From c394708c438440db1b756bfe7e86a15341a43cb7 Mon Sep 17 00:00:00 2001 From: Saggi Mizrahi Date: Thu, 22 Dec 2016 03:19:49 +0200 Subject: Change UpdateSound() to accept const void * The function means to accept a const * so let's declare it. Will allow passing const buffers in games. Also constness is next to godliness! Signed-off-by: Saggi Mizrahi --- src/audio.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/audio.c') diff --git a/src/audio.c b/src/audio.c index a9c07c39..aa89de02 100644 --- a/src/audio.c +++ b/src/audio.c @@ -342,7 +342,7 @@ void UnloadSound(Sound sound) // Update sound buffer with new data // NOTE: data must match sound.format -void UpdateSound(Sound sound, void *data, int numSamples) +void UpdateSound(Sound sound, const void *data, int numSamples) { ALint sampleRate, sampleSize, channels; alGetBufferi(sound.buffer, AL_FREQUENCY, &sampleRate); -- cgit v1.2.3