From d1c9afd1d8ae4ae3e075b117fff7a5a77f3c4d60 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sun, 5 Mar 2017 19:17:00 +0100 Subject: Work on timming functions... It seems Sleep() behaves weird on my computer, disabled by default returning to the busy wait loop... also re-implemented DrawFPS() to avoid frame blitting... --- src/raylib.h | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) (limited to 'src/raylib.h') diff --git a/src/raylib.h b/src/raylib.h index ab7d7027..beda833c 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -98,14 +98,13 @@ #define RAD2DEG (180.0f/PI) // raylib Config Flags -#define FLAG_SHOW_LOGO 1 -#define FLAG_SHOW_MOUSE_CURSOR 2 -#define FLAG_FULLSCREEN_MODE 4 -#define FLAG_WINDOW_RESIZABLE 8 -#define FLAG_WINDOW_DECORATED 16 -#define FLAG_WINDOW_TRANSPARENT 32 -#define FLAG_MSAA_4X_HINT 64 -#define FLAG_VSYNC_HINT 128 +#define FLAG_SHOW_LOGO 1 // Set this flag to show raylib logo at startup +#define FLAG_FULLSCREEN_MODE 2 // Set this flag to run program in fullscreen +#define FLAG_WINDOW_RESIZABLE 4 // Set this flag to allow resizable window +#define FLAG_WINDOW_DECORATED 8 // Set this flag to show window decoration (frame and buttons) +#define FLAG_WINDOW_TRANSPARENT 16 // Set this flag to allow transparent window +#define FLAG_MSAA_4X_HINT 32 // Set this flag to try enabling MSAA 4X +#define FLAG_VSYNC_HINT 64 // Set this flag to try enabling V-Sync on GPU // Keyboard Function Keys #define KEY_SPACE 32 @@ -674,8 +673,8 @@ RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix) RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) -RLAPI int GetFPS(void); // Returns current FPS (rounded value) -RLAPI float GetFrameTime(void); // Returns time in seconds for one frame (rounded value) +RLAPI int GetFPS(void); // Returns current FPS +RLAPI float GetFrameTime(void); // Returns time in seconds for one frame RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color -- cgit v1.2.3