From 823abf666e09e96ccbf5230c96f2d3a61ff60895 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Fri, 12 Feb 2016 12:22:56 +0100 Subject: Reviewed code TODOs --- src/rlgl.c | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) (limited to 'src/rlgl.c') diff --git a/src/rlgl.c b/src/rlgl.c index 2ea06e1c..5f8a5ea1 100644 --- a/src/rlgl.c +++ b/src/rlgl.c @@ -171,7 +171,7 @@ typedef struct { typedef struct { GLuint textureId; int vertexCount; - // TODO: DrawState state -> Blending mode, shader + // TODO: Store draw state -> blending mode, shader } DrawCall; // pixel type (same as Color type) @@ -1475,11 +1475,7 @@ void rlglDrawModel(Model model, Vector3 position, Vector3 rotationAxis, float ro // Calculate model-view-projection matrix (MVP) Matrix matMVP = MatrixMultiply(matModelView, matProjection); // Transform to screen-space coordinates - // NOTE: Drawing in OpenGL 3.3+, matrices are passed to shader - // TODO: Reduce number of matrices passed to shaders, use only matMVP - //glUniformMatrix4fv(model.material.shader.modelLoc, 1, false, MatrixToFloat(matModel)); - //glUniformMatrix4fv(model.material.shader.viewLoc, 1, false, MatrixToFloat(matView)); - + // Send combined model-view-projection matrix to shader glUniformMatrix4fv(model.shader.mvpLoc, 1, false, MatrixToFloat(matMVP)); // Apply color tinting to model @@ -1900,7 +1896,7 @@ void rlglGenerateMipmaps(Texture2D texture) int mipmapCount = GenerateMipmaps(data, texture.width, texture.height); // TODO: Adjust mipmap size depending on texture format! - int size = texture.width*texture.height*4; + int size = texture.width*texture.height*4; // RGBA 32bit only int offset = size; int mipWidth = texture.width/2; -- cgit v1.2.3