From 4d5d1e0434497d5755fb596675554a8cee74f9f8 Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 5 Feb 2018 01:03:13 +0100 Subject: Added function LoadShaderCode() Allows loading of shader from text code string directly --- src/raylib.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/raylib.h') diff --git a/src/raylib.h b/src/raylib.h index 3d1f2a49..e3f30e43 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1044,7 +1044,8 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Shader loading/unloading functions RLAPI char *LoadText(const char *fileName); // Load chars array from text file -RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations +RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations +RLAPI Shader LoadShaderCode(char *vsCode, char *fsCode); // Load shader from code strings and bind default locations RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) RLAPI Shader GetShaderDefault(void); // Get default shader -- cgit v1.2.3