From 50c5df0838b8738225f4c257a3081438fb204e86 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Wed, 2 Sep 2015 02:41:55 +0200 Subject: Added some comments --- src/raylib.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/raylib.h') diff --git a/src/raylib.h b/src/raylib.h index bf5fe99f..b14ae082 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -614,7 +614,8 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2); // Detect collision between two boxes bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere -Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius); // Return the normal vector of the impacted surface +Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius); // Detect collision of player radius with cubicmap + // NOTE: Return the normal vector of the impacted surface //------------------------------------------------------------------------------------ // Shaders System Functions (Module: rlgl) -- cgit v1.2.3