ifeq ($(OPENAL_LIBTYPE),SHARED) - copy /Y $(OPENAL_LIB_PATH)\libopenal.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.so -endif ifeq ($(RAYLIB_LIBTYPE),STATIC) copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a endif -ifeq ($(OPENAL_LIBTYPE),STATIC) - copy /Y $(OPENAL_LIB_PATH)\libopenal.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.a -endif # Copy project required resources: strings.xml, icon.png, assets # NOTE: Required strings.xml is generated and game resources are copied to assets folder @@ -182,9 +171,6 @@ generate_loader_script: @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -ifeq ($(OPENAL_LIBTYPE),SHARED) - @echo System.loadLibrary("openal"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -endif ifeq ($(RAYLIB_LIBTYPE),SHARED) @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java endif diff --git a/games/wave_collector/Makefile b/games/wave_collector/Makefile index 50384cd3..035ce101 100644 --- a/games/wave_collector/Makefile +++ b/games/wave_collector/Makefile @@ -2,7 +2,7 @@ # # raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 # -# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) +# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. @@ -29,72 +29,87 @@ PLATFORM ?= PLATFORM_DESKTOP RAYLIB_PATH ?= ..\.. PROJECT_NAME ?= wave_collector -# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) -# NOTE: Libraries should be provided in the selected form +# Default path for raylib on Raspberry Pi, if installed in different path, update it! +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_PATH ?= /home/pi/raylib +endif + +# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC -OPENAL_LIBTYPE ?= STATIC -# On PLATFORM_WEB force OpenAL Soft shared library -ifeq ($(PLATFORM),PLATFORM_WEB) - OPENAL_LIBTYPE = SHARED -endif +# Use external GLFW library instead of rglfw module +USE_EXTERNAL_GLFW ?= FALSE + +# Use Wayland display server protocol on Linux desktop +# by default it uses X11 windowing system +USE_WAYLAND_DISPLAY ?= FALSE + +# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile) + # Determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! + # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS=WINDOWS - LIBPATH=win32 else UNAMEOS=$(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS=LINUX - LIBPATH=linux - else + endif + ifeq ($(UNAMEOS),FreeBSD) + PLATFORM_OS=FREEBSD + endif ifeq ($(UNAMEOS),Darwin) PLATFORM_OS=OSX - LIBPATH=osx - endif endif endif endif - ifeq ($(PLATFORM),PLATFORM_RPI) - # RPI cross-compiler - RPI_CROSS_COMPILE ?= NO + UNAMEOS=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + endif endif ifeq ($(PLATFORM),PLATFORM_WEB) # Emscripten required variables EMSDK_PATH = C:/emsdk - EMSCRIPTEN_VERSION = 1.37.21 - CLANG_VERSION=e1.37.21_64bit + EMSCRIPTEN_VERSION = 1.37.28 + CLANG_VERSION=e1.37.28_64bit PYTHON_VERSION=2.7.5.3_64bit NODE_VERSION=4.1.1_64bit export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) endif +RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs + # Define raylib release directory for compiled library ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/win32/mingw32 + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32 endif ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/linux + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux endif ifeq ($(PLATFORM_OS),OSX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx + endif + ifeq ($(PLATFORM_OS),FREEBSD) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5 endif ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/rpi + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5 endif # Define default C compiler: gcc +# NOTE: define g++ compiler if using C++ CC = gcc ifeq ($(PLATFORM),PLATFORM_DESKTOP) @@ -102,11 +117,16 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) # OSX default compiler CC = clang endif + ifeq ($(PLATFORM_OS),FREEBSD) + # FreeBSD default compiler + CC = clang + endif endif ifeq ($(PLATFORM),PLATFORM_RPI) - ifeq ($(RPI_CROSS_COMPILE),YES) - # RPI cross-compiler - CC = armv6j-hardfloat-linux-gnueabi-gcc + ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) + # Define RPI cross-compiler + #CC = armv6j-hardfloat-linux-gnueabi-gcc + CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc endif endif ifeq ($(PLATFORM),PLATFORM_WEB) @@ -125,7 +145,7 @@ endif # Define compiler flags: # -O1 defines optimization level -# -Og enable debugging +# -g enable debugging # -s strip unnecessary data from build # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) @@ -137,6 +157,11 @@ CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces # Additional flags for compiler (if desired) #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows + endif ifeq ($(PLATFORM_OS),LINUX) CFLAGS += -no-pie -D_DEFAULT_SOURCE endif @@ -150,7 +175,13 @@ ifeq ($(PLATFORM),PLATFORM_WEB) # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) # -s USE_PTHREADS=1 # multithreading support - CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s TOTAL_MEMORY=16777216 --preload-file resources + # -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly) + # --preload-file resources # specify a resources folder for data compilation + CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources + + # Define a custom shell .html and output extension + CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html + EXT = .html endif # Define include paths for required headers @@ -166,7 +197,14 @@ ifeq ($(PLATFORM),PLATFORM_RPI) endif # Define library paths containing required libs -LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src +LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src + +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),FREEBSD) + INCLUDE_PATHS += -I/usr/local/include + LDFLAGS += -L. -Lsrc -L/usr/local/lib + endif +endif ifeq ($(PLATFORM),PLATFORM_RPI) LDFLAGS += -L/opt/vc/lib @@ -176,54 +214,50 @@ endif # if you want to link libraries (libname.so or libname.a), use the -lname ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) - # Libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 - - # Define required flags and libs for OpenAL Soft STATIC/SHARED usage - # NOTE: ALLIBS flag only required for raylib Win32 SHARED library building - ifeq ($(OPENAL_LIBTYPE),STATIC) - LDLIBS += -lopenal32 -lwinmm - CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition - else - LDLIBS += -lopenal32dll - endif + # Libraries for Windows desktop compilation + LDLIBS = -lraylib -lopengl32 -lgdi32 endif ifeq ($(PLATFORM_OS),LINUX) # Libraries for Debian GNU/Linux desktop compiling - # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev - LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl + # NOTE: Required packages: libegl1-mesa-dev + LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt - # On XWindow requires also below libraries - LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + # On X11 requires also below libraries + LDLIBS += -lX11 + # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them + #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + + # On Wayland windowing system, additional libraries requires + ifeq ($(USE_WAYLAND_DISPLAY),TRUE) + LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon + endif endif ifeq ($(PLATFORM_OS),OSX) # Libraries for OSX 10.9 desktop compiling - # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev - LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa + # NOTE: Required packages: libopenal-dev libegl1-mesa-dev + LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa + endif + ifeq ($(PLATFORM_OS),FREEBSD) + # Libraries for FreeBSD desktop compiling + # NOTE: Required packages: mesa-libs + LDLIBS = -lraylib -lGL -lpthread -lm + + # On XWindow requires also below libraries + LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + endif + ifeq ($(USE_EXTERNAL_GLFW),TRUE) + # NOTE: It could require additional packages installed: libglfw3-dev + LDLIBS += -lglfw endif endif ifeq ($(PLATFORM),PLATFORM_RPI) # Libraries for Raspberry Pi compiling - # NOTE: Required packages: libopenal1 - LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal + # NOTE: Required packages: libasound2-dev (ALSA) + LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl endif ifeq ($(PLATFORM),PLATFORM_WEB) # Libraries for web (HTML5) compiling - LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc -endif - -# Define additional parameters and flags for windows -ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains raylib icon for windows .exe - # -Wl,--subsystem,windows hides the console window - CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows -endif - -# Define output extension to generate a .html file using provided shell -ifeq ($(PLATFORM),PLATFORM_WEB) - EXT = .html - WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html + LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc endif # Define all source files required diff --git a/games/wave_collector/Makefile.Android b/games/wave_collector/Makefile.Android index 1c868454..f082ab23 100644 --- a/games/wave_collector/Makefile.Android +++ b/games/wave_collector/Makefile.Android @@ -53,26 +53,21 @@ APP_COMPANY_NAME ?= raylib APP_PRODUCT_NAME ?= rgame APP_VERSION_CODE ?= 1 APP_VERSION_NAME ?= 1.0 -APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\logo36x36.png -APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\logo48x48.png -APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\logo72x72.png +APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png +APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png +APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png APP_SCREEN_ORIENTATION ?= landscape APP_KEYSTORE_PASS ?= raylib -# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) +# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC -OPENAL_LIBTYPE ?= STATIC RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a -OPENAL_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a # Shared libs must be added to APK if required # NOTE: Generated NativeLoader.java automatically load those libraries ifeq ($(RAYLIB_LIBTYPE),SHARED) PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so endif -ifeq ($(OPENAL_LIBTYPE),SHARED) - PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so -endif # Compiler and archiver # NOTE: GCC is being deprectated in Android NDK r16 @@ -101,7 +96,7 @@ LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v # Define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname -LDLIBS = -lraylib -lnative_app_glue -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl +LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl # Generate target objects list from PROJECT_SOURCE_FILES OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES)) @@ -154,15 +149,9 @@ copy_project_required_libs: ifeq ($(RAYLIB_LIBTYPE),SHARED) copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so endif -ifeq ($(OPENAL_LIBTYPE),SHARED) - copy /Y $(OPENAL_LIB_PATH)\libopenal.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.so -endif ifeq ($(RAYLIB_LIBTYPE),STATIC) copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a endif -ifeq ($(OPENAL_LIBTYPE),STATIC) - copy /Y $(OPENAL_LIB_PATH)\libopenal.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.a -endif # Copy project required resources: strings.xml, icon.png, assets # NOTE: Required strings.xml is generated and game resources are copied to assets folder @@ -182,9 +171,6 @@ generate_loader_script: @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -ifeq ($(OPENAL_LIBTYPE),SHARED) - @echo System.loadLibrary("openal"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -endif ifeq ($(RAYLIB_LIBTYPE),SHARED) @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java endif diff --git a/templates/simple_game/Makefile.Android b/templates/simple_game/Makefile.Android index 2fda5372..f082ab23 100644 --- a/templates/simple_game/Makefile.Android +++ b/templates/simple_game/Makefile.Android @@ -53,26 +53,21 @@ APP_COMPANY_NAME ?= raylib APP_PRODUCT_NAME ?= rgame APP_VERSION_CODE ?= 1 APP_VERSION_NAME ?= 1.0 -APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\logo36x36.png -APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\logo48x48.png -APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\logo72x72.png +APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png +APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png +APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png APP_SCREEN_ORIENTATION ?= landscape APP_KEYSTORE_PASS ?= raylib -# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) +# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC -OPENAL_LIBTYPE ?= STATIC RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a -OPENAL_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a # Shared libs must be added to APK if required # NOTE: Generated NativeLoader.java automatically load those libraries ifeq ($(RAYLIB_LIBTYPE),SHARED) PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so endif -ifeq ($(OPENAL_LIBTYPE),SHARED) - PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so -endif # Compiler and archiver # NOTE: GCC is being deprectated in Android NDK r16 @@ -154,15 +149,9 @@ copy_project_required_libs: ifeq ($(RAYLIB_LIBTYPE),SHARED) copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so endif -ifeq ($(OPENAL_LIBTYPE),SHARED) - copy /Y $(OPENAL_LIB_PATH)\libopenal.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.so -endif ifeq ($(RAYLIB_LIBTYPE),STATIC) copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a endif -ifeq ($(OPENAL_LIBTYPE),STATIC) - copy /Y $(OPENAL_LIB_PATH)\libopenal.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.a -endif # Copy project required resources: strings.xml, icon.png, assets # NOTE: Required strings.xml is generated and game resources are copied to assets folder @@ -182,9 +171,6 @@ generate_loader_script: @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -ifeq ($(OPENAL_LIBTYPE),SHARED) - @echo System.loadLibrary("openal"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -endif ifeq ($(RAYLIB_LIBTYPE),SHARED) @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java endif diff --git a/templates/standard_game/Makefile.Android b/templates/standard_game/Makefile.Android index 2fda5372..f082ab23 100644 --- a/templates/standard_game/Makefile.Android +++ b/templates/standard_game/Makefile.Android @@ -53,26 +53,21 @@ APP_COMPANY_NAME ?= raylib APP_PRODUCT_NAME ?= rgame APP_VERSION_CODE ?= 1 APP_VERSION_NAME ?= 1.0 -APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\logo36x36.png -APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\logo48x48.png -APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\logo72x72.png +APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png +APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png +APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png APP_SCREEN_ORIENTATION ?= landscape APP_KEYSTORE_PASS ?= raylib -# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) +# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC -OPENAL_LIBTYPE ?= STATIC RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a -OPENAL_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a # Shared libs must be added to APK if required # NOTE: Generated NativeLoader.java automatically load those libraries ifeq ($(RAYLIB_LIBTYPE),SHARED) PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so endif -ifeq ($(OPENAL_LIBTYPE),SHARED) - PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so -endif # Compiler and archiver # NOTE: GCC is being deprectated in Android NDK r16 @@ -154,15 +149,9 @@ copy_project_required_libs: ifeq ($(RAYLIB_LIBTYPE),SHARED) copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so endif -ifeq ($(OPENAL_LIBTYPE),SHARED) - copy /Y $(OPENAL_LIB_PATH)\libopenal.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.so -endif ifeq ($(RAYLIB_LIBTYPE),STATIC) copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a endif -ifeq ($(OPENAL_LIBTYPE),STATIC) - copy /Y $(OPENAL_LIB_PATH)\libopenal.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.a -endif # Copy project required resources: strings.xml, icon.png, assets # NOTE: Required strings.xml is generated and game resources are copied to assets folder @@ -182,9 +171,6 @@ generate_loader_script: @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -ifeq ($(OPENAL_LIBTYPE),SHARED) - @echo System.loadLibrary("openal"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -endif ifeq ($(RAYLIB_LIBTYPE),SHARED) @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java endif -- cgit v1.2.3