From fb6ef2c2f4fe22552908d339cda541453e43faec Mon Sep 17 00:00:00 2001 From: raysan5 Date: Wed, 13 Jan 2016 17:13:28 +0100 Subject: Vertex shaders optimization --- shaders/gl330/template.fs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'shaders/gl330/template.fs') diff --git a/shaders/gl330/template.fs b/shaders/gl330/template.fs index 92221959..660e8484 100644 --- a/shaders/gl330/template.fs +++ b/shaders/gl330/template.fs @@ -5,7 +5,7 @@ in vec2 fragTexCoord; out vec4 fragColor; uniform sampler2D texture0; -uniform vec4 tintColor; +uniform vec4 fragTintColor; // NOTE: Add here your custom variables @@ -15,5 +15,5 @@ void main() // NOTE: Implement here your fragment shader code - fragColor = texelColor*tintColor; + fragColor = texelColor*fragTintColor; } -- cgit v1.2.3