From aba25e9ba379cdf2e68b65f55dd08ab4e0d713d8 Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 15 May 2017 22:48:04 +0200 Subject: Move shaders to examples --- shaders/glsl100/dream_vision.fs | 37 ------------------------------------- 1 file changed, 37 deletions(-) delete mode 100644 shaders/glsl100/dream_vision.fs (limited to 'shaders/glsl100/dream_vision.fs') diff --git a/shaders/glsl100/dream_vision.fs b/shaders/glsl100/dream_vision.fs deleted file mode 100644 index fa9c5b77..00000000 --- a/shaders/glsl100/dream_vision.fs +++ /dev/null @@ -1,37 +0,0 @@ -#version 100 - -precision mediump float; - -// Input vertex attributes (from vertex shader) -varying vec2 fragTexCoord; -varying vec4 fragColor; - -// Input uniform values -uniform sampler2D texture0; -uniform vec4 colDiffuse; - -// NOTE: Add here your custom variables - -void main() -{ - vec4 color = texture2D(texture0, fragTexCoord); - - color += texture2D(texture0, fragTexCoord + 0.001); - color += texture2D(texture0, fragTexCoord + 0.003); - color += texture2D(texture0, fragTexCoord + 0.005); - color += texture2D(texture0, fragTexCoord + 0.007); - color += texture2D(texture0, fragTexCoord + 0.009); - color += texture2D(texture0, fragTexCoord + 0.011); - - color += texture2D(texture0, fragTexCoord - 0.001); - color += texture2D(texture0, fragTexCoord - 0.003); - color += texture2D(texture0, fragTexCoord - 0.005); - color += texture2D(texture0, fragTexCoord - 0.007); - color += texture2D(texture0, fragTexCoord - 0.009); - color += texture2D(texture0, fragTexCoord - 0.011); - - color.rgb = vec3((color.r + color.g + color.b)/3.0); - color = color/9.5; - - gl_FragColor = color; -} \ No newline at end of file -- cgit v1.2.3