From 61558ab83faa52e738b264ea85fe34448651ba87 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Tue, 19 Jul 2016 10:57:35 +0200 Subject: Updated shaders pack Some deep review of this shaders is required for optimization... --- shaders/glsl330/blur.fs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'shaders/glsl330/blur.fs') diff --git a/shaders/glsl330/blur.fs b/shaders/glsl330/blur.fs index 7c31f727..e4df406d 100644 --- a/shaders/glsl330/blur.fs +++ b/shaders/glsl330/blur.fs @@ -6,15 +6,16 @@ in vec4 fragColor; // Input uniform values uniform sampler2D texture0; -uniform vec4 fragTintColor; +uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; // NOTE: Add here your custom variables -const float renderWidth = 1280.0; -const float renderHeight = 720.0; +// NOTE: Render size values must be passed from code +const float renderWidth = 800; +const float renderHeight = 450; float offset[3] = float[](0.0, 1.3846153846, 3.2307692308); float weight[3] = float[](0.2270270270, 0.3162162162, 0.0702702703); -- cgit v1.2.3