From c394708c438440db1b756bfe7e86a15341a43cb7 Mon Sep 17 00:00:00 2001 From: Saggi Mizrahi Date: Thu, 22 Dec 2016 03:19:49 +0200 Subject: Change UpdateSound() to accept const void * The function means to accept a const * so let's declare it. Will allow passing const buffers in games. Also constness is next to godliness! Signed-off-by: Saggi Mizrahi --- src/audio.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/audio.h') diff --git a/src/audio.h b/src/audio.h index 2b3c5933..db1bb694 100644 --- a/src/audio.h +++ b/src/audio.h @@ -115,7 +115,7 @@ Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, in Sound LoadSound(const char *fileName); // Load sound to memory Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource) -void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data +void UpdateSound(Sound sound, const void *data, int numSamples); // Update sound buffer with new data void UnloadWave(Wave wave); // Unload wave data void UnloadSound(Sound sound); // Unload sound void PlaySound(Sound sound); // Play a sound -- cgit v1.2.3