From fcd13fd5d22219d8ed69b88e9cc1138b96b9a16d Mon Sep 17 00:00:00 2001 From: Wilhem Barbier Date: Wed, 28 Jun 2017 12:56:04 +0200 Subject: Add some functions to generate images Namely: - GenImageHorizontalV - GenImageHorizontalH - GenImageChecked - GenImageWhiteNoise - GenImageCellular The gradient implementation may be a bit naive, for example it doesn't do any gamma correction. --- src/raylib.h | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/raylib.h') diff --git a/src/raylib.h b/src/raylib.h index 6d597fef..29cc5728 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -873,6 +873,13 @@ RLAPI void ImageColorGrayscale(Image *image); RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100) RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) +// Image generation functions +RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient +RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient +RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked +RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise +RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm. Bigger tileSize means bigger cells + // Texture2D configuration functions RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode -- cgit v1.2.3