From 18bedbd0952c27b0eb8bc5df0df4acf589cef181 Mon Sep 17 00:00:00 2001 From: MichaelFiber <42419558+michaelfiber@users.noreply.github.com> Date: Sat, 14 Oct 2023 16:51:35 -0400 Subject: [core] Change axisCount to be an array (#3421) * Update `PLATFORM_DRM` implementation of `GetGamepadAxisCount` * Update * Update `PLATFORM_DRM` implementation of `GetGamepadName` * Add example to test gamepad info functions Fix typo * Update new gamepad info example * Move axis count update out of GamepadThread - race condition * Remove pointless if statement * Start integrating stuff from the mikesinput lib * Add more logging * Add semicolon * Add forgotten static * More fixes * Update axisCount to be array * More debugging * Add forgotten index to ready check * Add path logging * Missing parenthesis * Add missing slash * Fix axis count being reset to 0 * Fix missing paren * Test polling joystick button events * Major updates * Fix missing array index * Fix another missing array index * Update example * dumb logging * Wrong constant for ev.code handling * More dumb logging * Remove some logging * Add FPS to gamepad info example and try for max FPS * tweak * Revert example * Add fps back * Clean up after merge * Switch axisCount to be an array --- src/rcore_android.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/rcore_android.c') diff --git a/src/rcore_android.c b/src/rcore_android.c index 4dc0e26c..98ce64a6 100644 --- a/src/rcore_android.c +++ b/src/rcore_android.c @@ -566,7 +566,7 @@ void PollInputEvents(void) // Reset last gamepad button/axis registered state CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN - CORE.Input.Gamepad.axisCount = 0; + //CORE.Input.Gamepad.axisCount = 0; // Register previous touch states for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; -- cgit v1.2.3