From 0cd327ccb253ef13a50ecf879f7bd9ebb8a7097f Mon Sep 17 00:00:00 2001 From: Ray San Date: Mon, 4 Dec 2017 11:03:45 +0100 Subject: Moved QuaternionNlerp() function --- src/raymath.h | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'src/raymath.h') diff --git a/src/raymath.h b/src/raymath.h index fe0b8947..decd02c5 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -191,8 +191,8 @@ RMDEF void QuaternionNormalize(Quaternion *q); // Normalize pro RMDEF void QuaternionInvert(Quaternion *quat); // Invert provided quaternion RMDEF Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2); // Calculate two quaternion multiplication RMDEF Quaternion QuaternionLerp(Quaternion q1, Quaternion q2, float amount); // Calculate linear interpolation between two quaternions -RMDEF Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount); // Calculates spherical linear interpolation between two quaternions RMDEF Quaternion QuaternionNlerp(Quaternion q1, Quaternion q2, float amount); // Calculate slerp-optimized interpolation between two quaternions +RMDEF Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount); // Calculates spherical linear interpolation between two quaternions RMDEF Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to); // Calculate quaternion based on the rotation from one vector to another RMDEF Quaternion QuaternionFromMatrix(Matrix matrix); // Returns a quaternion for a given rotation matrix RMDEF Matrix QuaternionToMatrix(Quaternion q); // Returns a matrix for a given quaternion @@ -1083,6 +1083,15 @@ RMDEF Quaternion QuaternionLerp(Quaternion q1, Quaternion q2, float amount) return result; } +// Calculate slerp-optimized interpolation between two quaternions +RMDEF Quaternion QuaternionNlerp(Quaternion q1, Quaternion q2, float amount) +{ + Quaternion result = QuaternionLerp(q1, q2, amount); + QuaternionNormalize(&result); + + return result; +} + // Calculates spherical linear interpolation between two quaternions RMDEF Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount) { @@ -1119,15 +1128,6 @@ RMDEF Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount) return result; } -// Calculate slerp-optimized interpolation between two quaternions -RMDEF Quaternion QuaternionNlerp(Quaternion q1, Quaternion q2, float amount) -{ - Quaternion result = QuaternionLerp(q1, q2, amount); - QuaternionNormalize(&result); - - return result; -} - // Calculate quaternion based on the rotation from one vector to another RMDEF Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to) { -- cgit v1.2.3 From b5395b22cc920bf4b92742c284180ffc8ba9e897 Mon Sep 17 00:00:00 2001 From: user Date: Thu, 14 Dec 2017 11:47:52 +0100 Subject: make raymath compiling with msvc in c++ mode --- src/raymath.h | 44 ++++++++++++++++++++++++++++++++------------ 1 file changed, 32 insertions(+), 12 deletions(-) (limited to 'src/raymath.h') diff --git a/src/raymath.h b/src/raymath.h index decd02c5..47f77e85 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -227,21 +227,29 @@ RMDEF float Clamp(float value, float min, float max) //---------------------------------------------------------------------------------- // Vector with components value 0.0f -RMDEF Vector2 Vector2Zero(void) { return (Vector2){ 0.0f, 0.0f }; } +RMDEF Vector2 Vector2Zero(void) { + Vector2 tmp = {0.0f, 0.0f}; + return tmp; +} // Vector with components value 1.0f -RMDEF Vector2 Vector2One(void) { return (Vector2){ 1.0f, 1.0f }; } +RMDEF Vector2 Vector2One(void) { + Vector2 tmp = {1.0f, 1.0f}; + return tmp; +} // Add two vectors (v1 + v2) RMDEF Vector2 Vector2Add(Vector2 v1, Vector2 v2) { - return (Vector2){ v1.x + v2.x, v1.y + v2.y }; + Vector2 tmp = { v1.x + v2.x, v1.y + v2.y }; + return tmp; } // Subtract two vectors (v1 - v2) RMDEF Vector2 Vector2Subtract(Vector2 v1, Vector2 v2) { - return (Vector2){ v1.x - v2.x, v1.y - v2.y }; + Vector2 tmp = { v1.x - v2.x, v1.y - v2.y }; + return tmp; } // Calculate vector length @@ -289,7 +297,8 @@ RMDEF void Vector2Negate(Vector2 *v) // Divide vector by a float value RMDEF void Vector2Divide(Vector2 *v, float div) { - *v = (Vector2){v->x/div, v->y/div}; + Vector2 tmp = {v->x/div, v->y/div}; + *v = tmp; } // Normalize provided vector @@ -303,21 +312,29 @@ RMDEF void Vector2Normalize(Vector2 *v) //---------------------------------------------------------------------------------- // Vector with components value 0.0f -RMDEF Vector3 Vector3Zero(void) { return (Vector3){ 0.0f, 0.0f, 0.0f }; } +RMDEF Vector3 Vector3Zero(void) { + Vector3 tmp = { 0.0f, 0.0f, 0.0f }; + return tmp; +} // Vector with components value 1.0f -RMDEF Vector3 Vector3One(void) { return (Vector3){ 1.0f, 1.0f, 1.0f }; } +RMDEF Vector3 Vector3One(void) { + Vector3 tmp = { 1.0f, 1.0f, 1.0f }; + return tmp; +} // Add two vectors RMDEF Vector3 Vector3Add(Vector3 v1, Vector3 v2) { - return (Vector3){ v1.x + v2.x, v1.y + v2.y, v1.z + v2.z }; + Vector3 tmp = { v1.x + v2.x, v1.y + v2.y, v1.z + v2.z }; + return tmp; } // Substract two vectors RMDEF Vector3 Vector3Subtract(Vector3 v1, Vector3 v2) { - return (Vector3){ v1.x - v2.x, v1.y - v2.y, v1.z - v2.z }; + Vector3 tmp = { v1.x - v2.x, v1.y - v2.y, v1.z - v2.z }; + return tmp; } // Multiply vector by scalar @@ -365,12 +382,14 @@ RMDEF Vector3 Vector3Perpendicular(Vector3 v) if (fabsf(v.y) < min) { min = fabsf(v.y); - cardinalAxis = (Vector3){0.0f, 1.0f, 0.0f}; + Vector3 tmp = {0.0f, 1.0f, 0.0f}; + cardinalAxis = tmp; } if (fabsf(v.z) < min) { - cardinalAxis = (Vector3){0.0f, 0.0f, 1.0f}; + Vector3 tmp = {0.0f, 0.0f, 1.0f}; + cardinalAxis = tmp; } result = Vector3CrossProduct(v, cardinalAxis); @@ -1011,7 +1030,8 @@ RMDEF float *MatrixToFloat(Matrix mat) // Returns identity quaternion RMDEF Quaternion QuaternionIdentity(void) { - return (Quaternion){ 0.0f, 0.0f, 0.0f, 1.0f }; + Quaternion q = { 0.0f, 0.0f, 0.0f, 1.0f }; + return q; } // Computes the length of a quaternion -- cgit v1.2.3 From d51f382ef858700e173bd25a7f0fdd8ed64dbbb8 Mon Sep 17 00:00:00 2001 From: user Date: Thu, 14 Dec 2017 11:48:33 +0100 Subject: optimized matrixrotate function by removing identity matrix --- src/raymath.h | 46 ++++++++++++++++++---------------------------- 1 file changed, 18 insertions(+), 28 deletions(-) (limited to 'src/raymath.h') diff --git a/src/raymath.h b/src/raymath.h index 47f77e85..3d95a089 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -759,8 +759,6 @@ RMDEF Matrix MatrixRotate(Vector3 axis, float angle) { Matrix result; - Matrix mat = MatrixIdentity(); - float x = axis.x, y = axis.y, z = axis.z; float length = sqrtf(x*x + y*y + z*z); @@ -777,33 +775,25 @@ RMDEF Matrix MatrixRotate(Vector3 axis, float angle) float cosres = cosf(angle); float t = 1.0f - cosres; - // Cache some matrix values (speed optimization) - float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; - float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; - float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; + result.m0 = x*x*t + cosres; + result.m1 = y*x*t + z*sinres; + result.m2 = z*x*t - y*sinres; + result.m3 = 0.0f; - // Construct the elements of the rotation matrix - float b00 = x*x*t + cosres, b01 = y*x*t + z*sinres, b02 = z*x*t - y*sinres; - float b10 = x*y*t - z*sinres, b11 = y*y*t + cosres, b12 = z*y*t + x*sinres; - float b20 = x*z*t + y*sinres, b21 = y*z*t - x*sinres, b22 = z*z*t + cosres; - - // Perform rotation-specific matrix multiplication - result.m0 = a00*b00 + a10*b01 + a20*b02; - result.m1 = a01*b00 + a11*b01 + a21*b02; - result.m2 = a02*b00 + a12*b01 + a22*b02; - result.m3 = a03*b00 + a13*b01 + a23*b02; - result.m4 = a00*b10 + a10*b11 + a20*b12; - result.m5 = a01*b10 + a11*b11 + a21*b12; - result.m6 = a02*b10 + a12*b11 + a22*b12; - result.m7 = a03*b10 + a13*b11 + a23*b12; - result.m8 = a00*b20 + a10*b21 + a20*b22; - result.m9 = a01*b20 + a11*b21 + a21*b22; - result.m10 = a02*b20 + a12*b21 + a22*b22; - result.m11 = a03*b20 + a13*b21 + a23*b22; - result.m12 = mat.m12; - result.m13 = mat.m13; - result.m14 = mat.m14; - result.m15 = mat.m15; + result.m4 = x*y*t - z*sinres; + result.m5 = y*y*t + cosres; + result.m6 = z*y*t + x*sinres; + result.m7 = 0.0f; + + result.m8 = x*z*t + y*sinres; + result.m9 = y*z*t - x*sinres; + result.m10 = z*z*t + cosres; + result.m11 = 0.0f; + + result.m12 = 0.0f; + result.m13 = 0.0f; + result.m14 = 0.0f; + result.m15 = 1.0f; return result; } -- cgit v1.2.3 From 53ad53d05127ac083f7439c5c2e1c2ab5e73e1c0 Mon Sep 17 00:00:00 2001 From: Ray San Date: Fri, 15 Dec 2017 13:44:31 +0100 Subject: Manually review previous PR --- src/core.c | 21 ++++++++++----------- src/raylib.h | 14 ++++++-------- src/raymath.h | 12 ++++++++---- src/rlgl.c | 6 ++++++ src/rlgl.h | 10 ++++------ src/textures.c | 5 ++--- 6 files changed, 36 insertions(+), 32 deletions(-) (limited to 'src/raymath.h') diff --git a/src/core.c b/src/core.c index 8e26d2b1..ec7db978 100644 --- a/src/core.c +++ b/src/core.c @@ -153,9 +153,8 @@ //#define GLFW_DLL // Using GLFW DLL on Windows -> No, we use static version! #if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32) - // NOTE: Those functions require linking with winmm library - unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod); - unsigned int __stdcall timeEndPeriod(unsigned int uPeriod); + __stdcall unsigned int timeBeginPeriod(unsigned int uPeriod); + __stdcall unsigned int timeEndPeriod(unsigned int uPeriod); #endif #endif @@ -352,7 +351,7 @@ extern void UnloadDefaultFont(void); // [Module: text] Unloads default fo static void InitGraphicsDevice(int width, int height); // Initialize graphics device static void SetupFramebufferSize(int displayWidth, int displayHeight); static void InitTimer(void); // Initialize timer - double GetTime(void); // Returns time since InitTimer() was run +static double GetTime(void); // Returns time since InitTimer() was run static void Wait(float ms); // Wait for some milliseconds (stop program execution) static bool GetKeyStatus(int key); // Returns if a key has been pressed static bool GetMouseButtonStatus(int button); // Returns if a mouse button has been pressed @@ -413,7 +412,7 @@ static void *GamepadThread(void *arg); // Mouse reading thread #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) // Initialize window and OpenGL context // NOTE: data parameter could be used to pass any kind of required data to the initialization -void InitRLWindow(int width, int height, void *data) +void InitWindow(int width, int height, void *data) { TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)"); @@ -477,7 +476,7 @@ void InitRLWindow(int width, int height, void *data) #if defined(PLATFORM_ANDROID) // Initialize window and OpenGL context (and Android activity) // NOTE: data parameter could be used to pass any kind of required data to the initialization -void InitRLWindow(int width, int height, void *data) +void InitWindow(int width, int height, void *data) { TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)"); @@ -538,7 +537,7 @@ void InitRLWindow(int width, int height, void *data) #endif // Close window and unload OpenGL context -void CloseRLWindow(void) +void CloseWindow(void) { #if defined(SUPPORT_GIF_RECORDING) if (gifRecording) @@ -715,7 +714,7 @@ int GetScreenHeight(void) } // Show mouse cursor -void ShowRLCursor() +void ShowCursor() { #if defined(PLATFORM_DESKTOP) #if defined(__linux__) @@ -728,7 +727,7 @@ void ShowRLCursor() } // Hides mouse cursor -void HideRLCursor() +void HideCursor() { #if defined(PLATFORM_DESKTOP) #if defined(__linux__) @@ -1135,7 +1134,7 @@ void SetConfigFlags(char flags) // Takes a screenshot of current screen (saved a .png) void TakeScreenshot(const char *fileName) { -#if (defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)) && defined(SUPPORT_SAVE_PNG) +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) unsigned char *imgData = rlReadScreenPixels(renderWidth, renderHeight); SavePNG(fileName, imgData, renderWidth, renderHeight, 4); // Save image as PNG free(imgData); @@ -2120,7 +2119,7 @@ static void InitTimer(void) } // Get current time measure (in seconds) since InitTimer() -double GetTime(void) +static double GetTime(void) { #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) return glfwGetTime(); diff --git a/src/raylib.h b/src/raylib.h index 16595b5b..a581929e 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -682,8 +682,8 @@ extern "C" { // Prevents name mangling of functions //------------------------------------------------------------------------------------ // Window-related functions -RLAPI void InitRLWindow(int width, int height, void *data); // Initialize window and OpenGL context -RLAPI void CloseRLWindow(void); // Close window and unload OpenGL context +RLAPI void InitWindow(int width, int height, void *data); // Initialize window and OpenGL context +RLAPI void CloseWindow(void); // Close window and unload OpenGL context RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus) RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP) @@ -696,8 +696,8 @@ RLAPI int GetScreenWidth(void); // Get current RLAPI int GetScreenHeight(void); // Get current screen height // Cursor-related functions -RLAPI void ShowRLCursor(void); // Shows cursor -RLAPI void HideRLCursor(void); // Hides cursor +RLAPI void ShowCursor(void); // Shows cursor +RLAPI void HideCursor(void); // Hides cursor RLAPI bool IsCursorHidden(void); // Check if cursor is not visible RLAPI void EnableCursor(void); // Enables cursor (unlock cursor) RLAPI void DisableCursor(void); // Disables cursor (lock cursor) @@ -722,9 +722,7 @@ RLAPI Matrix GetCameraMatrix(Camera camera); // Returns cam RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) RLAPI int GetFPS(void); // Returns current FPS RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn - -RLAPI double GetTime(void); // Return time in seconds - +//RLAPI double GetCurrentTime(void); // Return current time in seconds // Color-related functions RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color @@ -1049,7 +1047,7 @@ RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) -RLAPI Matrix GetMatrixModelview(); +RLAPI Matrix GetMatrixModelview(); // Get internal modelview matrix // Texture maps generation (PBR) // NOTE: Required shaders should be provided diff --git a/src/raymath.h b/src/raymath.h index 3d95a089..c29c6b95 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -227,13 +227,15 @@ RMDEF float Clamp(float value, float min, float max) //---------------------------------------------------------------------------------- // Vector with components value 0.0f -RMDEF Vector2 Vector2Zero(void) { +RMDEF Vector2 Vector2Zero(void) +{ Vector2 tmp = {0.0f, 0.0f}; return tmp; } // Vector with components value 1.0f -RMDEF Vector2 Vector2One(void) { +RMDEF Vector2 Vector2One(void) +{ Vector2 tmp = {1.0f, 1.0f}; return tmp; } @@ -312,13 +314,15 @@ RMDEF void Vector2Normalize(Vector2 *v) //---------------------------------------------------------------------------------- // Vector with components value 0.0f -RMDEF Vector3 Vector3Zero(void) { +RMDEF Vector3 Vector3Zero(void) +{ Vector3 tmp = { 0.0f, 0.0f, 0.0f }; return tmp; } // Vector with components value 1.0f -RMDEF Vector3 Vector3One(void) { +RMDEF Vector3 Vector3One(void) +{ Vector3 tmp = { 1.0f, 1.0f, 1.0f }; return tmp; } diff --git a/src/rlgl.c b/src/rlgl.c index 713646ac..96932686 100644 --- a/src/rlgl.c +++ b/src/rlgl.c @@ -1293,6 +1293,12 @@ int rlGetVersion(void) #endif } +// Set debug marker +void rlSetDebugMarker(const char *text) +{ + if(debugMarkerSupported) glInsertEventMarkerEXT(0, text); // 0 terminated string +} + // Load OpenGL extensions // NOTE: External loader function could be passed as a pointer void rlLoadExtensions(void *loader) diff --git a/src/rlgl.h b/src/rlgl.h index 93afb44e..2437487d 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -422,6 +422,7 @@ void rlglClose(void); // De-inititialize rlgl (buffers void rlglDraw(void); // Update and Draw default buffers (lines, triangles, quads) int rlGetVersion(void); // Returns current OpenGL version +void rlDebugSetMarker(const char *text); // Set debug marker for analysis void rlLoadExtensions(void *loader); // Load OpenGL extensions Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates @@ -440,9 +441,6 @@ void rlUpdateMesh(Mesh mesh, int buffer, int numVertex); // Update ve void rlDrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform void rlUnloadMesh(Mesh *mesh); // Unload mesh data from CPU and GPU -// Debug Marker for Analysis -void rlSetMarker(const char *text); - // NOTE: There is a set of shader related functions that are available to end user, // to avoid creating function wrappers through core module, they have been directly declared in raylib.h @@ -462,9 +460,9 @@ int GetShaderLocation(Shader shader, const char *uniformName); // G void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float) void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int) void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) -void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) -void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) -Matrix GetMatrixModelview(); +void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) +void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) +Matrix GetMatrixModelview(); // Get internal modelview matrix // Texture maps generation (PBR) diff --git a/src/textures.c b/src/textures.c index 55749118..01b8e4fc 100644 --- a/src/textures.c +++ b/src/textures.c @@ -554,13 +554,12 @@ void UpdateTexture(Texture2D texture, const void *pixels) // Save image to a PNG file void SaveImageAs(const char* fileName, Image image) { -#if (defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)) && defined(SUPPORT_SAVE_PNG) - unsigned char* imgData = (unsigned char*)GetImageData(image); // this works since Color is just a container for the RGBA values + // NOTE: Getting Color array as RGBA unsigned char values + unsigned char* imgData = (unsigned char*)GetImageData(image); SavePNG(fileName, imgData, image.width, image.height, 4); free(imgData); TraceLog(LOG_INFO, "Image saved: %s", fileName); -#endif } // Convert image data to desired format -- cgit v1.2.3