From b8ce6805117bcd28f80ae92f7faa14abdcb2f741 Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 18 Oct 2016 00:15:23 +0200 Subject: Improved Android support --- src/core.c | 21 ++++++--------------- 1 file changed, 6 insertions(+), 15 deletions(-) (limited to 'src/core.c') diff --git a/src/core.c b/src/core.c index d044a66e..b8a8ac05 100644 --- a/src/core.c +++ b/src/core.c @@ -79,8 +79,7 @@ #endif #if defined(PLATFORM_ANDROID) - #include // Java native interface - #include // Android sensors functions + //#include // Android sensors functions (accelerometer, gyroscope, light...) #include // Defines AWINDOW_FLAG_FULLSCREEN and others #include // Defines basic app state struct and manages activity @@ -361,7 +360,7 @@ void InitWindow(int width, int height, const char *title) #if defined(PLATFORM_ANDROID) // Android activity initialization -void InitWindow(int width, int height, struct android_app *state) +void InitWindow(int width, int height, void *state) { TraceLog(INFO, "Initializing raylib (v1.6.0)"); @@ -370,7 +369,7 @@ void InitWindow(int width, int height, struct android_app *state) screenWidth = width; screenHeight = height; - app = state; + app = (struct android_app *)state; internalDataPath = app->activity->internalDataPath; // Set desired windows flags before initializing anything @@ -524,6 +523,7 @@ int GetScreenHeight(void) return screenHeight; } +#if !defined(PLATFORM_ANDROID) // Show mouse cursor void ShowCursor() { @@ -580,6 +580,7 @@ void DisableCursor() #endif cursorHidden = true; } +#endif // !defined(PLATFORM_ANDROID) // Sets Background Color void ClearBackground(Color color) @@ -1099,19 +1100,13 @@ Matrix GetCameraMatrix(Camera camera) //---------------------------------------------------------------------------------- // Module Functions Definition - Input (Keyboard, Mouse, Gamepad) Functions //---------------------------------------------------------------------------------- -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) // Detect if a key has been pressed once bool IsKeyPressed(int key) { bool pressed = false; -#if defined(PLATFORM_ANDROID) - if ((currentButtonState[key] != previousButtonState[key]) && (currentButtonState[key] == 0)) pressed = true; - else pressed = false; -#else if ((currentKeyState[key] != previousKeyState[key]) && (currentKeyState[key] == 1)) pressed = true; else pressed = false; -#endif return pressed; } @@ -1128,13 +1123,8 @@ bool IsKeyReleased(int key) { bool released = false; -#if defined(PLATFORM_ANDROID) - if ((currentButtonState[button] != previousButtonState[button]) && (currentButtonState[button] == 1)) released = true; - else released = false; -#else if ((currentKeyState[key] != previousKeyState[key]) && (currentKeyState[key] == 0)) released = true; else released = false; -#endif return released; } @@ -1161,6 +1151,7 @@ void SetExitKey(int key) #endif } +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) // NOTE: Gamepad support not implemented in emscripten GLFW3 (PLATFORM_WEB) // Detect if a gamepad is available -- cgit v1.2.3