From aba25e9ba379cdf2e68b65f55dd08ab4e0d713d8 Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 15 May 2017 22:48:04 +0200 Subject: Move shaders to examples --- shaders/glsl330/pixel.fs | 33 --------------------------------- 1 file changed, 33 deletions(-) delete mode 100644 shaders/glsl330/pixel.fs (limited to 'shaders/glsl330/pixel.fs') diff --git a/shaders/glsl330/pixel.fs b/shaders/glsl330/pixel.fs deleted file mode 100644 index cf8aec44..00000000 --- a/shaders/glsl330/pixel.fs +++ /dev/null @@ -1,33 +0,0 @@ -#version 330 - -// Input vertex attributes (from vertex shader) -in vec2 fragTexCoord; -in vec4 fragColor; - -// Input uniform values -uniform sampler2D texture0; -uniform vec4 colDiffuse; - -// Output fragment color -out vec4 finalColor; - -// NOTE: Add here your custom variables - -// NOTE: Render size values must be passed from code -const float renderWidth = 800; -const float renderHeight = 450; - -uniform float pixelWidth = 5.0; -uniform float pixelHeight = 5.0; - -void main() -{ - float dx = pixelWidth*(1.0/renderWidth); - float dy = pixelHeight*(1.0/renderHeight); - - vec2 coord = vec2(dx*floor(fragTexCoord.x/dx), dy*floor(fragTexCoord.y/dy)); - - vec3 tc = texture(texture0, coord).rgb; - - finalColor = vec4(tc, 1.0); -} \ No newline at end of file -- cgit v1.2.3