From bc80174357392c0a16b74cd4a9e497a1de367760 Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 6 Jul 2016 00:54:38 +0200 Subject: VR Functions renaming (for generic HMD device) Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense... --- src/core.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/core.c') diff --git a/src/core.c b/src/core.c index f8a83e25..107fc0a0 100644 --- a/src/core.c +++ b/src/core.c @@ -521,8 +521,6 @@ void BeginDrawing(void) updateTime = currentTime - previousTime; previousTime = currentTime; - //if (IsOculusReady()) BeginOculusDrawing(); - rlClearScreenBuffers(); // Clear current framebuffers rlLoadIdentity(); // Reset current matrix (MODELVIEW) rlMultMatrixf(MatrixToFloat(downscaleView)); // If downscale required, apply it here @@ -535,8 +533,6 @@ void BeginDrawing(void) void EndDrawing(void) { rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) - - //if (IsOculusReady()) EndOculusDrawing(); SwapBuffers(); // Copy back buffer to front buffer PollInputEvents(); // Poll user events @@ -590,6 +586,8 @@ void End2dMode(void) void Begin3dMode(Camera camera) { rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) + + if (IsVrDeviceReady()) BeginVrDrawing(); rlMatrixMode(RL_PROJECTION); // Switch to projection matrix @@ -618,6 +616,8 @@ void Begin3dMode(Camera camera) void End3dMode(void) { rlglDraw(); // Process internal buffers (update + draw) + + if (IsVrDeviceReady()) EndVrDrawing(); rlMatrixMode(RL_PROJECTION); // Switch to projection matrix rlPopMatrix(); // Restore previous matrix (PROJECTION) from matrix stack -- cgit v1.2.3