From 60223a358b691c2769c362597c49e124b045209c Mon Sep 17 00:00:00 2001 From: victorfisac Date: Wed, 23 Mar 2016 15:50:41 +0100 Subject: Physac redesign (3/3) Finally, physics update is handled in main thread using steps to get accuracy in collisions detection instead of moving it to a new thread. Examples are finished as simple and clear as I could. Finally, physac module is MORE simpler than in the first version, calculation everything by the same way for both types of physic objects. I tryed to add rotated physics a couple of times but I didn't get anything good to get a base to improve it. Maybe for the next version... No bugs or strange behaviours found during testing. --- src/physac.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/physac.h') diff --git a/src/physac.h b/src/physac.h index c70dbbe2..37544686 100644 --- a/src/physac.h +++ b/src/physac.h @@ -2,7 +2,7 @@ * * [physac] raylib physics module - Basic functions to apply physics to 2D objects * -* Copyright (c) 2015 Victor Fisac and Ramon Santamaria +* Copyright (c) 2016 Victor Fisac and Ramon Santamaria * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -44,8 +44,8 @@ typedef enum { COLLIDER_CIRCLE, COLLIDER_RECTANGLE } ColliderType; typedef struct Transform { Vector2 position; - float rotation; - Vector2 scale; + float rotation; // Radians (not used) + Vector2 scale; // Just for rectangle physic objects, for circle physic objects use collider radius and keep scale as { 0, 0 } } Transform; typedef struct Rigidbody { -- cgit v1.2.3