From e683fe88b9ab0fde76521a0367cdff4c229ac60c Mon Sep 17 00:00:00 2001 From: victorfisac Date: Mon, 21 Dec 2015 21:12:35 +0100 Subject: Added physics engine-module and example - Added new physics engine-module with four new data types: Physics, Transform, Rigidbody and Collider. This library contains functions to apply physics calculations to a position vector calculating collisions automatically. - Fixed some writing mistakes of lighting module. --- src/lighting.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/lighting.h') diff --git a/src/lighting.h b/src/lighting.h index 67a65d45..a35113c3 100644 --- a/src/lighting.h +++ b/src/lighting.h @@ -61,7 +61,7 @@ typedef struct Material { } Material; //---------------------------------------------------------------------------------- -// Module Functions Declaration +// Module Functions Definitions // NOTE: light and material structs uses float pointers instead of vectors to be compatible with SetShaderValue() //---------------------------------------------------------------------------------- // Lights functions -- cgit v1.2.3