From bc08271da3e68d2880f4ef712c13e88b99f1021d Mon Sep 17 00:00:00 2001 From: raysan5 Date: Wed, 18 May 2016 12:04:27 +0200 Subject: Updated shaders with comments --- shaders/glsl330/pixel.fs | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'shaders/glsl330/pixel.fs') diff --git a/shaders/glsl330/pixel.fs b/shaders/glsl330/pixel.fs index aa5a22fe..9ed3ea7d 100644 --- a/shaders/glsl330/pixel.fs +++ b/shaders/glsl330/pixel.fs @@ -1,13 +1,17 @@ #version 330 +// Input vertex attributes (from vertex shader) in vec2 fragTexCoord; +in vec4 fragColor; -out vec4 fragColor; - +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; -// NOTE: Add here your custom variables +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables const float renderWidth = 1280.0; const float renderHeight = 720.0; @@ -24,5 +28,5 @@ void main() vec3 tc = texture(texture0, coord).rgb; - fragColor = vec4(tc, 1.0); + finalColor = vec4(tc, 1.0); } \ No newline at end of file -- cgit v1.2.3