From 4a31ce4bd239cff7591e2f3795464d9076ecb7fd Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 15 May 2017 18:07:23 +0200 Subject: Reorganize code --- games/arkanoid.c | 169 +++++++++++++++++++++++++------------------------------ 1 file changed, 77 insertions(+), 92 deletions(-) (limited to 'games') diff --git a/games/arkanoid.c b/games/arkanoid.c index f10f9383..6231fb8b 100644 --- a/games/arkanoid.c +++ b/games/arkanoid.c @@ -77,9 +77,6 @@ static void DrawGame(void); // Draw game (one frame) static void UnloadGame(void); // Unload game static void UpdateDrawFrame(void); // Update and Draw (one frame) -// Additional module functions -static void UpdateBall(void); - //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ @@ -165,13 +162,13 @@ void UpdateGame(void) if (!pause) { - // Player movement + // Player movement logic if (IsKeyDown(KEY_LEFT)) player.position.x -= 5; if ((player.position.x - player.size.x/2) <= 0) player.position.x = player.size.x/2; if (IsKeyDown(KEY_RIGHT)) player.position.x += 5; if ((player.position.x + player.size.x/2) >= screenWidth) player.position.x = screenWidth - player.size.x/2; - // Launch ball + // Ball launching logic if (!ball.active) { if (IsKeyPressed(KEY_SPACE)) @@ -181,7 +178,81 @@ void UpdateGame(void) } } - UpdateBall(); + // Ball movement logic + if (ball.active) + { + ball.position.x += ball.speed.x; + ball.position.y += ball.speed.y; + } + else + { + ball.position = (Vector2){ player.position.x, screenHeight*7/8 - 30 }; + } + + // Collision logic: ball vs walls + if (((ball.position.x + ball.radius) >= screenWidth) || ((ball.position.x - ball.radius) <= 0)) ball.speed.x *= -1; + if ((ball.position.y - ball.radius) <= 0) ball.speed.y *= -1; + if ((ball.position.y + ball.radius) >= screenHeight) + { + ball.speed = (Vector2){ 0, 0 }; + ball.active = false; + + player.life--; + } + + // Collision logic: ball vs player + if (CheckCollisionCircleRec(ball.position, ball.radius, + (Rectangle){ player.position.x - player.size.x/2, player.position.y - player.size.y/2, player.size.x, player.size.y})) + { + if (ball.speed.y > 0) + { + ball.speed.y *= -1; + ball.speed.x = (ball.position.x - player.position.x)/(player.size.x/2)*5; + } + } + + // Collision logic: ball vs bricks + for (int i = 0; i < LINES_OF_BRICKS; i++) + { + for (int j = 0; j < BRICKS_PER_LINE; j++) + { + if (brick[i][j].active) + { + // Hit below + if (((ball.position.y - ball.radius) <= (brick[i][j].position.y + brickSize.y/2)) && + ((ball.position.y - ball.radius) > (brick[i][j].position.y + brickSize.y/2 + ball.speed.y)) && + ((fabs(ball.position.x - brick[i][j].position.x)) < (brickSize.x/2 + ball.radius*2/3)) && (ball.speed.y < 0)) + { + brick[i][j].active = false; + ball.speed.y *= -1; + } + // Hit above + else if (((ball.position.y + ball.radius) >= (brick[i][j].position.y - brickSize.y/2)) && + ((ball.position.y + ball.radius) < (brick[i][j].position.y - brickSize.y/2 + ball.speed.y)) && + ((fabs(ball.position.x - brick[i][j].position.x)) < (brickSize.x/2 + ball.radius*2/3)) && (ball.speed.y > 0)) + { + brick[i][j].active = false; + ball.speed.y *= -1; + } + // Hit left + else if (((ball.position.x + ball.radius) >= (brick[i][j].position.x - brickSize.x/2)) && + ((ball.position.x + ball.radius) < (brick[i][j].position.x - brickSize.x/2 + ball.speed.x)) && + ((fabs(ball.position.y - brick[i][j].position.y)) < (brickSize.y/2 + ball.radius*2/3)) && (ball.speed.x > 0)) + { + brick[i][j].active = false; + ball.speed.x *= -1; + } + // Hit right + else if (((ball.position.x - ball.radius) <= (brick[i][j].position.x + brickSize.x/2)) && + ((ball.position.x - ball.radius) > (brick[i][j].position.x + brickSize.x/2 + ball.speed.x)) && + ((fabs(ball.position.y - brick[i][j].position.y)) < (brickSize.y/2 + ball.radius*2/3)) && (ball.speed.x < 0)) + { + brick[i][j].active = false; + ball.speed.x *= -1; + } + } + } + } // Game over logic if (player.life <= 0) gameOver = true; @@ -260,90 +331,4 @@ void UpdateDrawFrame(void) { UpdateGame(); DrawGame(); -} - -//-------------------------------------------------------------------------------------- -// Additional module functions -//-------------------------------------------------------------------------------------- -static void UpdateBall() -{ - // Update position - if (ball.active) - { - ball.position.x += ball.speed.x; - ball.position.y += ball.speed.y; - } - else - { - ball.position = (Vector2){ player.position.x, screenHeight*7/8 - 30 }; - } - - // Bounce in x - if (((ball.position.x + ball.radius) >= screenWidth) || ((ball.position.x - ball.radius) <= 0)) ball.speed.x *= -1; - - // Bounce in y - if ((ball.position.y - ball.radius) <= 0) ball.speed.y *= -1; - - // Ball reaches bottom of the screen - if ((ball.position.y + ball.radius) >= screenHeight) - { - ball.speed = (Vector2){ 0, 0 }; - ball.active = false; - - player.life--; - } - - // Collision logic: ball vs player - if (CheckCollisionCircleRec(ball.position, ball.radius, - (Rectangle){ player.position.x - player.size.x/2, player.position.y - player.size.y/2, player.size.x, player.size.y})) - { - if (ball.speed.y > 0) - { - ball.speed.y *= -1; - ball.speed.x = (ball.position.x - player.position.x)/(player.size.x/2)*5; - } - } - - // Collision logic: ball vs bricks - for (int i = 0; i < LINES_OF_BRICKS; i++) - { - for (int j = 0; j < BRICKS_PER_LINE; j++) - { - if (brick[i][j].active) - { - // Hit below - if (((ball.position.y - ball.radius) <= (brick[i][j].position.y + brickSize.y/2)) && - ((ball.position.y - ball.radius) > (brick[i][j].position.y + brickSize.y/2 + ball.speed.y)) && - ((fabs(ball.position.x - brick[i][j].position.x)) < (brickSize.x/2 + ball.radius*2/3)) && (ball.speed.y < 0)) - { - brick[i][j].active = false; - ball.speed.y *= -1; - } - // Hit above - else if (((ball.position.y + ball.radius) >= (brick[i][j].position.y - brickSize.y/2)) && - ((ball.position.y + ball.radius) < (brick[i][j].position.y - brickSize.y/2 + ball.speed.y)) && - ((fabs(ball.position.x - brick[i][j].position.x)) < (brickSize.x/2 + ball.radius*2/3)) && (ball.speed.y > 0)) - { - brick[i][j].active = false; - ball.speed.y *= -1; - } - // Hit left - else if (((ball.position.x + ball.radius) >= (brick[i][j].position.x - brickSize.x/2)) && - ((ball.position.x + ball.radius) < (brick[i][j].position.x - brickSize.x/2 + ball.speed.x)) && - ((fabs(ball.position.y - brick[i][j].position.y)) < (brickSize.y/2 + ball.radius*2/3)) && (ball.speed.x > 0)) - { - brick[i][j].active = false; - ball.speed.x *= -1; - } - // Hit right - else if (((ball.position.x - ball.radius) <= (brick[i][j].position.x + brickSize.x/2)) && - ((ball.position.x - ball.radius) > (brick[i][j].position.x + brickSize.x/2 + ball.speed.x)) && - ((fabs(ball.position.y - brick[i][j].position.y)) < (brickSize.y/2 + ball.radius*2/3)) && (ball.speed.x < 0)) - { - brick[i][j].active = false; - ball.speed.x *= -1; - } - } - } - } } \ No newline at end of file -- cgit v1.2.3 From 6a48e7376bb83566617f3f4406f7a90c5b889809 Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 15 May 2017 18:20:27 +0200 Subject: Review example --- games/asteroids.c | 95 +++++++++++++++++++++++++++---------------------------- 1 file changed, 46 insertions(+), 49 deletions(-) (limited to 'games') diff --git a/games/asteroids.c b/games/asteroids.c index 53ebbd8e..11063889 100644 --- a/games/asteroids.c +++ b/games/asteroids.c @@ -82,9 +82,9 @@ static Meteor bigMeteor[MAX_BIG_METEORS]; static Meteor mediumMeteor[MAX_MEDIUM_METEORS]; static Meteor smallMeteor[MAX_SMALL_METEORS]; -static int countMediumMeteors; -static int countSmallMeteors; -static int meteorsDestroyed; +static int midMeteorsCount; +static int smallMeteorsCount; +static int destroyedMeteorsCount; //------------------------------------------------------------------------------------ // Module Functions Declaration (local) @@ -95,7 +95,6 @@ static void DrawGame(void); // Draw game (one frame) static void UnloadGame(void); // Unload game static void UpdateDrawFrame(void); // Update and Draw (one frame) -static void InitShoot(Shoot shoot); static void DrawSpaceship(Vector2 position, float rotation, Color color); //------------------------------------------------------------------------------------ @@ -164,7 +163,7 @@ void InitGame(void) player.collider = (Vector3){player.position.x + sin(player.rotation*DEG2RAD)*(shipHeight/2.5f), player.position.y - cos(player.rotation*DEG2RAD)*(shipHeight/2.5f), 12}; player.color = LIGHTGRAY; - meteorsDestroyed = 0; + destroyedMeteorsCount = 0; // Initialization shoot for (int i = 0; i < PLAYER_MAX_SHOOTS; i++) @@ -237,8 +236,8 @@ void InitGame(void) smallMeteor[i].color = BLUE; } - countMediumMeteors = 0; - countSmallMeteors = 0; + midMeteorsCount = 0; + smallMeteorsCount = 0; } // Update game (one frame) @@ -250,17 +249,15 @@ void UpdateGame(void) if (!pause) { - // Player logic - - // Rotation + // Player logic: rotation if (IsKeyDown(KEY_LEFT)) player.rotation -= 5; if (IsKeyDown(KEY_RIGHT)) player.rotation += 5; - // Speed + // Player logic: speed player.speed.x = sin(player.rotation*DEG2RAD)*PLAYER_SPEED; player.speed.y = cos(player.rotation*DEG2RAD)*PLAYER_SPEED; - // Controller + // Player logic: acceleration if (IsKeyDown(KEY_UP)) { if (player.acceleration < 1) player.acceleration += 0.04f; @@ -276,17 +273,17 @@ void UpdateGame(void) else if (player.acceleration < 0) player.acceleration = 0; } - // Movement + // Player logic: movement player.position.x += (player.speed.x*player.acceleration); player.position.y -= (player.speed.y*player.acceleration); - // Wall behaviour for player + // Collision logic: player vs walls if (player.position.x > screenWidth + shipHeight) player.position.x = -(shipHeight); else if (player.position.x < -(shipHeight)) player.position.x = screenWidth + shipHeight; if (player.position.y > (screenHeight + shipHeight)) player.position.y = -(shipHeight); else if (player.position.y < -(shipHeight)) player.position.y = screenHeight + shipHeight; - // Activation of shoot + // Player shoot logic if (IsKeyPressed(KEY_SPACE)) { for (int i = 0; i < PLAYER_MAX_SHOOTS; i++) @@ -318,7 +315,7 @@ void UpdateGame(void) shoot[i].position.x += shoot[i].speed.x; shoot[i].position.y -= shoot[i].speed.y; - // Wall behaviour for shoot + // Collision logic: shoot vs walls if (shoot[i].position.x > screenWidth + shoot[i].radius) { shoot[i].active = false; @@ -351,7 +348,7 @@ void UpdateGame(void) } } - // Collision Player to meteors + // Collision logic: player vs meteors player.collider = (Vector3){player.position.x + sin(player.rotation*DEG2RAD)*(shipHeight/2.5f), player.position.y - cos(player.rotation*DEG2RAD)*(shipHeight/2.5f), 12}; for (int a = 0; a < MAX_BIG_METEORS; a++) @@ -369,16 +366,16 @@ void UpdateGame(void) if (CheckCollisionCircles((Vector2){player.collider.x, player.collider.y}, player.collider.z, smallMeteor[a].position, smallMeteor[a].radius) && smallMeteor[a].active) gameOver = true; } - // Meteor logic + // Meteors logic: big meteors for (int i = 0; i < MAX_BIG_METEORS; i++) { if (bigMeteor[i].active) { - // movement + // Movement bigMeteor[i].position.x += bigMeteor[i].speed.x; bigMeteor[i].position.y += bigMeteor[i].speed.y; - // wall behaviour + // Collision logic: meteor vs wall if (bigMeteor[i].position.x > screenWidth + bigMeteor[i].radius) bigMeteor[i].position.x = -(bigMeteor[i].radius); else if (bigMeteor[i].position.x < 0 - bigMeteor[i].radius) bigMeteor[i].position.x = screenWidth + bigMeteor[i].radius; if (bigMeteor[i].position.y > screenHeight + bigMeteor[i].radius) bigMeteor[i].position.y = -(bigMeteor[i].radius); @@ -386,15 +383,16 @@ void UpdateGame(void) } } + // Meteors logic: medium meteors for (int i = 0; i < MAX_MEDIUM_METEORS; i++) { if (mediumMeteor[i].active) { - // movement + // Movement mediumMeteor[i].position.x += mediumMeteor[i].speed.x; mediumMeteor[i].position.y += mediumMeteor[i].speed.y; - // wall behaviour + // Collision logic: meteor vs wall if (mediumMeteor[i].position.x > screenWidth + mediumMeteor[i].radius) mediumMeteor[i].position.x = -(mediumMeteor[i].radius); else if (mediumMeteor[i].position.x < 0 - mediumMeteor[i].radius) mediumMeteor[i].position.x = screenWidth + mediumMeteor[i].radius; if (mediumMeteor[i].position.y > screenHeight + mediumMeteor[i].radius) mediumMeteor[i].position.y = -(mediumMeteor[i].radius); @@ -402,15 +400,16 @@ void UpdateGame(void) } } + // Meteors logic: small meteors for (int i = 0; i < MAX_SMALL_METEORS; i++) { if (smallMeteor[i].active) { - // movement + // Movement smallMeteor[i].position.x += smallMeteor[i].speed.x; smallMeteor[i].position.y += smallMeteor[i].speed.y; - // wall behaviour + // Collision logic: meteor vs wall if (smallMeteor[i].position.x > screenWidth + smallMeteor[i].radius) smallMeteor[i].position.x = -(smallMeteor[i].radius); else if (smallMeteor[i].position.x < 0 - smallMeteor[i].radius) smallMeteor[i].position.x = screenWidth + smallMeteor[i].radius; if (smallMeteor[i].position.y > screenHeight + smallMeteor[i].radius) smallMeteor[i].position.y = -(smallMeteor[i].radius); @@ -418,7 +417,7 @@ void UpdateGame(void) } } - // Collision behaviour + // Collision logic: player-shoots vs meteors for (int i = 0; i < PLAYER_MAX_SHOOTS; i++) { if ((shoot[i].active)) @@ -430,31 +429,30 @@ void UpdateGame(void) shoot[i].active = false; shoot[i].lifeSpawn = 0; bigMeteor[a].active = false; - meteorsDestroyed++; + destroyedMeteorsCount++; + for (int j = 0; j < 2; j ++) { - if (countMediumMeteors%2 == 0) + if (midMeteorsCount%2 == 0) { - mediumMeteor[countMediumMeteors].position = (Vector2){bigMeteor[a].position.x, bigMeteor[a].position.y}; - mediumMeteor[countMediumMeteors].speed = (Vector2){cos(shoot[i].rotation*DEG2RAD)*METEORS_SPEED*-1, sin(shoot[i].rotation*DEG2RAD)*METEORS_SPEED*-1}; + mediumMeteor[midMeteorsCount].position = (Vector2){bigMeteor[a].position.x, bigMeteor[a].position.y}; + mediumMeteor[midMeteorsCount].speed = (Vector2){cos(shoot[i].rotation*DEG2RAD)*METEORS_SPEED*-1, sin(shoot[i].rotation*DEG2RAD)*METEORS_SPEED*-1}; } else { - mediumMeteor[countMediumMeteors].position = (Vector2){bigMeteor[a].position.x, bigMeteor[a].position.y}; - mediumMeteor[countMediumMeteors].speed = (Vector2){cos(shoot[i].rotation*DEG2RAD)*METEORS_SPEED, sin(shoot[i].rotation*DEG2RAD)*METEORS_SPEED}; + mediumMeteor[midMeteorsCount].position = (Vector2){bigMeteor[a].position.x, bigMeteor[a].position.y}; + mediumMeteor[midMeteorsCount].speed = (Vector2){cos(shoot[i].rotation*DEG2RAD)*METEORS_SPEED, sin(shoot[i].rotation*DEG2RAD)*METEORS_SPEED}; } - mediumMeteor[countMediumMeteors].active = true; - countMediumMeteors ++; + mediumMeteor[midMeteorsCount].active = true; + midMeteorsCount ++; } //bigMeteor[a].position = (Vector2){-100, -100}; bigMeteor[a].color = RED; a = MAX_BIG_METEORS; } } - } - if ((shoot[i].active)) - { + for (int b = 0; b < MAX_MEDIUM_METEORS; b++) { if (mediumMeteor[b].active && CheckCollisionCircles(shoot[i].position, shoot[i].radius, mediumMeteor[b].position, mediumMeteor[b].radius)) @@ -462,31 +460,30 @@ void UpdateGame(void) shoot[i].active = false; shoot[i].lifeSpawn = 0; mediumMeteor[b].active = false; - meteorsDestroyed++; + destroyedMeteorsCount++; + for (int j = 0; j < 2; j ++) { - if (countSmallMeteors%2 == 0) + if (smallMeteorsCount%2 == 0) { - smallMeteor[countSmallMeteors].position = (Vector2){mediumMeteor[b].position.x, mediumMeteor[b].position.y}; - smallMeteor[countSmallMeteors].speed = (Vector2){cos(shoot[i].rotation*DEG2RAD)*METEORS_SPEED*-1, sin(shoot[i].rotation*DEG2RAD)*METEORS_SPEED*-1}; + smallMeteor[smallMeteorsCount].position = (Vector2){mediumMeteor[b].position.x, mediumMeteor[b].position.y}; + smallMeteor[smallMeteorsCount].speed = (Vector2){cos(shoot[i].rotation*DEG2RAD)*METEORS_SPEED*-1, sin(shoot[i].rotation*DEG2RAD)*METEORS_SPEED*-1}; } else { - smallMeteor[countSmallMeteors].position = (Vector2){mediumMeteor[b].position.x, mediumMeteor[b].position.y}; - smallMeteor[countSmallMeteors].speed = (Vector2){cos(shoot[i].rotation*DEG2RAD)*METEORS_SPEED, sin(shoot[i].rotation*DEG2RAD)*METEORS_SPEED}; + smallMeteor[smallMeteorsCount].position = (Vector2){mediumMeteor[b].position.x, mediumMeteor[b].position.y}; + smallMeteor[smallMeteorsCount].speed = (Vector2){cos(shoot[i].rotation*DEG2RAD)*METEORS_SPEED, sin(shoot[i].rotation*DEG2RAD)*METEORS_SPEED}; } - smallMeteor[countSmallMeteors].active = true; - countSmallMeteors ++; + smallMeteor[smallMeteorsCount].active = true; + smallMeteorsCount ++; } //mediumMeteor[b].position = (Vector2){-100, -100}; mediumMeteor[b].color = GREEN; b = MAX_MEDIUM_METEORS; } } - } - if ((shoot[i].active)) - { + for (int c = 0; c < MAX_SMALL_METEORS; c++) { if (smallMeteor[c].active && CheckCollisionCircles(shoot[i].position, shoot[i].radius, smallMeteor[c].position, smallMeteor[c].radius)) @@ -494,7 +491,7 @@ void UpdateGame(void) shoot[i].active = false; shoot[i].lifeSpawn = 0; smallMeteor[c].active = false; - meteorsDestroyed++; + destroyedMeteorsCount++; smallMeteor[c].color = YELLOW; // smallMeteor[c].position = (Vector2){-100, -100}; c = MAX_SMALL_METEORS; @@ -504,7 +501,7 @@ void UpdateGame(void) } } - if (meteorsDestroyed == MAX_BIG_METEORS + MAX_MEDIUM_METEORS + MAX_SMALL_METEORS) victory = true; + if (destroyedMeteorsCount == MAX_BIG_METEORS + MAX_MEDIUM_METEORS + MAX_SMALL_METEORS) victory = true; } else { -- cgit v1.2.3 From a8f142e736aebaca59dcc71c6b20486b6ecbbf31 Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 15 May 2017 18:23:09 +0200 Subject: Renamed file --- games/Makefile | 319 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ games/makefile | 319 --------------------------------------------------------- 2 files changed, 319 insertions(+), 319 deletions(-) create mode 100644 games/Makefile delete mode 100644 games/makefile (limited to 'games') diff --git a/games/Makefile b/games/Makefile new file mode 100644 index 00000000..60f38bff --- /dev/null +++ b/games/Makefile @@ -0,0 +1,319 @@ +#************************************************************************************************** +# +# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) +# +# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +.PHONY: all clean + +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# define NO to use OpenAL Soft as static library (shared by default) +SHARED_OPENAL ?= NO + +ifeq ($(PLATFORM),PLATFORM_WEB) + SHARED_OPENAL = NO +endif + +# define raylib directory for include and library +RAYLIB_PATH ?= C:\raylib\raylib + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif + +# define compiler: gcc for C program, define as g++ for C++ +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif + +# define compiler flags: +# -O2 defines optimization level +# -Og enable debugging +# -s strip unnecessary data from build +# -Wall turns on most, but not all, compiler warnings +# -std=c99 defines C language mode (standard C from 1999 revision) +# -std=gnu99 defines C language mode (GNU C from 1999 revision) +# -fgnu89-inline declaring inline functions support (GCC optimized) +# -Wno-missing-braces ignore invalid warning (GCC bug 53119) +# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + CFLAGS = -O2 -s -Wall -std=c99 + endif + ifeq ($(PLATFORM_OS),LINUX) + CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE + endif + ifeq ($(PLATFORM_OS),OSX) + CFLAGS = -O2 -s -Wall -std=c99 + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s --profiling + # -O2 # if used, also set --memory-init-file 0 + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) + # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + # --preload-file file.res # embbed file.res resource into .data file +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline +endif +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + +# define raylib release directory for compiled library +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 + endif + ifeq ($(PLATFORM_OS),LINUX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux + endif + ifeq ($(PLATFORM_OS),OSX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi +endif + +# define any directories containing required header files +INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external + +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # external libraries headers + # GLFW3 + INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include + # OpenAL Soft + INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include + endif + ifeq ($(PLATFORM_OS),LINUX) + # you may optionally create this directory and install raylib + # and related headers there. Edit ../src/Makefile appropriately. + INCLUDES += -I/usr/local/include/raylib + endif + ifeq ($(PLATFORM_OS),OSX) + # additional directories for MacOS + endif +endif + +# define library paths containing required libs +LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src + +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS += -L/opt/vc/lib +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),WINDOWS) + # external libraries to link with + # GLFW3 + LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) + # OpenAL Soft + LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) + endif +endif + +# define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl + # on XWindow requires also below libraries + LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + else + ifeq ($(PLATFORM_OS),OSX) + # libraries for OSX 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 + # if static OpenAL Soft required, define the corresponding libs + ifeq ($(SHARED_OPENAL),NO) + LIBS += -lopenal32 -lwinmm + CFLAGS += -Wl,-allow-multiple-definition + else + LIBS += -lopenal32dll + endif + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + # libraries for Raspberry Pi compiling + # NOTE: OpenAL Soft library should be installed (libopenal1 package) + LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # NOTE: Set the correct path to libraylib.bc + LIBS = $(RAYLIB_RELEASE)/libraylib.bc +endif + +# define additional parameters and flags for windows +ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows +endif + +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html + WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html +endif + +# define all object files required +SAMPLES = \ + arkanoid \ + asteroids \ + asteroids_survival \ + floppy \ + gold_fever \ + gorilas \ + missile_commander \ + pang \ + snake \ + space_invaders \ + tetris \ + fix_dylib \ + + +# typing 'make' will invoke the default target entry +default: samples + +# compile all game samples +samples: $(SAMPLES) + +# compile game sample - arkanoid +arkanoid: arkanoid.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile game sample - steroids +asteroids: asteroids.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile game sample - asteroids_survival +asteroids_survival: asteroids_survival.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile game sample - floppy +floppy: floppy.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile game sample - gold_fever +gold_fever: gold_fever.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile game sample - gorilas +gorilas: gorilas.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile game sample - missile_commander +missile_commander: missile_commander.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile game sample - pang +pang: pang.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile game sample - snake +snake: snake.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile game sample - space_invaders +space_invaders: space_invaders.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile game sample - tetris +tetris: tetris.c + $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# fix dylib install path name for each executable (MAC) +fix_dylib: +ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file +endif + +# clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + else + del *.o *.exe /s + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete + rm -f *.o +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js +endif + @echo Cleaning done + +# instead of defining every module one by one, we can define a pattern +# this pattern below will automatically compile every module defined on $(OBJS) +#%.exe : %.c +# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/games/makefile b/games/makefile deleted file mode 100644 index 60f38bff..00000000 --- a/games/makefile +++ /dev/null @@ -1,319 +0,0 @@ -#************************************************************************************************** -# -# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) -# -# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** - -.PHONY: all clean - -# define raylib platform to compile for -# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB -# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() -PLATFORM ?= PLATFORM_DESKTOP - -# define NO to use OpenAL Soft as static library (shared by default) -SHARED_OPENAL ?= NO - -ifeq ($(PLATFORM),PLATFORM_WEB) - SHARED_OPENAL = NO -endif - -# define raylib directory for include and library -RAYLIB_PATH ?= C:\raylib\raylib - -# determine PLATFORM_OS in case PLATFORM_DESKTOP selected -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows - ifeq ($(OS),Windows_NT) - PLATFORM_OS=WINDOWS - LIBPATH=win32 - else - UNAMEOS:=$(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX - LIBPATH=linux - else - ifeq ($(UNAMEOS),Darwin) - PLATFORM_OS=OSX - LIBPATH=osx - endif - endif - endif -endif - -# define compiler: gcc for C program, define as g++ for C++ -ifeq ($(PLATFORM),PLATFORM_WEB) - # define emscripten compiler - CC = emcc -else -ifeq ($(PLATFORM_OS),OSX) - # define llvm compiler for mac - CC = clang -else - # define default gcc compiler - CC = gcc -endif -endif - -# define compiler flags: -# -O2 defines optimization level -# -Og enable debugging -# -s strip unnecessary data from build -# -Wall turns on most, but not all, compiler warnings -# -std=c99 defines C language mode (standard C from 1999 revision) -# -std=gnu99 defines C language mode (GNU C from 1999 revision) -# -fgnu89-inline declaring inline functions support (GCC optimized) -# -Wno-missing-braces ignore invalid warning (GCC bug 53119) -# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - CFLAGS = -O2 -s -Wall -std=c99 - endif - ifeq ($(PLATFORM_OS),LINUX) - CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE - endif - ifeq ($(PLATFORM_OS),OSX) - CFLAGS = -O2 -s -Wall -std=c99 - endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s --profiling - # -O2 # if used, also set --memory-init-file 0 - # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) - # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing - # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) - # --preload-file file.res # embbed file.res resource into .data file -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline -endif -#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes - -# define raylib release directory for compiled library -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 - endif - ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux - endif - ifeq ($(PLATFORM_OS),OSX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx - endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi -endif - -# define any directories containing required header files -INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external - -ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - # external libraries headers - # GLFW3 - INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include - # OpenAL Soft - INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include - endif - ifeq ($(PLATFORM_OS),LINUX) - # you may optionally create this directory and install raylib - # and related headers there. Edit ../src/Makefile appropriately. - INCLUDES += -I/usr/local/include/raylib - endif - ifeq ($(PLATFORM_OS),OSX) - # additional directories for MacOS - endif -endif - -# define library paths containing required libs -LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src - -ifeq ($(PLATFORM),PLATFORM_RPI) - LFLAGS += -L/opt/vc/lib -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),WINDOWS) - # external libraries to link with - # GLFW3 - LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) - # OpenAL Soft - LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) - endif -endif - -# define any libraries to link into executable -# if you want to link libraries (libname.so or libname.a), use the -lname -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - # libraries for Debian GNU/Linux desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl - # on XWindow requires also below libraries - LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - else - ifeq ($(PLATFORM_OS),OSX) - # libraries for OSX 10.9 desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa - else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 - # if static OpenAL Soft required, define the corresponding libs - ifeq ($(SHARED_OPENAL),NO) - LIBS += -lopenal32 -lwinmm - CFLAGS += -Wl,-allow-multiple-definition - else - LIBS += -lopenal32dll - endif - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - # libraries for Raspberry Pi compiling - # NOTE: OpenAL Soft library should be installed (libopenal1 package) - LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # NOTE: Set the correct path to libraylib.bc - LIBS = $(RAYLIB_RELEASE)/libraylib.bc -endif - -# define additional parameters and flags for windows -ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains windows exe icon - # -Wl,--subsystem,windows hides the console window - WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows -endif - -ifeq ($(PLATFORM),PLATFORM_WEB) - EXT = .html - WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html -endif - -# define all object files required -SAMPLES = \ - arkanoid \ - asteroids \ - asteroids_survival \ - floppy \ - gold_fever \ - gorilas \ - missile_commander \ - pang \ - snake \ - space_invaders \ - tetris \ - fix_dylib \ - - -# typing 'make' will invoke the default target entry -default: samples - -# compile all game samples -samples: $(SAMPLES) - -# compile game sample - arkanoid -arkanoid: arkanoid.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile game sample - steroids -asteroids: asteroids.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile game sample - asteroids_survival -asteroids_survival: asteroids_survival.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile game sample - floppy -floppy: floppy.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile game sample - gold_fever -gold_fever: gold_fever.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile game sample - gorilas -gorilas: gorilas.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile game sample - missile_commander -missile_commander: missile_commander.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile game sample - pang -pang: pang.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile game sample - snake -snake: snake.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile game sample - space_invaders -space_invaders: space_invaders.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile game sample - tetris -tetris: tetris.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# fix dylib install path name for each executable (MAC) -fix_dylib: -ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file -endif - -# clean everything -clean: -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -delete - rm -f *.o - else - ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f - else - del *.o *.exe /s - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - find . -type f -executable -delete - rm -f *.o -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - del *.o *.html *.js -endif - @echo Cleaning done - -# instead of defining every module one by one, we can define a pattern -# this pattern below will automatically compile every module defined on $(OBJS) -#%.exe : %.c -# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) -- cgit v1.2.3 From 4ca229ed7f0d0b65fbc908933576e18bf2aed2e7 Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 15 May 2017 18:26:53 +0200 Subject: Renamed file --- games/drturtle/Makefile | 257 ++++++++++++++++++++++++++++++++ games/drturtle/makefile | 257 -------------------------------- games/just_do/Makefile | 312 +++++++++++++++++++++++++++++++++++++++ games/just_do/makefile | 312 --------------------------------------- games/light_my_ritual/Makefile | 272 ++++++++++++++++++++++++++++++++++ games/light_my_ritual/makefile | 272 ---------------------------------- games/skully_escape/Makefile | 322 +++++++++++++++++++++++++++++++++++++++++ games/skully_escape/makefile | 322 ----------------------------------------- 8 files changed, 1163 insertions(+), 1163 deletions(-) create mode 100644 games/drturtle/Makefile delete mode 100644 games/drturtle/makefile create mode 100644 games/just_do/Makefile delete mode 100644 games/just_do/makefile create mode 100644 games/light_my_ritual/Makefile delete mode 100644 games/light_my_ritual/makefile create mode 100644 games/skully_escape/Makefile delete mode 100644 games/skully_escape/makefile (limited to 'games') diff --git a/games/drturtle/Makefile b/games/drturtle/Makefile new file mode 100644 index 00000000..89821929 --- /dev/null +++ b/games/drturtle/Makefile @@ -0,0 +1,257 @@ +#************************************************************************************************** +# +# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) +# +# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +.PHONY: all clean + +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# define NO to use OpenAL Soft as static library (shared by default) +SHARED_OPENAL ?= NO + +ifeq ($(PLATFORM),PLATFORM_WEB) + SHARED_OPENAL = NO +endif + +# define raylib directory for include and library +RAYLIB_PATH ?= C:\raylib\raylib + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif + +# define compiler: gcc for C program, define as g++ for C++ +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif + +# define compiler flags: +# -O2 defines optimization level +# -Og enable debugging +# -s strip unnecessary data from build +# -Wall turns on most, but not all, compiler warnings +# -std=c99 defines C language mode (standard C from 1999 revision) +# -std=gnu99 defines C language mode (GNU C from 1999 revision) +# -fgnu89-inline declaring inline functions support (GCC optimized) +# -Wno-missing-braces ignore invalid warning (GCC bug 53119) +# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + CFLAGS = -O2 -s -Wall -std=c99 + endif + ifeq ($(PLATFORM_OS),LINUX) + CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE + endif + ifeq ($(PLATFORM_OS),OSX) + CFLAGS = -O2 -s -Wall -std=c99 + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s TOTAL_MEMORY=33554432 --profiling --preload-file resources + # -O2 # if used, also set --memory-init-file 0 + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) + # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + # --preload-file file.res # embbed file.res resource into .data file +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline +endif +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + +# define raylib release directory for compiled library +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 + endif + ifeq ($(PLATFORM_OS),LINUX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux + endif + ifeq ($(PLATFORM_OS),OSX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi +endif + +# define any directories containing required header files +INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external + +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # external libraries headers + # GLFW3 + INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include + # OpenAL Soft + INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include + endif + ifeq ($(PLATFORM_OS),LINUX) + # you may optionally create this directory and install raylib + # and related headers there. Edit ../src/Makefile appropriately. + INCLUDES += -I/usr/local/include/raylib + endif + ifeq ($(PLATFORM_OS),OSX) + # additional directories for MacOS + endif +endif + +# define library paths containing required libs +LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src + +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS += -L/opt/vc/lib +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),WINDOWS) + # external libraries to link with + # GLFW3 + LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) + # OpenAL Soft + LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) + endif +endif + +# define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl + # on XWindow requires also below libraries + LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + else + ifeq ($(PLATFORM_OS),OSX) + # libraries for OSX 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 + # if static OpenAL Soft required, define the corresponding libs + ifeq ($(SHARED_OPENAL),NO) + LIBS += -lopenal32 -lwinmm + CFLAGS += -Wl,-allow-multiple-definition + else + LIBS += -lopenal32dll + endif + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + # libraries for Raspberry Pi compiling + # NOTE: OpenAL Soft library should be installed (libopenal1 package) + LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # NOTE: Set the correct path to libraylib.bc + LIBS = $(RAYLIB_RELEASE)/libraylib.bc +endif + +# define additional parameters and flags for windows +ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows +endif + +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html + WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html +endif + +# define all screen object files required +SCREENS = \ + +# typing 'make' will invoke the default target entry +default: drturtle + +# compile program +drturtle: drturtle_final_web.c $(SCREENS) + $(CC) -o $@$(EXT) $^ $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + else + del *.o *.exe /s + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete + rm -f *.o +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js +endif + @echo Cleaning done + +# instead of defining every module one by one, we can define a pattern +# this pattern below will automatically compile every module defined on $(OBJS) +#%.exe : %.c +# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/games/drturtle/makefile b/games/drturtle/makefile deleted file mode 100644 index 89821929..00000000 --- a/games/drturtle/makefile +++ /dev/null @@ -1,257 +0,0 @@ -#************************************************************************************************** -# -# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) -# -# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** - -.PHONY: all clean - -# define raylib platform to compile for -# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB -# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() -PLATFORM ?= PLATFORM_DESKTOP - -# define NO to use OpenAL Soft as static library (shared by default) -SHARED_OPENAL ?= NO - -ifeq ($(PLATFORM),PLATFORM_WEB) - SHARED_OPENAL = NO -endif - -# define raylib directory for include and library -RAYLIB_PATH ?= C:\raylib\raylib - -# determine PLATFORM_OS in case PLATFORM_DESKTOP selected -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows - ifeq ($(OS),Windows_NT) - PLATFORM_OS=WINDOWS - LIBPATH=win32 - else - UNAMEOS:=$(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX - LIBPATH=linux - else - ifeq ($(UNAMEOS),Darwin) - PLATFORM_OS=OSX - LIBPATH=osx - endif - endif - endif -endif - -# define compiler: gcc for C program, define as g++ for C++ -ifeq ($(PLATFORM),PLATFORM_WEB) - # define emscripten compiler - CC = emcc -else -ifeq ($(PLATFORM_OS),OSX) - # define llvm compiler for mac - CC = clang -else - # define default gcc compiler - CC = gcc -endif -endif - -# define compiler flags: -# -O2 defines optimization level -# -Og enable debugging -# -s strip unnecessary data from build -# -Wall turns on most, but not all, compiler warnings -# -std=c99 defines C language mode (standard C from 1999 revision) -# -std=gnu99 defines C language mode (GNU C from 1999 revision) -# -fgnu89-inline declaring inline functions support (GCC optimized) -# -Wno-missing-braces ignore invalid warning (GCC bug 53119) -# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - CFLAGS = -O2 -s -Wall -std=c99 - endif - ifeq ($(PLATFORM_OS),LINUX) - CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE - endif - ifeq ($(PLATFORM_OS),OSX) - CFLAGS = -O2 -s -Wall -std=c99 - endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s TOTAL_MEMORY=33554432 --profiling --preload-file resources - # -O2 # if used, also set --memory-init-file 0 - # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) - # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing - # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) - # --preload-file file.res # embbed file.res resource into .data file -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline -endif -#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes - -# define raylib release directory for compiled library -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 - endif - ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux - endif - ifeq ($(PLATFORM_OS),OSX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx - endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi -endif - -# define any directories containing required header files -INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external - -ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - # external libraries headers - # GLFW3 - INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include - # OpenAL Soft - INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include - endif - ifeq ($(PLATFORM_OS),LINUX) - # you may optionally create this directory and install raylib - # and related headers there. Edit ../src/Makefile appropriately. - INCLUDES += -I/usr/local/include/raylib - endif - ifeq ($(PLATFORM_OS),OSX) - # additional directories for MacOS - endif -endif - -# define library paths containing required libs -LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src - -ifeq ($(PLATFORM),PLATFORM_RPI) - LFLAGS += -L/opt/vc/lib -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),WINDOWS) - # external libraries to link with - # GLFW3 - LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) - # OpenAL Soft - LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) - endif -endif - -# define any libraries to link into executable -# if you want to link libraries (libname.so or libname.a), use the -lname -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - # libraries for Debian GNU/Linux desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl - # on XWindow requires also below libraries - LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - else - ifeq ($(PLATFORM_OS),OSX) - # libraries for OSX 10.9 desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa - else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 - # if static OpenAL Soft required, define the corresponding libs - ifeq ($(SHARED_OPENAL),NO) - LIBS += -lopenal32 -lwinmm - CFLAGS += -Wl,-allow-multiple-definition - else - LIBS += -lopenal32dll - endif - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - # libraries for Raspberry Pi compiling - # NOTE: OpenAL Soft library should be installed (libopenal1 package) - LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # NOTE: Set the correct path to libraylib.bc - LIBS = $(RAYLIB_RELEASE)/libraylib.bc -endif - -# define additional parameters and flags for windows -ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains windows exe icon - # -Wl,--subsystem,windows hides the console window - WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows -endif - -ifeq ($(PLATFORM),PLATFORM_WEB) - EXT = .html - WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html -endif - -# define all screen object files required -SCREENS = \ - -# typing 'make' will invoke the default target entry -default: drturtle - -# compile program -drturtle: drturtle_final_web.c $(SCREENS) - $(CC) -o $@$(EXT) $^ $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# clean everything -clean: -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -delete - rm -f *.o - else - ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f - else - del *.o *.exe /s - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - find . -type f -executable -delete - rm -f *.o -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - del *.o *.html *.js -endif - @echo Cleaning done - -# instead of defining every module one by one, we can define a pattern -# this pattern below will automatically compile every module defined on $(OBJS) -#%.exe : %.c -# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/games/just_do/Makefile b/games/just_do/Makefile new file mode 100644 index 00000000..6dc096fb --- /dev/null +++ b/games/just_do/Makefile @@ -0,0 +1,312 @@ +#************************************************************************************************** +# +# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) +# +# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +.PHONY: all clean + +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# define NO to use OpenAL Soft as static library (shared by default) +SHARED_OPENAL ?= NO + +ifeq ($(PLATFORM),PLATFORM_WEB) + SHARED_OPENAL = NO +endif + +# define raylib directory for include and library +RAYLIB_PATH ?= C:\raylib\raylib + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif + +# define compiler: gcc for C program, define as g++ for C++ +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif + +# define compiler flags: +# -O2 defines optimization level +# -Og enable debugging +# -s strip unnecessary data from build +# -Wall turns on most, but not all, compiler warnings +# -std=c99 defines C language mode (standard C from 1999 revision) +# -std=gnu99 defines C language mode (GNU C from 1999 revision) +# -fgnu89-inline declaring inline functions support (GCC optimized) +# -Wno-missing-braces ignore invalid warning (GCC bug 53119) +# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + CFLAGS = -O2 -s -Wall -std=c99 + endif + ifeq ($(PLATFORM_OS),LINUX) + CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE + endif + ifeq ($(PLATFORM_OS),OSX) + CFLAGS = -O2 -s -Wall -std=c99 + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources + # -O2 # if used, also set --memory-init-file 0 + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) + # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + # --preload-file file.res # embbed file.res resource into .data file +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline +endif +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + +# define raylib release directory for compiled library +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 + endif + ifeq ($(PLATFORM_OS),LINUX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux + endif + ifeq ($(PLATFORM_OS),OSX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi +endif + +# define any directories containing required header files +INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external + +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # external libraries headers + # GLFW3 + INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include + # OpenAL Soft + INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include + endif + ifeq ($(PLATFORM_OS),LINUX) + # you may optionally create this directory and install raylib + # and related headers there. Edit ../src/Makefile appropriately. + INCLUDES += -I/usr/local/include/raylib + endif + ifeq ($(PLATFORM_OS),OSX) + # additional directories for MacOS + endif +endif + +# define library paths containing required libs +LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src + +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS += -L/opt/vc/lib +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),WINDOWS) + # external libraries to link with + # GLFW3 + LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) + # OpenAL Soft + LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) + endif +endif + +# define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl + # on XWindow requires also below libraries + LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + else + ifeq ($(PLATFORM_OS),OSX) + # libraries for OSX 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 + # if static OpenAL Soft required, define the corresponding libs + ifeq ($(SHARED_OPENAL),NO) + LIBS += -lopenal32 -lwinmm + CFLAGS += -Wl,-allow-multiple-definition + else + LIBS += -lopenal32dll + endif + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + # libraries for Raspberry Pi compiling + # NOTE: OpenAL Soft library should be installed (libopenal1 package) + LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # NOTE: Set the correct path to libraylib.bc + LIBS = $(RAYLIB_RELEASE)/libraylib.bc +endif + +# define additional parameters and flags for windows +ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows +endif + +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html + WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html +endif + +# define all screen object files required +SCREENS = \ + screens/screen_logo.o \ + screens/screen_level00.o \ + screens/screen_level01.o \ + screens/screen_level02.o \ + screens/screen_level03.o \ + screens/screen_level04.o \ + screens/screen_level05.o \ + screens/screen_level06.o \ + screens/screen_level07.o \ + screens/screen_level08.o \ + screens/screen_level09.o \ + +# typing 'make' will invoke the default target entry +default: just_do + +# compile program +just_do: just_do.c $(SCREENS) + $(CC) -o $@$(EXT) $^ $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile screen LOGO +screens/screen_logo.o: screens/screen_logo.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen LEVEL00 +screens/screen_level00.o: screens/screen_level00.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen LEVEL01 +screens/screen_level01.o: screens/screen_level01.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen LEVEL02 +screens/screen_level02.o: screens/screen_level02.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen LEVEL03 +screens/screen_level03.o: screens/screen_level03.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen LEVEL04 +screens/screen_level04.o: screens/screen_level04.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen LEVEL05 +screens/screen_level05.o: screens/screen_level05.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen LEVEL06 +screens/screen_level06.o: screens/screen_level06.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen LEVEL07 +screens/screen_level07.o: screens/screen_level07.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen LEVEL08 +screens/screen_level08.o: screens/screen_level08.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen LEVEL09 +screens/screen_level09.o: screens/screen_level09.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + else + del *.o *.exe /s + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete + rm -f *.o +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js +endif + @echo Cleaning done + +# instead of defining every module one by one, we can define a pattern +# this pattern below will automatically compile every module defined on $(OBJS) +#%.exe : %.c +# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/games/just_do/makefile b/games/just_do/makefile deleted file mode 100644 index 6dc096fb..00000000 --- a/games/just_do/makefile +++ /dev/null @@ -1,312 +0,0 @@ -#************************************************************************************************** -# -# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) -# -# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** - -.PHONY: all clean - -# define raylib platform to compile for -# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB -# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() -PLATFORM ?= PLATFORM_DESKTOP - -# define NO to use OpenAL Soft as static library (shared by default) -SHARED_OPENAL ?= NO - -ifeq ($(PLATFORM),PLATFORM_WEB) - SHARED_OPENAL = NO -endif - -# define raylib directory for include and library -RAYLIB_PATH ?= C:\raylib\raylib - -# determine PLATFORM_OS in case PLATFORM_DESKTOP selected -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows - ifeq ($(OS),Windows_NT) - PLATFORM_OS=WINDOWS - LIBPATH=win32 - else - UNAMEOS:=$(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX - LIBPATH=linux - else - ifeq ($(UNAMEOS),Darwin) - PLATFORM_OS=OSX - LIBPATH=osx - endif - endif - endif -endif - -# define compiler: gcc for C program, define as g++ for C++ -ifeq ($(PLATFORM),PLATFORM_WEB) - # define emscripten compiler - CC = emcc -else -ifeq ($(PLATFORM_OS),OSX) - # define llvm compiler for mac - CC = clang -else - # define default gcc compiler - CC = gcc -endif -endif - -# define compiler flags: -# -O2 defines optimization level -# -Og enable debugging -# -s strip unnecessary data from build -# -Wall turns on most, but not all, compiler warnings -# -std=c99 defines C language mode (standard C from 1999 revision) -# -std=gnu99 defines C language mode (GNU C from 1999 revision) -# -fgnu89-inline declaring inline functions support (GCC optimized) -# -Wno-missing-braces ignore invalid warning (GCC bug 53119) -# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - CFLAGS = -O2 -s -Wall -std=c99 - endif - ifeq ($(PLATFORM_OS),LINUX) - CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE - endif - ifeq ($(PLATFORM_OS),OSX) - CFLAGS = -O2 -s -Wall -std=c99 - endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources - # -O2 # if used, also set --memory-init-file 0 - # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) - # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing - # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) - # --preload-file file.res # embbed file.res resource into .data file -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline -endif -#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes - -# define raylib release directory for compiled library -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 - endif - ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux - endif - ifeq ($(PLATFORM_OS),OSX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx - endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi -endif - -# define any directories containing required header files -INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external - -ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - # external libraries headers - # GLFW3 - INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include - # OpenAL Soft - INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include - endif - ifeq ($(PLATFORM_OS),LINUX) - # you may optionally create this directory and install raylib - # and related headers there. Edit ../src/Makefile appropriately. - INCLUDES += -I/usr/local/include/raylib - endif - ifeq ($(PLATFORM_OS),OSX) - # additional directories for MacOS - endif -endif - -# define library paths containing required libs -LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src - -ifeq ($(PLATFORM),PLATFORM_RPI) - LFLAGS += -L/opt/vc/lib -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),WINDOWS) - # external libraries to link with - # GLFW3 - LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) - # OpenAL Soft - LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) - endif -endif - -# define any libraries to link into executable -# if you want to link libraries (libname.so or libname.a), use the -lname -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - # libraries for Debian GNU/Linux desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl - # on XWindow requires also below libraries - LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - else - ifeq ($(PLATFORM_OS),OSX) - # libraries for OSX 10.9 desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa - else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 - # if static OpenAL Soft required, define the corresponding libs - ifeq ($(SHARED_OPENAL),NO) - LIBS += -lopenal32 -lwinmm - CFLAGS += -Wl,-allow-multiple-definition - else - LIBS += -lopenal32dll - endif - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - # libraries for Raspberry Pi compiling - # NOTE: OpenAL Soft library should be installed (libopenal1 package) - LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # NOTE: Set the correct path to libraylib.bc - LIBS = $(RAYLIB_RELEASE)/libraylib.bc -endif - -# define additional parameters and flags for windows -ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains windows exe icon - # -Wl,--subsystem,windows hides the console window - WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows -endif - -ifeq ($(PLATFORM),PLATFORM_WEB) - EXT = .html - WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html -endif - -# define all screen object files required -SCREENS = \ - screens/screen_logo.o \ - screens/screen_level00.o \ - screens/screen_level01.o \ - screens/screen_level02.o \ - screens/screen_level03.o \ - screens/screen_level04.o \ - screens/screen_level05.o \ - screens/screen_level06.o \ - screens/screen_level07.o \ - screens/screen_level08.o \ - screens/screen_level09.o \ - -# typing 'make' will invoke the default target entry -default: just_do - -# compile program -just_do: just_do.c $(SCREENS) - $(CC) -o $@$(EXT) $^ $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile screen LOGO -screens/screen_logo.o: screens/screen_logo.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen LEVEL00 -screens/screen_level00.o: screens/screen_level00.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen LEVEL01 -screens/screen_level01.o: screens/screen_level01.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen LEVEL02 -screens/screen_level02.o: screens/screen_level02.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen LEVEL03 -screens/screen_level03.o: screens/screen_level03.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen LEVEL04 -screens/screen_level04.o: screens/screen_level04.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen LEVEL05 -screens/screen_level05.o: screens/screen_level05.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen LEVEL06 -screens/screen_level06.o: screens/screen_level06.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen LEVEL07 -screens/screen_level07.o: screens/screen_level07.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen LEVEL08 -screens/screen_level08.o: screens/screen_level08.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen LEVEL09 -screens/screen_level09.o: screens/screen_level09.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# clean everything -clean: -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -delete - rm -f *.o - else - ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f - else - del *.o *.exe /s - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - find . -type f -executable -delete - rm -f *.o -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - del *.o *.html *.js -endif - @echo Cleaning done - -# instead of defining every module one by one, we can define a pattern -# this pattern below will automatically compile every module defined on $(OBJS) -#%.exe : %.c -# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/games/light_my_ritual/Makefile b/games/light_my_ritual/Makefile new file mode 100644 index 00000000..7bede523 --- /dev/null +++ b/games/light_my_ritual/Makefile @@ -0,0 +1,272 @@ +#************************************************************************************************** +# +# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) +# +# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +.PHONY: all clean + +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# define NO to use OpenAL Soft as static library (shared by default) +SHARED_OPENAL ?= NO + +ifeq ($(PLATFORM),PLATFORM_WEB) + SHARED_OPENAL = NO +endif + +# define raylib directory for include and library +RAYLIB_PATH ?= C:\raylib\raylib + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif + +# define compiler: gcc for C program, define as g++ for C++ +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif + +# define compiler flags: +# -O2 defines optimization level +# -Og enable debugging +# -s strip unnecessary data from build +# -Wall turns on most, but not all, compiler warnings +# -std=c99 defines C language mode (standard C from 1999 revision) +# -std=gnu99 defines C language mode (GNU C from 1999 revision) +# -fgnu89-inline declaring inline functions support (GCC optimized) +# -Wno-missing-braces ignore invalid warning (GCC bug 53119) +# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + CFLAGS = -O2 -s -Wall -std=c99 + endif + ifeq ($(PLATFORM_OS),LINUX) + CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE + endif + ifeq ($(PLATFORM_OS),OSX) + CFLAGS = -O2 -s -Wall -std=c99 + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources -s TOTAL_MEMORY=33554432 + # -O2 # if used, also set --memory-init-file 0 + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) + # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + # --preload-file file.res # embbed file.res resource into .data file +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline +endif +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + +# define raylib release directory for compiled library +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 + endif + ifeq ($(PLATFORM_OS),LINUX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux + endif + ifeq ($(PLATFORM_OS),OSX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi +endif + +# define any directories containing required header files +INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external + +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # external libraries headers + # GLFW3 + INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include + # OpenAL Soft + INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include + endif + ifeq ($(PLATFORM_OS),LINUX) + # you may optionally create this directory and install raylib + # and related headers there. Edit ../src/Makefile appropriately. + INCLUDES += -I/usr/local/include/raylib + endif + ifeq ($(PLATFORM_OS),OSX) + # additional directories for MacOS + endif +endif + +# define library paths containing required libs +LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src + +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS += -L/opt/vc/lib +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),WINDOWS) + # external libraries to link with + # GLFW3 + LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) + # OpenAL Soft + LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) + endif +endif + +# define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl + # on XWindow requires also below libraries + LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + else + ifeq ($(PLATFORM_OS),OSX) + # libraries for OSX 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 + # if static OpenAL Soft required, define the corresponding libs + ifeq ($(SHARED_OPENAL),NO) + LIBS += -lopenal32 -lwinmm + CFLAGS += -Wl,-allow-multiple-definition + else + LIBS += -lopenal32dll + endif + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + # libraries for Raspberry Pi compiling + # NOTE: OpenAL Soft library should be installed (libopenal1 package) + LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # NOTE: Set the correct path to libraylib.bc + LIBS = $(RAYLIB_RELEASE)/libraylib.bc +endif + +# define additional parameters and flags for windows +ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows +endif + +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html + WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html +endif + +# define all screen object files required +SCREENS = \ + screens/screen_logo_raylib.o \ + screens/screen_title.o \ + screens/screen_gameplay.o \ + +# typing 'make' will invoke the default target entry +default: light_my_ritual + +# compile program +light_my_ritual: light_my_ritual.c $(SCREENS) + $(CC) -o $@$(EXT) $^ $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile screen LOGO raylib +screens/screen_logo_raylib.o: screens/screen_logo_raylib.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen TITLE +screens/screen_title.o: screens/screen_title.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen ENDING +screens/screen_gameplay.o: screens/screen_gameplay.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + else + del *.o *.exe /s + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete + rm -f *.o +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js +endif + @echo Cleaning done + +# instead of defining every module one by one, we can define a pattern +# this pattern below will automatically compile every module defined on $(OBJS) +#%.exe : %.c +# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/games/light_my_ritual/makefile b/games/light_my_ritual/makefile deleted file mode 100644 index 7bede523..00000000 --- a/games/light_my_ritual/makefile +++ /dev/null @@ -1,272 +0,0 @@ -#************************************************************************************************** -# -# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) -# -# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** - -.PHONY: all clean - -# define raylib platform to compile for -# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB -# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() -PLATFORM ?= PLATFORM_DESKTOP - -# define NO to use OpenAL Soft as static library (shared by default) -SHARED_OPENAL ?= NO - -ifeq ($(PLATFORM),PLATFORM_WEB) - SHARED_OPENAL = NO -endif - -# define raylib directory for include and library -RAYLIB_PATH ?= C:\raylib\raylib - -# determine PLATFORM_OS in case PLATFORM_DESKTOP selected -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows - ifeq ($(OS),Windows_NT) - PLATFORM_OS=WINDOWS - LIBPATH=win32 - else - UNAMEOS:=$(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX - LIBPATH=linux - else - ifeq ($(UNAMEOS),Darwin) - PLATFORM_OS=OSX - LIBPATH=osx - endif - endif - endif -endif - -# define compiler: gcc for C program, define as g++ for C++ -ifeq ($(PLATFORM),PLATFORM_WEB) - # define emscripten compiler - CC = emcc -else -ifeq ($(PLATFORM_OS),OSX) - # define llvm compiler for mac - CC = clang -else - # define default gcc compiler - CC = gcc -endif -endif - -# define compiler flags: -# -O2 defines optimization level -# -Og enable debugging -# -s strip unnecessary data from build -# -Wall turns on most, but not all, compiler warnings -# -std=c99 defines C language mode (standard C from 1999 revision) -# -std=gnu99 defines C language mode (GNU C from 1999 revision) -# -fgnu89-inline declaring inline functions support (GCC optimized) -# -Wno-missing-braces ignore invalid warning (GCC bug 53119) -# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - CFLAGS = -O2 -s -Wall -std=c99 - endif - ifeq ($(PLATFORM_OS),LINUX) - CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE - endif - ifeq ($(PLATFORM_OS),OSX) - CFLAGS = -O2 -s -Wall -std=c99 - endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources -s TOTAL_MEMORY=33554432 - # -O2 # if used, also set --memory-init-file 0 - # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) - # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing - # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) - # --preload-file file.res # embbed file.res resource into .data file -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline -endif -#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes - -# define raylib release directory for compiled library -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 - endif - ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux - endif - ifeq ($(PLATFORM_OS),OSX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx - endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi -endif - -# define any directories containing required header files -INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external - -ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - # external libraries headers - # GLFW3 - INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include - # OpenAL Soft - INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include - endif - ifeq ($(PLATFORM_OS),LINUX) - # you may optionally create this directory and install raylib - # and related headers there. Edit ../src/Makefile appropriately. - INCLUDES += -I/usr/local/include/raylib - endif - ifeq ($(PLATFORM_OS),OSX) - # additional directories for MacOS - endif -endif - -# define library paths containing required libs -LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src - -ifeq ($(PLATFORM),PLATFORM_RPI) - LFLAGS += -L/opt/vc/lib -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),WINDOWS) - # external libraries to link with - # GLFW3 - LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) - # OpenAL Soft - LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) - endif -endif - -# define any libraries to link into executable -# if you want to link libraries (libname.so or libname.a), use the -lname -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - # libraries for Debian GNU/Linux desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl - # on XWindow requires also below libraries - LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - else - ifeq ($(PLATFORM_OS),OSX) - # libraries for OSX 10.9 desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa - else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 - # if static OpenAL Soft required, define the corresponding libs - ifeq ($(SHARED_OPENAL),NO) - LIBS += -lopenal32 -lwinmm - CFLAGS += -Wl,-allow-multiple-definition - else - LIBS += -lopenal32dll - endif - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - # libraries for Raspberry Pi compiling - # NOTE: OpenAL Soft library should be installed (libopenal1 package) - LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # NOTE: Set the correct path to libraylib.bc - LIBS = $(RAYLIB_RELEASE)/libraylib.bc -endif - -# define additional parameters and flags for windows -ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains windows exe icon - # -Wl,--subsystem,windows hides the console window - WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows -endif - -ifeq ($(PLATFORM),PLATFORM_WEB) - EXT = .html - WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html -endif - -# define all screen object files required -SCREENS = \ - screens/screen_logo_raylib.o \ - screens/screen_title.o \ - screens/screen_gameplay.o \ - -# typing 'make' will invoke the default target entry -default: light_my_ritual - -# compile program -light_my_ritual: light_my_ritual.c $(SCREENS) - $(CC) -o $@$(EXT) $^ $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile screen LOGO raylib -screens/screen_logo_raylib.o: screens/screen_logo_raylib.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen TITLE -screens/screen_title.o: screens/screen_title.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen ENDING -screens/screen_gameplay.o: screens/screen_gameplay.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# clean everything -clean: -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -delete - rm -f *.o - else - ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f - else - del *.o *.exe /s - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - find . -type f -executable -delete - rm -f *.o -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - del *.o *.html *.js -endif - @echo Cleaning done - -# instead of defining every module one by one, we can define a pattern -# this pattern below will automatically compile every module defined on $(OBJS) -#%.exe : %.c -# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/games/skully_escape/Makefile b/games/skully_escape/Makefile new file mode 100644 index 00000000..70f7f5a3 --- /dev/null +++ b/games/skully_escape/Makefile @@ -0,0 +1,322 @@ +#************************************************************************************************** +# +# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) +# +# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +.PHONY: all clean + +# define raylib platform to compile for +# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB +# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() +PLATFORM ?= PLATFORM_DESKTOP + +# define NO to use OpenAL Soft as static library (shared by default) +SHARED_OPENAL ?= NO + +ifeq ($(PLATFORM),PLATFORM_WEB) + SHARED_OPENAL = NO +endif + +# define raylib directory for include and library +RAYLIB_PATH ?= C:\raylib\raylib + +# determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + LIBPATH=win32 + else + UNAMEOS:=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + LIBPATH=linux + else + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + LIBPATH=osx + endif + endif + endif +endif + +# define compiler: gcc for C program, define as g++ for C++ +ifeq ($(PLATFORM),PLATFORM_WEB) + # define emscripten compiler + CC = emcc +else +ifeq ($(PLATFORM_OS),OSX) + # define llvm compiler for mac + CC = clang +else + # define default gcc compiler + CC = gcc +endif +endif + +# define compiler flags: +# -O2 defines optimization level +# -Og enable debugging +# -s strip unnecessary data from build +# -Wall turns on most, but not all, compiler warnings +# -std=c99 defines C language mode (standard C from 1999 revision) +# -std=gnu99 defines C language mode (GNU C from 1999 revision) +# -fgnu89-inline declaring inline functions support (GCC optimized) +# -Wno-missing-braces ignore invalid warning (GCC bug 53119) +# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + CFLAGS = -O2 -s -Wall -std=c99 + endif + ifeq ($(PLATFORM_OS),LINUX) + CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE + endif + ifeq ($(PLATFORM_OS),OSX) + CFLAGS = -O2 -s -Wall -std=c99 + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s TOTAL_MEMORY=67108864 --profiling --preload-file resources + # -O2 # if used, also set --memory-init-file 0 + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) + # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing + # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + # --preload-file file.res # embbed file.res resource into .data file +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline +endif +#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes + +# define raylib release directory for compiled library +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 + endif + ifeq ($(PLATFORM_OS),LINUX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux + endif + ifeq ($(PLATFORM_OS),OSX) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi +endif + +# define any directories containing required header files +INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external + +ifeq ($(PLATFORM),PLATFORM_RPI) + INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # external libraries headers + # GLFW3 + INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include + # OpenAL Soft + INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include + endif + ifeq ($(PLATFORM_OS),LINUX) + # you may optionally create this directory and install raylib + # and related headers there. Edit ../src/Makefile appropriately. + INCLUDES += -I/usr/local/include/raylib + endif + ifeq ($(PLATFORM_OS),OSX) + # additional directories for MacOS + endif +endif + +# define library paths containing required libs +LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src + +ifeq ($(PLATFORM),PLATFORM_RPI) + LFLAGS += -L/opt/vc/lib +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),WINDOWS) + # external libraries to link with + # GLFW3 + LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) + # OpenAL Soft + LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) + endif +endif + +# define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + # libraries for Debian GNU/Linux desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl + # on XWindow requires also below libraries + LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + else + ifeq ($(PLATFORM_OS),OSX) + # libraries for OSX 10.9 desktop compiling + # requires the following packages: + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa + else + # libraries for Windows desktop compiling + # NOTE: GLFW3 and OpenAL Soft libraries should be installed + LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 + # if static OpenAL Soft required, define the corresponding libs + ifeq ($(SHARED_OPENAL),NO) + LIBS += -lopenal32 -lwinmm + CFLAGS += -Wl,-allow-multiple-definition + else + LIBS += -lopenal32dll + endif + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + # libraries for Raspberry Pi compiling + # NOTE: OpenAL Soft library should be installed (libopenal1 package) + LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # NOTE: Set the correct path to libraylib.bc + LIBS = $(RAYLIB_RELEASE)/libraylib.bc +endif + +# define additional parameters and flags for windows +ifeq ($(PLATFORM_OS),WINDOWS) + # resources file contains windows exe icon + # -Wl,--subsystem,windows hides the console window + WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows +endif + +ifeq ($(PLATFORM),PLATFORM_WEB) + EXT = .html + WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html +endif + +# define all screen object files required +SCREENS = \ + screens/screen_logo.o \ + screens/screen_logo_raylib.o \ + screens/screen_title.o \ + screens/screen_attic.o \ + screens/screen_aisle01.o \ + screens/screen_aisle02.o \ + screens/screen_armory.o \ + screens/screen_livingroom.o \ + screens/screen_kitchen.o \ + screens/screen_bathroom.o \ + screens/screen_ending.o \ + player.o \ + monster.o \ + +# typing 'make' will invoke the default target entry +default: skully_escape + +# compile program +skully_escape: skully_escape.c $(SCREENS) + $(CC) -o $@$(EXT) $^ $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) + +# compile screen LOGO +screens/screen_logo.o: screens/screen_logo.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen LOGO raylib +screens/screen_logo_raylib.o: screens/screen_logo_raylib.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen TITLE +screens/screen_title.o: screens/screen_title.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen ATTIC +screens/screen_attic.o: screens/screen_attic.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen AISLE01 +screens/screen_aisle01.o: screens/screen_aisle01.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen AISLE02 +screens/screen_aisle02.o: screens/screen_aisle02.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen BATHROOM +screens/screen_bathroom.o: screens/screen_bathroom.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen LIVINGROOM +screens/screen_livingroom.o: screens/screen_livingroom.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen KITCHEN +screens/screen_kitchen.o: screens/screen_kitchen.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen ARMORY +screens/screen_armory.o: screens/screen_armory.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen ENDING +screens/screen_ending.o: screens/screen_ending.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen LOGO +player.o: player.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# compile screen LOGO +monster.o: monster.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) + +# clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + else + ifeq ($(PLATFORM_OS),LINUX) + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + else + del *.o *.exe /s + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete + rm -f *.o +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js +endif + @echo Cleaning done + +# instead of defining every module one by one, we can define a pattern +# this pattern below will automatically compile every module defined on $(OBJS) +#%.exe : %.c +# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) diff --git a/games/skully_escape/makefile b/games/skully_escape/makefile deleted file mode 100644 index 70f7f5a3..00000000 --- a/games/skully_escape/makefile +++ /dev/null @@ -1,322 +0,0 @@ -#************************************************************************************************** -# -# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) -# -# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** - -.PHONY: all clean - -# define raylib platform to compile for -# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB -# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() -PLATFORM ?= PLATFORM_DESKTOP - -# define NO to use OpenAL Soft as static library (shared by default) -SHARED_OPENAL ?= NO - -ifeq ($(PLATFORM),PLATFORM_WEB) - SHARED_OPENAL = NO -endif - -# define raylib directory for include and library -RAYLIB_PATH ?= C:\raylib\raylib - -# determine PLATFORM_OS in case PLATFORM_DESKTOP selected -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows - ifeq ($(OS),Windows_NT) - PLATFORM_OS=WINDOWS - LIBPATH=win32 - else - UNAMEOS:=$(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX - LIBPATH=linux - else - ifeq ($(UNAMEOS),Darwin) - PLATFORM_OS=OSX - LIBPATH=osx - endif - endif - endif -endif - -# define compiler: gcc for C program, define as g++ for C++ -ifeq ($(PLATFORM),PLATFORM_WEB) - # define emscripten compiler - CC = emcc -else -ifeq ($(PLATFORM_OS),OSX) - # define llvm compiler for mac - CC = clang -else - # define default gcc compiler - CC = gcc -endif -endif - -# define compiler flags: -# -O2 defines optimization level -# -Og enable debugging -# -s strip unnecessary data from build -# -Wall turns on most, but not all, compiler warnings -# -std=c99 defines C language mode (standard C from 1999 revision) -# -std=gnu99 defines C language mode (GNU C from 1999 revision) -# -fgnu89-inline declaring inline functions support (GCC optimized) -# -Wno-missing-braces ignore invalid warning (GCC bug 53119) -# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - CFLAGS = -O2 -s -Wall -std=c99 - endif - ifeq ($(PLATFORM_OS),LINUX) - CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE - endif - ifeq ($(PLATFORM_OS),OSX) - CFLAGS = -O2 -s -Wall -std=c99 - endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s TOTAL_MEMORY=67108864 --profiling --preload-file resources - # -O2 # if used, also set --memory-init-file 0 - # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) - # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing - # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) - # --preload-file file.res # embbed file.res resource into .data file -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline -endif -#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes - -# define raylib release directory for compiled library -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 - endif - ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux - endif - ifeq ($(PLATFORM_OS),OSX) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx - endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi -endif - -# define any directories containing required header files -INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external - -ifeq ($(PLATFORM),PLATFORM_RPI) - INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - # external libraries headers - # GLFW3 - INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include - # OpenAL Soft - INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include - endif - ifeq ($(PLATFORM_OS),LINUX) - # you may optionally create this directory and install raylib - # and related headers there. Edit ../src/Makefile appropriately. - INCLUDES += -I/usr/local/include/raylib - endif - ifeq ($(PLATFORM_OS),OSX) - # additional directories for MacOS - endif -endif - -# define library paths containing required libs -LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src - -ifeq ($(PLATFORM),PLATFORM_RPI) - LFLAGS += -L/opt/vc/lib -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # add standard directories for GNU/Linux - ifeq ($(PLATFORM_OS),WINDOWS) - # external libraries to link with - # GLFW3 - LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) - # OpenAL Soft - LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) - endif -endif - -# define any libraries to link into executable -# if you want to link libraries (libname.so or libname.a), use the -lname -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - # libraries for Debian GNU/Linux desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl - # on XWindow requires also below libraries - LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - else - ifeq ($(PLATFORM_OS),OSX) - # libraries for OSX 10.9 desktop compiling - # requires the following packages: - # libglfw3-dev libopenal-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa - else - # libraries for Windows desktop compiling - # NOTE: GLFW3 and OpenAL Soft libraries should be installed - LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 - # if static OpenAL Soft required, define the corresponding libs - ifeq ($(SHARED_OPENAL),NO) - LIBS += -lopenal32 -lwinmm - CFLAGS += -Wl,-allow-multiple-definition - else - LIBS += -lopenal32dll - endif - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - # libraries for Raspberry Pi compiling - # NOTE: OpenAL Soft library should be installed (libopenal1 package) - LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # NOTE: Set the correct path to libraylib.bc - LIBS = $(RAYLIB_RELEASE)/libraylib.bc -endif - -# define additional parameters and flags for windows -ifeq ($(PLATFORM_OS),WINDOWS) - # resources file contains windows exe icon - # -Wl,--subsystem,windows hides the console window - WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows -endif - -ifeq ($(PLATFORM),PLATFORM_WEB) - EXT = .html - WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html -endif - -# define all screen object files required -SCREENS = \ - screens/screen_logo.o \ - screens/screen_logo_raylib.o \ - screens/screen_title.o \ - screens/screen_attic.o \ - screens/screen_aisle01.o \ - screens/screen_aisle02.o \ - screens/screen_armory.o \ - screens/screen_livingroom.o \ - screens/screen_kitchen.o \ - screens/screen_bathroom.o \ - screens/screen_ending.o \ - player.o \ - monster.o \ - -# typing 'make' will invoke the default target entry -default: skully_escape - -# compile program -skully_escape: skully_escape.c $(SCREENS) - $(CC) -o $@$(EXT) $^ $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) - -# compile screen LOGO -screens/screen_logo.o: screens/screen_logo.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen LOGO raylib -screens/screen_logo_raylib.o: screens/screen_logo_raylib.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen TITLE -screens/screen_title.o: screens/screen_title.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen ATTIC -screens/screen_attic.o: screens/screen_attic.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen AISLE01 -screens/screen_aisle01.o: screens/screen_aisle01.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen AISLE02 -screens/screen_aisle02.o: screens/screen_aisle02.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen BATHROOM -screens/screen_bathroom.o: screens/screen_bathroom.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen LIVINGROOM -screens/screen_livingroom.o: screens/screen_livingroom.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen KITCHEN -screens/screen_kitchen.o: screens/screen_kitchen.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen ARMORY -screens/screen_armory.o: screens/screen_armory.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen ENDING -screens/screen_ending.o: screens/screen_ending.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen LOGO -player.o: player.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# compile screen LOGO -monster.o: monster.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) - -# clean everything -clean: -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -delete - rm -f *.o - else - ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f - else - del *.o *.exe /s - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - find . -type f -executable -delete - rm -f *.o -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - del *.o *.html *.js -endif - @echo Cleaning done - -# instead of defining every module one by one, we can define a pattern -# this pattern below will automatically compile every module defined on $(OBJS) -#%.exe : %.c -# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) -- cgit v1.2.3