From ed269b8d9a96afb2af69a218eb1f2e7fe8fcc8a6 Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 19 Nov 2018 09:40:01 +0100 Subject: Review RenderTexture drawing usage Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()` --- games/wave_collector/screens/screen_gameplay.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'games') diff --git a/games/wave_collector/screens/screen_gameplay.c b/games/wave_collector/screens/screen_gameplay.c index 6d82d72e..1835c222 100644 --- a/games/wave_collector/screens/screen_gameplay.c +++ b/games/wave_collector/screens/screen_gameplay.c @@ -430,8 +430,8 @@ void DrawGameplayScreen(void) else { // Draw wave using render target - ClearBackground(BLANK); BeginTextureMode(waveTarget); + ClearBackground(BLANK); DrawSamplesMap(samples, totalSamples, currentSample, (Rectangle){ 0, 0, waveTarget.texture.width, waveTarget.texture.height }, MAROON); EndTextureMode(); -- cgit v1.2.3