From bc08271da3e68d2880f4ef712c13e88b99f1021d Mon Sep 17 00:00:00 2001 From: raysan5 Date: Wed, 18 May 2016 12:04:27 +0200 Subject: Updated shaders with comments --- shaders/glsl330/template.fs | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) (limited to 'shaders/glsl330/template.fs') diff --git a/shaders/glsl330/template.fs b/shaders/glsl330/template.fs index ad7210a4..55b8d4a4 100644 --- a/shaders/glsl330/template.fs +++ b/shaders/glsl330/template.fs @@ -1,19 +1,24 @@ #version 330 +// Input vertex attributes (from vertex shader) in vec2 fragTexCoord; +in vec4 fragColor; -out vec4 fragColor; - +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; +// Output fragment color +out vec4 finalColor; + // NOTE: Add here your custom variables void main() { + // Texel color fetching from texture sampler vec4 texelColor = texture(texture0, fragTexCoord); // NOTE: Implement here your fragment shader code - fragColor = texelColor*fragTintColor; + finalColor = texelColor*fragTintColor; } -- cgit v1.2.3