From 78487f7521a48460dda9560569add9893a4862cc Mon Sep 17 00:00:00 2001 From: Ahmad Fatoum Date: Sun, 29 Jul 2018 21:25:42 +0200 Subject: CMake: Make the raylib project as a whole embeddable So user code can use add_subdirectory to build it (similar to what we do with GLFW or what the projects/CMake/CMakeLists.txt can do). --- projects/CMake/CMakeLists.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'projects/CMake') diff --git a/projects/CMake/CMakeLists.txt b/projects/CMake/CMakeLists.txt index 68c976e5..cf1d65a6 100644 --- a/projects/CMake/CMakeLists.txt +++ b/projects/CMake/CMakeLists.txt @@ -18,8 +18,8 @@ if (NOT raylib_FOUND) # If there's none, fetch and build raylib set(FETCHCONTENT_QUIET NO) FetchContent_Populate(raylib) - set(BUILD_EXAMPLES OFF) # don't build the supplied examples - set(BUILD_GAMES OFF) # or games + set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples + set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # or games # build raylib add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR}) -- cgit v1.2.3